ActionScript 3.0 :: Disable Item Resizing Within The Box?
Aug 13, 2009I have a box I made, in the box I place textfields, When I resize the box, the textfields also resize.
Is there anyway for me to disable item resizing within the box?
I have a box I made, in the box I place textfields, When I resize the box, the textfields also resize.
Is there anyway for me to disable item resizing within the box?
Is there any way to disable the resizing of swf file??
View 1 RepliesI have a HorizontalList that is resized at runtime. The problem is that the items are not adjusting their height to the height of the HorizontalList. I use an item renderer (vBox) which has its height set to 100%. But the items always stay at their initial size.
View 1 RepliesI creating a flash gallery(using flash first time) and found one problem. When i resize movieclip(container) it resize its children, so i could't resize them manualy to dimensions what i need. How i can disable resizing of children of movieclip?
View 4 RepliesI have ComboBox With ArrayCollection as DataProvider. Data will come from Databse as ArrayCollection. I'm Adding Item to ArrayCollection "-Select Item-" at 0th index and setting selected index=0 for combobox.
View 2 Replieslist component in flash cs3.
assume that i have 5 items in my list and i want to disable 3,4,5 items from mylist box. how to do this?
item 1 -- enabled state
item 2 -- enabled state
item 3 -- disabled state
item 4 -- disabled state
item 5 -- disabled state
using flash cs3, i want to achieve this
assume that i have 5 items in my list and i want to disable 3,4,5 items from mylist box. how to do this ??
item 1 -- enabled state
item 2 -- enabled state
item 3 -- disabled state
[code].....
I'm looking for a way to disable a specific item within a List component. I had thought there would be something along the lines of myList.listItems[3].enabled = false like you find in many other GUI type languages, but I can find no documentation of this in Flash AS3. What confuses me is that there is Disabled_skin and Selected_disabled in the Cell Renderer skins, so obviously it's something that has been catered for - unless I've misunderstood the use.
View 4 Repliesassume that i have 5 items in my list and i want to disable 3,4,5 items from mylist box. how to do this ??
item 1 -- enabled state
item 2 -- enabled state
item 3 -- disabled state
item 4 -- disabled state
item 5 -- disabled state
using flash cs3, i want to achieve this , how to do this?
I am using Flash CS5 and when I exprt my file to swf I notied that after exporting and playing it in Flash player (on my desktop) I can change the size of the window and the scene itself eventthough I have set the width and height dimension to e.g. 468x60.
So, the bad thing is that if I ahve some objects that are moving from this area and in banner I do not see them in flash player I can see all which is not good.
Is there a setting in export option to disable this behavior or some actionscript, so my client will not be able see the "mess-behind-the-scenes" :)?
I can probably remove some objects using actionscript, however if I have looping background image it is necessary to be bigger than 468px In my case 3x.
In datagrid i shows number of checkbox for example 20 checkboz ,in 20 checkbox if i select any 15 checkboxs then remining checkboxs will be disable (enabled="false" But 15 selected checkbox accessable ?
How can i do that . i tried
<mx:DataGrid id="dg" width="100%" height="100%" rowCount="5"
dataProvider="{dp}">
<mx:columns>[code]...
I am not simply trying to contain things and have the container resize without the contents resizing. I would just use a simple MovieClip for that.. My main focus is on the use of BitmapFill. I'm trying to make a repeating background image for a container; thus far I'm able to draw my BitmapFill sprite to the size I want. (Which is the stage's height) but when the stage is resized, I want to re-size my container but have my containers BitmapFill crop or add more as the window is resized bigger or smaller. Allow me to illustrate what I mean:
I've got a simple rectangle sprite that fills with a bitmap from the library and a simple resize handler function that detects when the window has been resized.what I would like to do is have my rectangle resize to the height of the stage.stageHeight maintaining its bitmap fill, but not resizing the bitmap fill or any children within the sprite.
From what I've read, this is a little tricky because the sprite resizes in relation to what it contains.. or.. something like that.. I really don't know any more.. I saw one example where a person extended the sprite class but I don't know why or how..
in my library there is an image called 'pattern' and my code looks like this:
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.addEventListener(Event.RESIZE, resizeHandler, false, 0, true);
[code]....
I'm loading a few pngs/jpgs externally so they can be swapped out occasionally, and the issue I'm running into is when they are shrunk they become fairly choppy. Is there a way to have flash re-render them, or do something to smooth the resizing as opposed to going in and resizing every file manually myself?
View 1 RepliesI've got a little problem with BitmapFill, I'm trying to use a sprite as a container for various things and i would like it to have a filled pattern background. my problem is that i want it to resize the sprite to the height of the window but not have the background fill resize, and add more / crop as the window size is changed. to illustrate what i mean, please view the diagram attached to this post .
I have an image in my library called 'pattern' and my code is as follows:
ActionScript Code:
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
[Code].....
I have this datagrid:
<mx:DataGrid id="dgCompetenteN" includeIn="Test" left="10" right="472" top="69" bottom="149"
dataProvider="{colCompetente}" editable="false">
<mx:columns>
[Code]....
