ActionScript 3.0 :: Detect When An Animated Symbol
Oct 1, 2010
is there some way to detect when an animated symbol, inside a "character sprite" (i.e. a character symbol with labeled frames like "walk" and "attack", each represented by a nested symbol containig the appropriate animation), reaches its end? Could i possbly use instance names when the character sprite contains loads of different symbols? Could every symbol have the same instance name? That sounds kind of unsafe. Is there some kind of universal "child" command i could use?[code]
I'm unable to export an animated symbol to image sequence properly because the symbol does not animate.I created the tweens in multiple layers, then cut-pasted all layers to a new symbol.I did this so I could then just do some tween motions on the symbol.The tweening is perfect, but when I export the image sequence, the images do not animate the way it does on the Flash player.All I get is an image sequence with the tweened symbol, but the symbol itself does not animate.how to get the symbol to animate when exporting the image sequence.
Alternatively, is there a way to motion-tween multiple layers simoultaneously? (Layers which are themselves tweened)Any additional info, I'll be checking regularly so I can provide as much description as possible to get this to work.
I am trying to create a simple drag and drop Flash program where a user can drag xmas ornaments onto a tree. Instead of being able to drag the ornament once, I want a function so that every time an ornament is clicked on, it adds a new ornament of the same class to the stage where the ornament is clicked. Currently I have this working but there is one problem. It is not dynamic. Looking in the "drag" function, I have chosen the class "Symbol31" as the default ornament that gets added. Instead, I want the ActionScript to read the class of the ornament that was clicked on and to add that class, not "Symbol31" everytime.
Code: public class DragDrop extends MovieClip { private var originalX:Number;
I have been tyring to export an animated banner, in animated.gif format. it's a simple animated text with no gradients. it should go on top of a graphic which has some gradients and is multi-coloured and with effects (the colours are similar to the one/i used in the page) as you can see here the text looks a bit funny.url...
Am I completely hallucinating or what ? That's several years I'm working with Flash, and today, i want to do the simplest animation ever, and it just doesn't work....I want to mask an animated clip with an animated mask (a shape animation), but every time the mask arrives at a keyframe, the clip restarts to the frame 1 !!I added a piece of code to see at which keyframe it is blocked, and at every mask keyframe, the code says 'TypeError: Error #1009: null property..
Im using an animated movieclip to create a pulldown menu..the thing is that I want to anymate the buttons inside the pulldown as well..so I therefore used a similar movieclip inside the pulldown menu to make this animation
I have a project in Flash Professional CS5 and ActionScript 3.
I have a movieclip symbol (referred herein as "background" with scripts on various keyframes inside of that symbol. I need to hide or show another symbol (referred herein as "object") sharing a stage with "background".
To put it another way, I need "object" to be hidden when "background" reaches a certain internal keyframe. However, as "object" and "background" are both children of the same stage, how do I do this?
what i want to do is, when certain button is clicked, replace a certain symbol(button) by another symbol(movieclip) stored in the library. i try things like loadmovie("","") to replace the symbol from a external jpg, but some how it does not align even both images are exact dimension. can i replace an image straight from the library?
I animated eyes blinking inside of a movie clip symbol and placed the symbol on a face outside of the symbol.The eyes are stuck on the first frame. I am using CS5. What do I do?
How do i get the hitTest() function to test if a certain symbol is hitting another symbol, but, only if drawn parts of the symbol are touching, not thier outer bounds.
Basically there's an object in a movieclip. I want to find the location of that object in relation to the movieclip, not of the object's symbol. So when i look at the x and y of it, it wont show 0, it will show the x and y location in the movieclip it's in.
I'm, trying to create a duplicate symbol and then be able to drag the symbol around the screen.I have an image - once converted to a button and on the stage as paddock_btn. The other converted to paddock_mc in the library, with a linkage identifier of "paddock".I want to be able to click the button, and create a duplicate, which can be dragged and placed on the screen.Unfortunately, I don't get any output errors here.
Code:
//create a function to duplicate paddock function dupe_paddock():Void { i = i + 1;
So i've done SOME work with flash and AS3, right now i'm working on a website for my boss, he bought some template online which has stuff laid out and animated and everything already, now I just have to integrate our content.My issue is this, I've got 2 symbols on the screen, one of which contains alot of buttons that list our services as company, the second symbol contains the content (or descriptions) of those services, which on are separate keyframes.What I'm trying to accomplish is that when you hit the button in "symbol A", it affects the "symbol B" and goes to the corresponding keyframe.For example when I click "button 2" in "symbol A", "symbol B" goes to keyframe 2.Now if they were in the same symbol it would be something like
I am following this tutorial, [URL] and everything works until i actually try to place a graphic symbol into another symbol. I am trying to make a character walk across the stage. Flash tells me I cannot place a symbol within itself. Why not and how can i!!
