ActionScript 3.0 :: Disable Flash Player Debugger Errors?
Feb 20, 2009
disable error messages generated by the debugger version of Flash Player 10? Error messages are great while I am developing, but not while browsing other sites It is a drag to keep reinstalling the player.
I have pressed "Dissmiss all" button inside Debugger window of Flash player, and it stoped permanently showing me the errors on the page.How to resume showing the errors inside Flash debug window ?
Has anybody else noticed serious performance problems with the flash 10.1 debug player?With the non debugger player my swf runs cpu usages of about 5 -10% percent depending on whats going on.In debug mode it jumps up to 50 % and hangs and crashes. So at the moment it's impossible for me to actually debug my application in flex.
Does anyone know whether or not a debug player for FP 10.1 has been released? The player that is being pushed right now seems to be the 'release'-style beta player.
I checked in the usual locations, like: [URL]..and the Flex SDK nightly source /player/ directory, but those are both still on 10.0.x.y.
I guess they don't always release the debug players immediately with new beta players, but it'd be nice if someone could confirm either way.
Using Flex Builder 3 : I have been getting this problem in every single debug launch for past few hours. I used to get this earlier too, but once in a while, not with every debug launch. I found out that flex debugger uses a certain 7395 port but I can't figure out how to change it?
I have been developing a flash web app for the past few months and using flash debugger to debug. Now all of a sudden, across all browsers i get a plug-in failure for the debugger only. Regular flash player plug in works and i've uninstalled and reinstalled multiple versions. Started happening after i set chrome from internal flash player plug-in to debug version so i can debug on chrome browser. Not sure why that would cause a problem.
I'm just about to uninstall and reinstall at this point but I'm getting my install all screwed up trying to update Flash Pro CS5.5 to use Flash Player 11. I had it fine using the MXP provided in this adobe blog. Though that's 11.0 not 11.1. It did work however.
I downloaded the latest Flash Player / Debugger .exe and the latest SWC for 11.1 and now Stage3D is no longer being seen. Clearly I screwed something up. I uninstalled and reinstalled the MXP after deleting the FP11 XML and FP11 directory but it's not working anymore.
Is there a clear cut simple way to explain how to overlay the latest Flash Player for FPCS5.5? I used the AIR overlay instructions for 2.6 - 3.1 and it worked every time. Now I just need Flash Player overlay instructions. I'm very interested to start trying to Starling framework with Stage3D. I select FP11 to export and it tells me it can't find Stage3D.
I just finished my installation of Adobe Flash Builder 4. I've definitely installed the most recent flash player from Adobe's website onto my computer. Also, in the run configurations of flash builder 4, I changed the source path from the .html file to the .swf file that is generated. I don't need to test it in a web browser, I just want to run the swf in flash player.
I only have 1 .as file in my actionscript project and there is no code written in it other than the package, class and main function statements. When I run the .html file, it runs fine, and debugs fine. However, when I switch the source path to the .swf file, it runs fine but doesn't debug!
When I debug it, the progress gets stuck at 57% and it says "Waiting for Adobe Flash Player to connect to debugger..." in the "Progress" tab. After a few minutes a window pops up that says:
"Failed to connect. The session has timed out. Ensure that you have run the application with debugging on and that I have the debugger version of flash player."
What can I do to fix this? I am on an intel Mac running OS 10.6.5.
Has anybody had Flash player debuuger suddenly stop working for no reason whatsoever. What I've found so far: - No exception screens popping up.. in ANY browser. Reinstalled debugger version of flash player, no go. - Flashbug not showing in Firebug - No trace calls visible in FlashDevelop - Flash IDE behaves normal.. all trace calls visible - Firefox updated about the same time but problem seems to be on a wider scale This started approximately, on Sunday 8th Januray (or saturday).
Does anyone know if we could switch between flash player version and the debugger version? I think there was a way during flash player 7 times. All I could find on this is that people use different browsers, one for the player and one for the debugger.
I am trying to debug application which fails on me silently online. I am a 100% certain that I am running the flash debug player. To even make sure I am not losing it, i throw an Error ON PURPOSE. But flash shows not a single stracktrace in the browsers. I am kind of close of losing it. Any clues ? I am trying this on chrome, and firefox. WTH? Compiling with FDT, debug mode, even set the compiler argument debug=true. This is normally not the case.
I have some Flash application that loads data (external images, SWFs, XMLs) from the same domain. And it was fine until client decided to add load balancers for server. Now we have a number of complaints from users about security errors. It looks like application can't load external resources treating them as resources from different domain without crossdomain.xml. One of users that have this problem provided us with following info:
Browser: IE 8.0 OS: Windows 7 Flash Player version: 10.1.102.64
I have spoken with server administrator and he told me that we have load balancers that work like Round-robin DNS. In its simplest implementation Round-robin DNS works by responding to DNS requests not only with a single IP address, but a list of IP addresses of several servers that host identical services. The order in which IP addresses from the list are returned is the basis for the term round robin. With each DNS response, the IP address sequence in the list is permuted. Usually, basic IP clients attempt connections with the first address returned from a DNS query so that on different connection attempts clients would receive service from different providers, thus distributing the overall load among servers.