What I want to do is, when I select an item in the datagrid, the selected item of the dropdown should be the correct one (the one which has the field idCompSuperioara equal to the third element in the selected datagrid row).
I'm creating a mobile app in which I need to show a calendar with months at the top. The months are part of a component that extends from SkinnableDataContainer (and has some custom scrolling/behaviour - which is why I did'nt use a spark list). I need the months to be shown as a 'trapezium' shaped tab and so I'm using a png image as a mask in the item renderer for the component.
When the mask is not applied, it all works well - the months render, the list/data container selection works when I click on a month and so on.When the mask is applied, it renders well, scrolling and everything else seems to work well - but when I click on a month, nothing happens visually. And from the trace statements in my code, it appears list item selection is not changing. Looks like mouse clicks are not working.
Code:
public class TopCalendarMonthRenderer extends LabelItemRenderer {
[Embed(source="/assets/trapezium_alpha.png")]
private static var TrapeziumMask:Class;
private static var trapeziumMaskInstance:BitmapAsset;
[code]...
I am in search of finding a way to display shopping cart items in a flash 8 datagrid in the order it was chosen by the user & also to ability to delete an item if the user choses. Currently I have the items displaying however they are displaying in a position as it is stored and called in the array. [code]
View 5 RepliesI have made a drop down menu with 7 items but as the invisible bottun around each item interferes with the item besid it, when i try to roll the mouse from one item to another, the invisible bottum dont work and the dropdown remains open.
View 1 Replies<mx:itemRenderer>
<mx:Component>
<mx:Canvas>
[code]......
I have used states in my application.The thing is I have made the first item in my list to be selected. so I gave like this,
if(itemIndex == 0)
this.currentState="selected";
this works fine.The problem is when other item is selected the first item does not change its state,it remains in the selected state until its clicked.My code looks like this,
<s:BorderContainer id="outerCont" width="275" height="100" borderVisible="false"
backgroundColor.normal="#3D3C3C" backgroundAlpha.selected="0.1"
backgroundColor.selected="{data.color}">
My states are like this,
<s:states>
<s:State name="normal" />
<s:State name="hovered" />[code]........
Is it possible to trigger Flex Piechart Item click event when a Datagrid Item is clicked.If so can anyone give some example.
View 3 RepliesI want to be able to select an item from my list component and fire a function directly related to selecting that item. list is called "tidlist" function is "selecttid(n)" the "n" needs to be replaced with the index number... so if run my swf and the list component displays my items... when i select one (the third one for example)... i want to fire "selectTid(3)".... cant seem to grasp.
View 1 RepliesI want to be able to select an item from my list component and fire a function directly related to selecting that item.
list is called "tidlist"
function is "selecttid(n)"
the "n" needs to be replaced with the index number... so if run my swf and the list component displays my items... when i select an item (the third one for example)... i want to fire "selectTid(3)".... cant seem to grasp.
Im doing my platform game and I want to know in ActionScript how to get a character to pick up an item and throw the same item.
how do I do that? whats the code?
How to show the item index in my item renderer.Owner of the item renderer is TileList. [url],..
View 2 RepliesIf I have several items that move across the screen but the user can click any of them at any time, how do I record the current position of any of the items item in order to use that data to change the position of the item after the user clicks?
This is what I am doing: I have 11 images that slide accross the screen. The user can click any of them at any time. When he clicks one I am scaling the image so it looks like it is comming forward (z axis) and then the rest of the images are scaled down so it looks like they are going back on z axis. So what I am trying to do is get the current position of the image when the user clicks the image so that I can use that to correctly estimate the scaling and moving of the image to make it look like it scales from the center and not from the top left corner. So if have a variable that gets the current position of the image being clicked I'm thinking I can change its position using something like: x = currentposition + -45;
I'm trying to get the menu width of a menu item in flex 4. I can get it but I have to show the menu first, then hide the menu, do a calculation, and show it again. Is there an easier way to get the item menu width without this hassle?
View 1 Replieshow do I stop the preloader to LOAD an item when I click in another item to load.. Is that possible? Here in my example the preloader runs perfect, but when I start another mouseevent CLICK the old loading still active (on BANDWIDTH PROFILER, but the Preloader Movie Clip is removed).. How Do I stop the event when another different loading starts?Not visual aspect but functional.
View 1 RepliesI'm loading in external images from XML, but they are coming in way too big; i have resized the actual images to the size i want them yet they still come in huge
function drawItem() {
coverImage.loadMovie(mediaFolder + currentNode.childNodes[2].firstChild);
coverImage.width = 600;
[code]....
I have a stage of 600x400 and in the publish settings I chose this same width and height (with pixels dimension, and scale: No Scale).And when I load the swf in a browser:
[URL]
It resizes the swf stage size.(I know this because I have a value which is positioned according to the stage width/height, and also because if I choose an opaque windowless I can see that it is bigger than I want it to be)Am I loading the .swf wrong?