ActionScript 3.0 :: Does The Size Of A .fla Effect The Performance
Oct 27, 2009
i have a large flash game with tons of graphics and music.within the game, i'll only be calling several different movieclips and sounds at a time.. for example, about 20 movieclips and 4 sounds.meanwhile there are about 1000 other movieclips and sounds in RAM waiting to be summoned.does anyone know if all these files in RAM negatively effects the speed and performance of the game? or will flash only pay attention to what's currently employed on the stage?
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Oct 24, 2011
Normally when I have lets say two sorts of Events, the MouseEvent and the TouchEvent, what I then do is import flash.events.*; Would it save space/performance/whatever to specificly import the needed events?
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Jan 25, 2011
There is so many ways to improve the actionscript performance and reduce code size. Let share what tricks you can come up with.
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Apr 28, 2006
i am looking to use a fair amount of music in a project that a user has dynamic control over. because file size is an issue i was wondering the best way in which to optimise file size and performance? i have noticed the loadSound command for retrieving it from a server and also considered using a linkage and not exporting in the first frame (if i do this how do i export it afterwards?).
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Feb 28, 2011
I've done quite a bit of digging but it's surprisingly difficult to find informed answers to these questions. I'm making a Flash game with a friend; as far as we can tell, the code is fine, but there are some serious framerate problems that seem entirely related to the graphics.
Is there a performance difference between Movieclips as JPGs and PNGs? Most of our graphics are imported as PNGs because they have transparent sections, but I don't know whether there is a performance difference between setting image compression to JPG or PNG within Flash itselfDoes turning on "Smoothing" for an image affect performance?Obviously larger graphics have more of a performance hit, but is there any benefit to splitting a large image into pieces? Example, changing a 2000*1000 background into two 1000*1000 pieces? One thing is most of our graphics are as much as twice the size in the library as they are displayed onscreen, then scaled in the code. We had wanted to make the game still look good when zoomed in/fullscreened but that doesn't seem practical so I'm planning on resizing all of the image files to their final size in the game and removing the scaling code. Hopefully that's the major part of the problem.
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Sep 12, 2011
this is what i'm trying to accomplish; With a click on a movieclip (cannon_mc)a shot is being fired (ball_mc)
The longer mouse is down, the speed of wich the ball is fired with should increase.My question to you is;
What is the most efficient way to accomplish this? With a timer or something like this;
[Code]...
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Jan 11, 2011
I'm devloping some library classes for flocking/steering behaviours on large numbers of objects (2000+). I'm finding that at < 500 instances, performance is reasonable. As the numbers increase, framerate bogs down.
I've seen remarkable performance with libraries such as Flint or Box2D with ridiculous #'s of particles / objects, so it should be possible to optimize / refactor my code to be a bit better.
I'm aware of the basic optimizations, such as bitwise operations and optimized for loops. Are there any more fundamental approaches I should be considering? For example, currently each instance is a vector-based MovieClip. Would working with BitmapData be more efficient?
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Nov 4, 2011
Will I take a big hit in performance using nested ViewStacks? Should I strive to handle all navigation in one ViewStack and push children manually or will the affected performance be negligible?
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Jan 15, 2010
I am just curious to know if the amount of classes you import into your flash class, affect the size of the class, the size swf file, or the amount of memory allocated. If so, does this affect take place before or after you initiate the class.
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How do I create a cool effect where when I click on a menu item, the layout chages size according to the size of the content on the page.
[URL].. is a perfect example of this. How did he do it? Actionscript or just transitions?
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i'm looking to replicate the effect of dynamically changing the stage size based on the size of the movie that is being loaded in it.
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I'm playing around with the scaleX/Y in the canvas tag and have noticed some strange behaviour. When I set scale in in mxml the width and height of the canvas are adjusted accordingly. For example if I have a canvas like this: <mx:Canvas width="1000" height="1000" scaleX="0.1" scaleY="0.1" />
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I'm working on making a site with an xml photo gallery with thumbnails. Right now, I have the gallery working, but I want to add an effect from this site: [URL] When the photos load, the layout resizes according to the photo size. How can I do something like this?
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Jun 16, 2003
I really like the text effect Pom used in the footer contest, and would like to use the same grid-type method of creating mc letters but with a different effect. i understand how to change the parameters and shapes of the letters, but can't seem to figure out which piece of code is purely for the explosion effect. basically, i want the letters but with the 'Repel' effect from[URL] here is Pom's AS:
[AS]
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[code]....
and here is the .fla using the repel effect using pre-made mc:
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in a nut shell I have found this wicked piece of open source actionscript.
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ACTIONSCRIPT
Code:
//
var rows, colm:Number;
//
[Code]....
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Apr 28, 2010
So ive been asked to build a page for a real state company and the guy told me it should be similar to these [URL] Ive been trying a couple of weeks so far, but i dont seem to find a way to do somthing similar, i mean, i want to have the welcome screen as those two:
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I am trying to build a flash that auto-adjust its size to the browser window size, while leaving the content of the flash itself top-centered in the screen.I have found this solution [URL].. on How to keep centered stuff in this exact case so i am pretty confident i will be able to adjust that script to do what i want.
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[Code]...
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Jun 8, 2010
I am trying to build a flash that auto-adjust its size to the browser window size, while leaving the content of the flash itself top-centered in the screen.
I have found this solution [url].. on How to keep centered stuff in this exact case so i am pretty confident i will be able to adjust that script to do what i want.
Now my problem is that if i put my content inside the movie-clip (centerrectangle) with all the animation require, link and other stuff, the movieclip (center rectangle ) never have the exact same center, thus making the script go wild trying to always adjust the location to the variable size of the movie clip...
I need it to stay exactly at the same position whatever the size of the movie-clip. [code]...
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I have a list of fonts obtained via Font.enumerateFonts() and I want to display them all as 12 pixels tall. The problem is that I cannot simply set the point size because this can vary in actual pixel size for each font. So basically I want to determine what the correct point size is for a font in order to make it exactly 12 pixels tall. Because I'm doing this with a potentially large list I'm looking for an efficient method to do this.
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Mar 1, 2010
I have following problem:
Code:
title_txt = new TextInput( );
title_txt.setSize( 100, 20 );
[code]....
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May 10, 2009
I need to make a button animate from its normal size to a larger size but in a fluid scaled motion. I'm using a png image I cant seem to get it to scale from small to big when animating, and I have inserted a motion tween.
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Sep 28, 2011
var tfNum_mc:MovieClip = tl.attachMovie("tfID","tfNum_mc_",tl.getNextHighestDepth());
If I'm to assign the above code to a dragDrop action. Is there a way to change the font size of tfNum_mc_.tf? I've tried;
tfNum_mc_.tf.size = 12;//did not work
var format1:TextFormat( = new TextFormat();
format1_fmt.size = 12;
tfNum_mc_.tf.setNewTextFormat(format1);//did not work
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Aug 10, 2010
I am trying to change my radiobutton size and label size in pure as3...
searchRB = new RadioButton();
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searchRB.group = rbg;
[Code]....
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