Greetings ActionScript.org community. I've been struggling for a couple days now, and I am really interested in some guidance.
Basically, I'm trying to make a 3 page flash where the "Learn More" button on each page takes you to a different landing page. Problem is that I keep getting "Error #1009".
The .fla is attached to this message as a .zip or you can see the .fla here: [URL]
I've gone through a lot of related posts here about error #1009 and I gather that I'm trying to call an object that isn't instantiated yet, but I just can't seem to fix it in my .fla. I've tried all sorts of different approaches, but obviously not the right one yet. Here is the code I'm using:
I have two classes. The Main class calls a function, which is defined in a Second class.I'm getting the following error:Error 1120: Access of undefined property myFunctionBasically, I am creating buttons in the Main class that will add a corresponding Child to an Object in the Second class (if you click one button, child x1 will be added, if you click another button, child x2 will be added, and so forth).Here's the relevant code for the Main.as file:
I am refactoring a hugh action script solution in Flash builder (beta 2) using the flex 4 sdk.The project does NOT use the mx framework.What i want to have is:
A big 'MAIN' project several small 'MODULE' projects. each 'MODULE' class refrences the 'MAIN' project as an External reference (doesnt compile into swf) - this is done by setting link type = external in the 'MODULE' project properties -> library path.'MAIN' loads a 'MODULE' project on runtime using the 'loader' class.
the problem:I recieve an error from the MODULE project: VerifyError: Error #1014: Class [some class in MAIN] could not be found.
I'm trying to build a shuffle function that somebody gave me into my card game. I two external .as classes; one is Shuffle.as, which is my document class, and the other is card.as. I'm building the shuffling function into Shuffle.as. I think I'm getting close to making it work, but there are some problems. I keep getting this error message: "5000: The class 'Shuffle' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type." Here is my code. Shuffle.as code
I was testing this little prototype method I made up (in a file, Array_Update.as) (I do realize I could've used "for each...in" instead of "for...in", but I just didn't...),
[Code]...
That means it will remove any elements with a property value the model array's own elements don't have, and add any elements with properties from the model that its own elements don't have, without touching any elements with matching values. Maybe it doesn't have many applications but the real problem is it gives that runtime error above. I don't understand what's wrong. [URL]
i have incuded an AS file in my fla. But is gives an error ball.as: Line 73: ActionScript 2.0 class scripts may only define class or interface constructs.
i came across this problem and i have no clue why it's happening. basically, consider 2 nested movieclips on the stage, something like stage -> main -> filler. both movieclips have instance names (main and filler).
[Code].....
this throws an error 1119: Access of possibly undefined property filler through a reference with static type A. can anyone give me a hint on that, as it works with class A, but not B extending A? i understand it was meant to work?
I'm having some problems importing a class, the message that Flash gives me is this; The class being compiled, 'ImageLoader', does not match the class that was imported, '[URL]'. The only line of code in my flash movie is this: import com.martijndevisser.*; And yes, the class is in that folder The class is from here: [URL] I've used the class before and it works fine, I just dont know what to do?
I'm new to Flash AS3. I started making a game and I am a bit confused. Let's assume that I want to create a game that has multiple levels/modes, how can I do this in an object orientated way?
When i create games in other languages e.g. XNA C#, i create a separate class then create an object of that class within the main class and run the game based on a simple statement.
When I try and use the video class in as3, I get this error:
Error #2044: Unhandled AsyncErrorEvent:. text=Error #2095: flash.net.NetStream was unable to invoke callback onMetaData. error=ReferenceError: Error #1069: Property onMetaData not found on flash.net.NetStream and there is no default value.
I've made a movie clip with buttons in it called 'myContent'. I want each button to reference a different video in the video player on the main stage. This movie clip is linked to a scrollpane, since there is not enough real-estate. I right clicked on the myContent movie clip in the library and chose 'export for actionscript' under properties.
[code]...
to get the scroll bar to work. When I add the script in the myContent movie clip to reference the different videos I get a few errors: 1152: A conflict exists with inherited definition flash.displayisplayObject.name in namespace public.5000: The class 'fl.controls.ScrollBar' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type. It seems I must tell the scroll bar to look in a subclass?When I get rid of the script telling it to load the videos, the scroll bar works and I get no errors, but when I put in the script to load the videos, its a major malfunction.
