ActionScript 3.0 :: Detect When An Animated Symbol

Oct 1, 2010

is there some way to detect when an animated symbol, inside a "character sprite" (i.e. a character symbol with labeled frames like "walk" and "attack", each represented by a nested symbol containig the appropriate animation), reaches its end? Could i possbly use instance names when the character sprite contains loads of different symbols? Could every symbol have the same instance name? That sounds kind of unsafe. Is there some kind of universal "child" command i could use?[code]

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