I'm making something for my site where you can design your own character. I am trying to set it so when you select a hair style, it'll change the hair style on the person(I already know how to change the color and stuff). How do I do that?? I thought I could do it so it would switch the movie clip with the design of the button you press to get it to change the hair
Library symbol "Card" is linked to class "Card" which extends "MovieClip". Library symbol "Card" contains a card background image.Library symbol "Ace" is linked to class "Ace", which extends class "Card". Library symbol "Ace" contains a TextField with a big letter "A".So we have Ace extends Card which extends MovieClip. Ace therefore extends MovieClip, but does not DIRECTLY extend MovieClip.When I drop an instance of Ace on the stage and compile the clip, all that shows up is the big letter A. However, I expected the background image from Card to be included, since Ace extends Card, and the Card symbol contains the background.It seems like Flash ignores symbol content unless it belongs to the top-level class being instantiated.I think it's LAME that one symbol can't extend another. The IDE could easily draw Card as a non-editable background while I'm editing Ace which extends it, and it should instantiate Card's content and then Ace's content when an Ace is instantiated.
Finally made some dropdown menus for my basic flash website, but now I don't know how to actionscript the symbol (the dropdown menu) within the symbol, which is my page. Because I need the options that come up from the inner symbol to dictate what frame you go to.So my question is, how do you actionscript a symbol within a symbol?
Whenever I export a .fla to an animated GIF, the resulting image looks rather pixelated. I've seen other GIF animations online that look less pixely than mine. Are there some settings that I don't know about?
I recently got Flash CS5 and began working with it on some things. One thing I was making was a simple animation that I was going to publish as an animated GIF. However, upon completing my animation, I've been unable to publish it as one. I can get it to publish as a GIF, yes, but it only shows the first frame.
My Publish Settings for GIFs in Flash CS5 are as such:
I'm creating a simply animation with background images fading in and out. I've done that part.Now i want to add some animated text (simple scroll to middle of movie), i have it fading in ok, but i want to make it look a little bit more realistic.By this i mean, i'd like it to move towards the centre of the movie, but slow down before it stops at the centre.At the moment it simply moves accross the screen at one speed and then stops abruptly. Doesn't look good.
Main requirements for that gallery are:- must be updated via xml file- must be auto resize- thumbnails must be floating like in example- also must have preloaderhat's allIt is my first serious project with flash and it will be good to get any tips how to start doing all of that.Especially I am interested how it is possible to make such floating thumbnails which are also preloading.
[URL] the above site has small animated buttons that run through a sequence continuously until the user positions their mouse over the button then it launches into a 2nd sequence (all in the same movieclip). inside each movieclip there is the entire sequence and the first half is the bit that runs continuously - the second half is the mouse 'overstate'. the top layer has an invisible button and the action script:
Yesterday I worked on an educational activity for adult English as a second language students similar to this one and the two pages worked perfectly.However, when I tried to make another page today that incorporates animated gifs, I ran into problems.I lost the ability to embed sound on the down state for all objects on the page.I am using Vista updated, and KoolMoves 7.4.1.I used these steps:
1. Import an image (jpeg) on to the stage.
2. Clicked on it and selected make it a button from the tool bar . 3. In the OVER State, I drew a layer over the image and made it transparent.
4. I moved to the UP State, copied the OVER State, and added the word.
5. I moved to the DOWN State, copied the OVER State, and returned to the Main Movie.
6. I then right clicked on the image to show properties and changed the sound to YES, went to the down state, and linked to the sound.
7. I then saved, previewed in Play in Browser Window, and the two previous images with sounds (which worked perfectly before I worked on the gif) and the animated gif do not play sound.
I am using Flash CS3 to create a button for a site I am building in Dreamweaver CS4. The button I am trying to create looks like a volume knob on a guitar amp. I need it to point to zero and then "turn up to 10" over a period of 3 seconds when the user hovers over it. It also needs to play a sound. I have created seperate images in photoshop for the knob pointing at each increment 1-10. I added these to a new Flash doc on separate layers. Saved it and it plays as expected when in preview. However I cannot figure out how to get it set in a button. I have created simple buttons but not one that "plays a longer animation" like this.
I have made a christmas card in flash - but I need to export it as an animated gif of it - which I can do easily enough - my proble is the quality - it defaults to screen 72dpi but if I want better resolution it increases not only the DPI but the actual file dimensions - mega large.How can I get around 150-200 DPI and retain the original canvas size?