IDE :: Disable The Resizing Of Swf File?
Jan 15, 2010Is there any way to disable the resizing of swf file??
View 1 RepliesIs there any way to disable the resizing of swf file??
View 1 RepliesI'm loading a few pngs/jpgs externally so they can be swapped out occasionally, and the issue I'm running into is when they are shrunk they become fairly choppy. Is there a way to have flash re-render them, or do something to smooth the resizing as opposed to going in and resizing every file manually myself?
View 1 RepliesI have a box I made, in the box I place textfields, When I resize the box, the textfields also resize.
Is there anyway for me to disable item resizing within the box?
I creating a flash gallery(using flash first time) and found one problem. When i resize movieclip(container) it resize its children, so i could't resize them manualy to dimensions what i need. How i can disable resizing of children of movieclip?
View 4 RepliesI am using Flash CS5 and when I exprt my file to swf I notied that after exporting and playing it in Flash player (on my desktop) I can change the size of the window and the scene itself eventthough I have set the width and height dimension to e.g. 468x60.
So, the bad thing is that if I ahve some objects that are moving from this area and in banner I do not see them in flash player I can see all which is not good.
Is there a setting in export option to disable this behavior or some actionscript, so my client will not be able see the "mess-behind-the-scenes" :)?
I can probably remove some objects using actionscript, however if I have looping background image it is necessary to be bigger than 468px In my case 3x.
I am not simply trying to contain things and have the container resize without the contents resizing. I would just use a simple MovieClip for that.. My main focus is on the use of BitmapFill. I'm trying to make a repeating background image for a container; thus far I'm able to draw my BitmapFill sprite to the size I want. (Which is the stage's height) but when the stage is resized, I want to re-size my container but have my containers BitmapFill crop or add more as the window is resized bigger or smaller. Allow me to illustrate what I mean:
I've got a simple rectangle sprite that fills with a bitmap from the library and a simple resize handler function that detects when the window has been resized.what I would like to do is have my rectangle resize to the height of the stage.stageHeight maintaining its bitmap fill, but not resizing the bitmap fill or any children within the sprite.
From what I've read, this is a little tricky because the sprite resizes in relation to what it contains.. or.. something like that.. I really don't know any more.. I saw one example where a person extended the sprite class but I don't know why or how..
in my library there is an image called 'pattern' and my code looks like this:
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.addEventListener(Event.RESIZE, resizeHandler, false, 0, true);
[code]....
Just want to find out something... I have a .swf video file which I open with the normal Adobe Flash player 10. What happens is that when I open that file in a smaller screen resolution there's some parts missing (cuts it off around the edges).
How can I resize the content to fit in any screen resolution?
I've got a little problem with BitmapFill, I'm trying to use a sprite as a container for various things and i would like it to have a filled pattern background. my problem is that i want it to resize the sprite to the height of the window but not have the background fill resize, and add more / crop as the window size is changed. to illustrate what i mean, please view the diagram attached to this post .
I have an image in my library called 'pattern' and my code is as follows:
ActionScript Code:
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
[Code].....
How to disable Alt F4 in a swf file
View 1 RepliesI have edited the pageflip script and file to suit what I need to do and my issue is not related to the usual addition of pages or content etc... but is to do with publishing the file. I have increased the sizes of the page from what they are in the original file and this is where the issue lies because when I come to publish the file as an exe the content no longer seems to fit the window when published and you have to expand the viewer. The instructions for quite a lot of the pageflip is there and pretty easy to decipher however outputting/publishing the file seems to be unclear.
Can somone please point me in the right direction for resizing the stage or changing the settings so that the published file shows all the content without the need to resize the window?
how to disable the 'hotspot' attribute of an embedded swf file?
I would like the following swf to be non-clickable (just left mouse button)
[URL]
As you can see, when you click on the slideshow, it stops and turns to a white block.
When i play a flv file the buttons that are below this is still active and i can click on them. is there a easy way to disable buttons when i play an flv file?
View 1 RepliesI was wondering if there is a script so that when a flash file is no longer on a specific server it stops working. So basically if it is on a specific website it will work but once its downloaded, or even uploaded to another site it doesn't work any more?
View 3 RepliesHow do I completely disable sound from my flash file?
View 1 RepliesAccessibility is driving me up the WALL! I have a system that has menu pop-ups and because of accessibility when the user selects OK it does what ever action the pop-up does and when the user presses ESC it leaves the menu. My issue is this all works fine when testing it in the swf file and selecting the 'disable keyboard shortcuts' BUT when I embedded it into HTML is loses this function and the short cuts stop working and at points activate html stuff. Is there a line of code or something that I can place in the .swf or .html that will disable the keyboard shortcuts?
View 2 RepliesIn my project I have five video files that I need to all play simultaneously. I'd like the user to be unable to play them until they are fully loaded, because of course streaming would mean they wouldn't necessarily be playing at synchronized times any more.
So I need to load them all entirely, and have a single button that the user clicks to get them all to play simultaneously.
I have a simple class file for buttons. on Rollover the movieclip plays frame no 2 and on Rollout it plays frame no 11. This is working fine. Now I want to disable the current button on click/release and enable others. I don't know how to get the other buttons because the this keyword always refer to the current button that is rolled over of clicked.
