ActionScript 3.0 :: Debugger Not Working - Attempting To Launch And Connect To Player
Nov 1, 2009
Whenever i try to debug movie, it does nothing but say "attemping to launch and connect to Player using URL C:Documents and SettingsBlahMy DocumentsFLASHTDBackup.swf [SWF] C:Documents and SettingsBlahMy DocumentsFLASHTDBackup.swf - 95873 bytes after decompression" in the output. I tried leaving it for an hour and nothing happened.
Using Flex Builder 3 : I have been getting this problem in every single debug launch for past few hours. I used to get this earlier too, but once in a while, not with every debug launch. I found out that flex debugger uses a certain 7395 port but I can't figure out how to change it?
I just finished my installation of Adobe Flash Builder 4. I've definitely installed the most recent flash player from Adobe's website onto my computer. Also, in the run configurations of flash builder 4, I changed the source path from the .html file to the .swf file that is generated. I don't need to test it in a web browser, I just want to run the swf in flash player.
I only have 1 .as file in my actionscript project and there is no code written in it other than the package, class and main function statements. When I run the .html file, it runs fine, and debugs fine. However, when I switch the source path to the .swf file, it runs fine but doesn't debug!
When I debug it, the progress gets stuck at 57% and it says "Waiting for Adobe Flash Player to connect to debugger..." in the "Progress" tab. After a few minutes a window pops up that says:
"Failed to connect. The session has timed out. Ensure that you have run the application with debugging on and that I have the debugger version of flash player."
What can I do to fix this? I am on an intel Mac running OS 10.6.5.
Has anybody had Flash player debuuger suddenly stop working for no reason whatsoever. What I've found so far: - No exception screens popping up.. in ANY browser. Reinstalled debugger version of flash player, no go. - Flashbug not showing in Firebug - No trace calls visible in FlashDevelop - Flash IDE behaves normal.. all trace calls visible - Firefox updated about the same time but problem seems to be on a wider scale This started approximately, on Sunday 8th Januray (or saturday).
I seem to remember that to debug in 8 you have the file open you wanted to play with and then went to "debug" then the UI would change to Debug mode and a swf would popup.
I'm in cs4 and trying to debug a simple 3 line trace statement and when I hit "debug" it changes to "debug mode" and I can move through breakpoints and see variables and stuff. However, it doesn't open a swf (so I can actually see the actual FILE) until the END of the program has run.
I assume it is supposed to open the SWF as soon as I hit "debug"
I'm having difficulty debugging an ActionScript 3.0 project.When set to ActionScript 2.0, I'm able to debug just fine, but I'd like to use some 3.0 functionality. However, when choosing Debug > Debug Movie, the debugger launches (or at least the empty AS 3.0 debugger panels are displayed), but I receive the message "Debugger launch failed. Debug session will terminate.". Click OK and the debugger closes.
I was wondering if it was possible to launch a Java server when an SWF is started up. What I want is for a player to be able to "Host" a game from their browser, which will launch a Java server that will run on their computer and allow users to join, similar to what would be done with an out of browser game if a player chose to host a game themselves.I already have the Java server written and interfacing with AS3, it's the automation of the launch process that's got me stumped.Is this possible? If not, how is something similar to this usually done? My main hope is that I wont have to create dedicated servers that users will connect to. Would I have to launch the Java application through the web page?
I am building an Android application using Flex Hero. When I run the application I can package it fine on my mobile and run it on the device, however, as soon as I want to run in debug mode on the device, the device gives me a message like: "Can't connect to debugger (192.168.1.12). Enter IP-address or hostname". The device is connected with a USB to the PC and USB debugging is enabled on the device. I have tried to shut down the computer's firewall, but no result.
I'm trying to position my Flex app so that it's further down the page, but I can't get it working. It's still appearing in the top left. Here is the HTML
<html lang="en"> <head> <title>Page</title>
[Code]....
EDIT: After reading this message, I tried wrapping the swf div in another one and setting the top property on the parent div, but it didn't work.
Has anybody else noticed serious performance problems with the flash 10.1 debug player?With the non debugger player my swf runs cpu usages of about 5 -10% percent depending on whats going on.In debug mode it jumps up to 50 % and hangs and crashes. So at the moment it's impossible for me to actually debug my application in flex.
Does anyone know whether or not a debug player for FP 10.1 has been released? The player that is being pushed right now seems to be the 'release'-style beta player.
I checked in the usual locations, like: [URL]..and the Flex SDK nightly source /player/ directory, but those are both still on 10.0.x.y.
I guess they don't always release the debug players immediately with new beta players, but it'd be nice if someone could confirm either way.
I have pressed "Dissmiss all" button inside Debugger window of Flash player, and it stoped permanently showing me the errors on the page.How to resume showing the errors inside Flash debug window ?