Finally we have: SWF loaded from IP1, data requested from IP2, crossdomain.xml loaded from IP1. All of them can be accessed through the same domain, but have different IPs.Because of IPs difference, Flash Player ignores crossdomain.xml and triggers security error.I'm not sure it happens exactly like that, since for older versions of Flash Player I have found the following words:
The basis of domain comparison is the domain name, not IP address.
So, I have two questions after all of that: How exactly domain comparison for HTTP-connections works in latest versions of Flash Player? Can two resources obtained by address with same domain name but from different IPs treatened as obtained from different domains? Maybe someone have info about DNS rebinding in different browsers?
I have this streaming video player with an asyncErrorHandler function which isn't working correctly.In Flash player 10 I get no errors, but in Flash player 9 I'll get a popup window with the error message that shows up in my output window when I test on my local machine.
Error #2044: Unhandled AsyncErrorEvent:. text=Error #2095: flash.net.NetConnection was unable to invoke callback onBWDone. error=ReferenceError: Error #1069: Property onBWDone not found on src.display.VideoClass and there is no default value.
I feel that I have my AsyncErrorEvent setup correctly however, but am unsure as to why I still get a massive error in my output window, here is the popup window and code below:My statusEventHandler function
// ☼ --- Handle Status and Errors function statusEventHandler(event:NetStatusEvent):void { trace("connected is: "+ncConnection.connected); trace("event.info.level: "+event.info.level);
My movie publishes fine in FP9. When I try to publish in FP10 (so I can use unloadAndStop() ) I get a pile of 1009 errors and many of my Tweenlite instances won't work. Is there something obvious I'm missing here? Are there big differences between FP10 and 9?
Whenever i try to debug movie, it does nothing but say "attemping to launch and connect to Player using URL C:Documents and SettingsBlahMy DocumentsFLASHTDBackup.swf [SWF] C:Documents and SettingsBlahMy DocumentsFLASHTDBackup.swf - 95873 bytes after decompression" in the output. I tried leaving it for an hour and nothing happened.
Is there a way to disable the default flash player pop-up that comes up when you right mouse click while playing a flash presentation? It currently comes up with about flash and quality settings.
how to disable the Flash Player controls (right click controls) for an animation I have made; but the problem is that I cannot find a tutorial on this subject.
I would like to completely disable the soundin Adobes Flash-Player in case of "nerving"Websites. Is there a way to disable the soundin Flash-Player, but without disabling the sound in
I am using Flash CS5 and when I exprt my file to swf I notied that after exporting and playing it in Flash player (on my desktop) I can change the size of the window and the scene itself eventthough I have set the width and height dimension to e.g. 468x60.
So, the bad thing is that if I ahve some objects that are moving from this area and in banner I do not see them in flash player I can see all which is not good.
Is there a setting in export option to disable this behavior or some actionscript, so my client will not be able see the "mess-behind-the-scenes" :)?
I can probably remove some objects using actionscript, however if I have looping background image it is necessary to be bigger than 468px In my case 3x.
We run surf camera streams on our website, which are played via the latest version (5.4) of JWPlayer on our pages. Recently we switched over to another streaming service, and H.264 streams, as we are planning on streaming out to iOS devices in the very near future, however this introduced a bug on the client side where users to not receive vision (they only see a black screen where the video is normally seen).
We have discovered that disabling the Hardware Acceleration (which was introduced in Flash Player 10.1+) fixes this issue, and given the spectrum of environments where this issues is happening I would wager that this is related to specific graphics cards, their drivers, and how they handle the vision decoding etc.
The documentation we have found relating to disabling Hardware Acceleration only indicate that this can be done via the wmode param, i.e. by setting it to wmode="opaque" or wmode="transparent" however this doesn't seem to work in all cases (for the most part the issue is no longer there) however we are still seeing 30% of our users getting this issue.
We can ask the users to disable hardware acceleration themselves, and we have provided details on how to do this, however to me that is only a temporary fix, and I was curious as to whether or not there was something more permanent we can put in until Adobe fix up this issue?
I'm trying to capture keyboard events with the following code. I'm testing in an external popup flash player in FlashDevelop and it ain't tracing anything. I reckon it might be something to do with keyboard shortcuts in the flash player.
I'm trying to use the Youtube Chromeless Player (the new AS3 version) in a Flex 4-based project. I'm using the examples provided by Google, but I'm not having any luck. The player loads, but it can't be interacted with. I'm receiving repeated security errors just from mousing over the player:
[Code]....
I've been at this for a few hours now, and haven't had any success. I also can't seem to find any working examples online. Is this new player just not compatible with Flex 4?
I am aware of how to reset the right-click context menu to just "settings", but when the file is opened in Flash Player directly from a computer instead of on the web, the drop-down menu in the player is still available. You can even press ctrl+enter to play. My searches just come up with solutions to the right-click menu, and I have a client who wants me to get rid of this menu for a game I've already made.