Im following a 'recipe' in the O'reilly AS3 Cookbook, but it doesnt work.i keep getting the error 5000: The class 'RectangleButton' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
When I try to create a new instance of a class that I created from a symbol in the library, I get a 1010 (A term is undefined and has no properties) error. I gave it a class name in it's linkage properties and it extends MovieClip. Is there anything else that I'm supposed to do? Maybe it's a syntax error when I'm creating an new instance of the class. It used just like any other class or datatype, right?
I am trying to write my first class file, been awayfrom flash for so long now and im just starting with as3, I have aproblem with this class fileI keep get an error
package { import flash.display.MovieClip; public class DocumentClass extends MovieClip { public function DocumentClass() { trace("document class created"); } }}
This actually works, but I want to have the possibility to re-instance the DocumentClass (because I want to restart a game and the Main class is the DocumentClass).In the first frame I have:
import flash.events.MouseEvent; btn.addEventListener(MouseEvent.MOUSE_DOWN, restart);function restart(evt:MouseEvent){ var d = new DocumentClass();} But this code (I simplified my situation, but the result is the same) throws an error: Error: Error #2136: The SWF file file:///E|/Documents%20and%20Settings/Pepper/My%20Documents/FlashDeve lopment/PepperGame.swf contains invalid data at DocumentClass/restart()/frame1()
What can I do to restart my game by calling the DocumentClass point of entry? Is this possibile?
I am getting an error with RegExp class at my flash document. I am using an Action Script 2.0 at my document. Is RegExp class is not supported in AS1/AS2 ?
My code is as follows function validateEmailAddress(emailString:String):Boolean { var myRegEx:RegExp = /(w|[_.-])+@((w|-)+.)+w{2,4}+/; var myResult:Object = myRegEx.exec(emailString); if(myResult == null) {return false;}return true; } if(validateEmailAddress(email) == false) { contacterror = "Error ! Please Enter Valid Email Address";}
If RegExp not supported in ActionScript 2.0 then how to validate email address at ActionScript 2.0 ?
I've started a new cs3 flash file. I've created a few symbols, scattered them about the stage, then gone to start writing my class file. I've created the class fine and i have created an external .as with the same name as the fla file (miniGolf.fla and miniGolf.as). The problem is that i can't link the fla to the .as. Every time I click the little pencil icon I get an error saying:
"You must specify a unique class name that is not associated with any library symbols"
I am trying to extend the TextItem class in Flex 4 but I keep getting the following error: Could not resolve <custom:txtIdNumber> to a component implementation.
My txtIdNumber.as is as follows package custom { import spark.components.TextInput; public class txtIdNumber extends TextInput { public function txtIdNumber(){ super(); [Code] .....
Initially I thought that I might be extending the class in the wrong way, but all the examples I found look the same.
I have a flash file that passes some variables to a php script and creates a zip file of a group of jpg files. When I had all of the code in one php file everything worked fine. Now I wanted to separate out the script into two files. One php file that gets the variables and a class that would actually do the work of creating the file. However I am getting this error when I run it.
<br /> <b>Notice</b>: Undefined property: ZipTestClass::$FileName.zip in <b>F:Web Page mcwphoto43TestZipArrayipTestClass.php</b> on line <b>15</b><br />[code]...............
I got a little class and all works fine. Then I add it in Document Class and puff, Error 1034 happens.
Error #1034: Type Coercion failed: cannot convert flash.display::MovieClip@2be9dba1 to fl.text.TCMText. at flash.display::Sprite/constructChildren() at flash.display::Sprite() at flash.display::MovieClip()
Definition spark.components.gridClasses:CellRegion could not be found.
this class is contained in com/adobe/flex/framework/spark/4.5.0.17855/spark-4.5.0.17855.swc which is included in the library-path by the flex-mojo compiler but I still get the error.
I don't how to describe the situation in short, so I am going to describe it in details.
I have created a class, extended from MovieClip. It looks like this:
// Libraries are imported public class WindowObject extends MovieClip { public function WindowObject():void { dragArea_mc.addEventListener(...);
[Code]...
When I clicked on the errors, they redirected me to the WindowObject class.If I don't create new classes, but just write the additional functions on the MovieClip directly, and set back the base class to be WindowObject, it works fine again.
I've a 1061 problem with a custom class. My class is named lingua here the code: [URL] I've imported it in my main class but when i delcare a variable like this:
Code: var a:String = lingua.getLang(); It gives me a 1061 error that says to me "call to a possibly undefinited method getLang(); Here the main: [URL] The problem stays in the function bottoniLingua at line 155. In fact i've commented the code. but i need those lines because i use them to check the language.