ActionScript Code:
class ButtonClass extends MovieClip {
var buttonName:String;
public function ButtonClass() {
this.onRollOver = over;
this.onRollOut = out;
[Code] .....
How to disable Ctrl+W or Ctrl+C and Tab for .swf file
ctrlKey = false; in KeyBoardEvents but how to apply it to the stage.
I'm loading in external images from XML, but they are coming in way too big; i have resized the actual images to the size i want them yet they still come in huge
function drawItem() {
coverImage.loadMovie(mediaFolder + currentNode.childNodes[2].firstChild);
coverImage.width = 600;
[code]....
I have a stage of 600x400 and in the publish settings I chose this same width and height (with pixels dimension, and scale: No Scale).And when I load the swf in a browser:
[URL]
It resizes the swf stage size.(I know this because I have a value which is positioned according to the stage width/height, and also because if I choose an opaque windowless I can see that it is bigger than I want it to be)Am I loading the .swf wrong?
I have made 1 Flash banner 728x90, the next one has smaller dimensions (468x60) but the proportions are the same so, I duplicated the document, grabbed the movie clip containing the animation and used the transform tool to make it the correct size.Some of the images need replacing as resizing didn't treat them well. But since I am trying to add them to the resized movie clip they appear too small.
View 2 RepliesMy name is Robbie Lee and I make flash games for a living and recently I've encountered an issue that I was hoping one of you could help me with.In some of my games I use sprites made from jpg, gif or bitmap ect. which look nice when viewed at the correct size (550x400) but when I release the games webmasters often post them at incorrect sizes which causes the pixel based images to distort or look ugly which reflects poorly on my talents.
I want to know if there is anyway that I can code it so that the swf cannot be resized and always displays at 550x400 even if it's put in a window that is larger then that.I use ActionScript 2 and Adobe Flash CS3 Professional.[URL]
i'm having some "big" issues with what seems like a pretty easy flash concept. But, im pretty green when it comes to coding in flash.
I have a SWF thats being externally loaded into another SWF file (see code below):
on(release) {
loadMovie("test1.swf",_root.dropZone);
}
(If i'm understanding the above code correctly...its loading the SWF into a blank MC i created called dropZone) This part seems to work correctly when tested.
I've got 4 different SWF's that need to be loaded seperatley when its coresponding button is clicked. The issue arises when I import the external SWF file...it resizes itself to the size of the flash stage. I need all the SWFs to be loaded and remain there original size (1257x847) or be scaled to the correct size. Then if I click another button it should load the new SWF and "unload" the old SWF.
I saw this site in another post and I've noticed this becomming the trend in photo galleries. [URL]When you drill down and open up a photo, the photo resizes with the browser while the rest of the movie elements expand without resizing. I'd love to know how this is done.
On a side note, it used to be impossible to resize a photo cleanly in Flash. Is something being done here or is it just improvements in Flash players?
I'm starting to learn flash with AS 3. I can handle flash quite ok at the moment, but now I'm learning AS3.However, sometimes when I start Flash, the workspace "Actions" is larger than my screen. This means that a part of my script is not readable. #$Q^$!! I've tried everything to resize it, but didn't find a solution. I've flash professional for mac. I've tried switching 'workspaces' , try to move the workspace in another position. It doesn't work 'cause I can't drag the space above my screen.
View 3 RepliesI'm using action script v2 to load a .jpg from a button.I'm using the command 'loadMovieNum("photo.jpg",4)'What script could I add in to resize the jpg to specific dimensions and position it at a particular x,y coordinate?
View 2 RepliesI'm trying to build a site where all the pages are full browser and maintain aspect ratio. I would like to control the resizing from the menu page.The resizing works fine from the page that's being resized but when I try to let the parent swf do that it has issues. Here's what the home page looks like with the controls built in URL...This example is the site it has a menu page that I open the others from I remove the resizing code from the home page and try to resize from menu.swf.[code]
View 4 RepliesI'm going nuts trying to figure this out. I built an animation project at 630 pixels wide. Turns out the project needs to be 430 pixels wide. In CS3, using the classic tweens, I would simply resize the stage, Onion All, then resize everything on the stage at once. But with the new tween structure, it looks like I can't do a mass resize like that. Anything that's been tweened using the motion editor does not resize.
I know I can just create a new movie clip, paste all frames into it and then resize the MC, but I have some JPEGs of signatures that pixellate when they are resized that way. So, can you onion skin the new tweens? Is there a workaround?
I created an 800 x 600 size flash file for one application and i would like to be able to resize it easily to run in another application at 800 x 480.
My code works to scale everything but the stage:
this.onLoad = function() {
this._xscale = 100;
this._yscale = 80;
}
i tried another way of loading my movie into another LOADER, but i think that the LOADER will require as many frames that my movie uses...
i would like to try to get the top code to work if possible and not have to use a loeader.
Alright, so I'm playing several different videos at different sizes with the FLVPlayback component and something odd is happening that I don't remember happening before...Now, when I switch from video to video, the FLVPlayback physically resizes to match the height of the video... I don't remember this happening before. Before, the FLVPlayback would just vertical center the video no matter what size the height of the video is.
View 1 Replies