I have been developing a flash web app for the past few months and using flash debugger to debug. Now all of a sudden, across all browsers i get a plug-in failure for the debugger only. Regular flash player plug in works and i've uninstalled and reinstalled multiple versions. Started happening after i set chrome from internal flash player plug-in to debug version so i can debug on chrome browser. Not sure why that would cause a problem.
disable error messages generated by the debugger version of Flash Player 10? Error messages are great while I am developing, but not while browsing other sites It is a drag to keep reinstalling the player.
the flash debugger suddenly stopped working, it no longer stops at breakpoints and when I right click on the swf, select debug and choose local host, it says "A connection to the debbuger or Profiler could not be established by Adobe Flash Player 10." or something along those lines, despite the fact that I'm developing my project using flash9 settingssays I should add one line "127.0.0.1 localhost" to a "hosts" file in the windows/drivers folder but I checked and it's already there.
I'm just about to uninstall and reinstall at this point but I'm getting my install all screwed up trying to update Flash Pro CS5.5 to use Flash Player 11. I had it fine using the MXP provided in this adobe blog. Though that's 11.0 not 11.1. It did work however.
I downloaded the latest Flash Player / Debugger .exe and the latest SWC for 11.1 and now Stage3D is no longer being seen. Clearly I screwed something up. I uninstalled and reinstalled the MXP after deleting the FP11 XML and FP11 directory but it's not working anymore.
Is there a clear cut simple way to explain how to overlay the latest Flash Player for FPCS5.5? I used the AIR overlay instructions for 2.6 - 3.1 and it worked every time. Now I just need Flash Player overlay instructions. I'm very interested to start trying to Starling framework with Stage3D. I select FP11 to export and it tells me it can't find Stage3D.
I dont want to connect to a server over socket. I would like to know if it is possible to connect from one AIR app on machine A to connect to another AIR app on machine B via sockets without cirrus. I'm not asking for someone else to do my work, I couldnt find any documentation or possibility of the above thing. My conclusion now is that it is not possible, but I would just like it to be verified by other people(experts).
Does anyone know if we could switch between flash player version and the debugger version? I think there was a way during flash player 7 times. All I could find on this is that people use different browsers, one for the player and one for the debugger.
I tried to use NetGroup, but it seems that the peers can't see each other when they connect to my FMS4. I can only get NetGroup.Connect.Success but no NetGroup.Neighbor.Connect. The same code can work fine if connecting to Cirrus, so maybe it's not about my firewall or NAT problems.
I made two pages for testing. Each of them launchs two instances with same group name.
So I read through Kirupa's XML/Flash thumbnail gallery tutorial and have since modified some of its actionscripting to display my online design portfolio. How do I make it so that 'LAUNCH PROJECT' is a link? Here is the modified Actionscripting (I have one of each for the 3 sections):
Code: function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild;[code]....
As you can see at the bottom of the actionscript, I added a gotoURL action, hoping that simply by making <launch> read <launch action="gotoURL" variables="http:url...> that it would become a link. I, however, have had no such luck. Perhaps I have to add something more. How do I make it so that <launch></launch> has the ability to link to an URL?
I have developed a player in AS3. It is working if i provide the IP of the website. But, it is not working when i provide the full domain name. Even, i provide the crossdomain.xml for global access.
UPDATE: Now I've moved the AMFConnection var declaration to outside the functions in Main, and commented out some trace() commands, and now it gives new errors:
Error #2044: Unhandled NetStatusEvent:. level=error, code=NetConnection.Call.BadVersion at AMFConnection/init()[/Users/Jan/Downloads/amfphp1/AMFConnection.as:32] at AMFConnection()[/Users/Jan/Downloads/amfphp1/AMFConnection.as:23]
[code]...
I'm trying to connect to AMFPHP on a server (with Flash AS3), and the swf borks when it reaches the .connect() stage. To make things easier (?) and more reusable (?), I've put all the NetConnection mechanics into a separate class, AMFConnection, which I call from the Main document class like this (details changed):
public function testConnection(e:*=null):void { var conn:AMFConnection = new AMFConnection(); conn.table = "some_table";
[code]...
AMFConnection actually starts the connection and calls the AMFPHP service with the function gogogo(), and here's where the connect() NetConnection function just won't work. Here's the main section of the AMFConncection class
private var _netConnection:NetConnection; private var _responder:Responder; function AMFConnection()
[code]...
It also fails to display the stage, instead showing the loading dots. Now, eventually I'm going to move this application to the same server as the AMFPHP service, but even when I try it there with a relative url, instead of an absolute one, it still breaks down at connect(). I've tried changing the publish settings from local only to network only, to no avail.
I have installed the Remote Debugger, a couple of times, apparently without any problem. When I use the Remote Debugger in AS3, the message appears in Flash output as "Waiting for Player to connect ..." until the timeout. The debugger does not start, by itself. Neither, I can find the Debugger in any folder; like in "Program Files/Adobe/...... etc." It does not show up in the list of Programs, either.