ActionScript 3.0 :: Error With Preloader Using UiLoader
Jun 22, 2010
i have a library of videos which when clicked pop up in there full size 550w x 400h there embedded videos with a preloader quite straight faward.[code]the problem isn't that it doesn't work it does, but when you visit the webpage once and revisit or rewatch the video you previosly watched it stays on the first frame of the timeline and doesn't play.
I am developing a photo gallery using the UILoader to load external (larger resolution) images after the thumbnail is clicked on. It appears everything is working when I test the movie, except I receive this error:
Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found.
Again the loader shows, and the picture loads when it is done, I'm just not sure about that error message. The action script for clicking on the thumbnail is:
Code: function onBlackClick(evt:MouseEvent):void{ var myRequest:URLRequest = new URLRequest("pic1.jpg"); var myLoader:Loader = new Loader();[code].....
I need display the preloader allways when the user is loading the content to UILoader component.1º My preloader instance name is: precargador_mc,2º bar instance name is: barra,3º dinamic text filed instance name is: ilosc4º UILoader component instance name is: centrum.When I try the movie Flash answers with error 1119 and indicate this line:
I am trying to add an alpha tween to my UILoader that is linked to a folder of images so that they fade between images when you click on the "next" or "prev" buttons, as well as a preloader status for each image as it loads in (although that is less important, as most connections load in the images fast enough, but perhaps a preloader for the initial image would be good)... Here is what I have, as of now everything is set up to work without a tween or preloader...
I have a UILoader (called alleyLoader at the moment) on the stage that loads and scales an image. I want the user to be able to click on that image and have a pop up of the full scale image. Then, when they click on the full scale image, it disappears. I chose UILoaders because there will be quite a few images on scattered throughout the site and I don't want to have to call them all through code. Also, I figured it'd be easier to scale them. Most of the code is working, but I'm noticing a few odd things. [code]...
Preloading in AS3 Error by lotusguy on Fri Sep 19, 2008 8:58 pm .I took the "Preloading in ActionScript 3" tutorial file, substituted my swf name, ran it from my desktop and bingo it worked fine. Step two was to see if it worked on the web, and it didn't. I received Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed. So I did a search of this site to see if there was a solution, and came up with the aforementioned post. After reading it I modified the AS to
ran it from my desktop, it worked, posted it to the web, and the error message was gone, but the swf seemingly didn't run. If you were a visitor to my site, then you wouldn't know a swf existed on my home page.
I used the code below to make a preloader and it works fine when I try it locally, but gives me the following error when I try to use it in a website: "Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found." The preloader is a swf that pulls in another swf after it loads. Also when I use the swf that the preloader is pulling in, it also works.
I've been trying to load external swf ("index.swf") with the following code in AS3:
//it's a simple preloader with one dynamic text field: "percent" //the "index.swf" is suppose to stop at 689 frame after being loaded (this part works fine) stop();
i have a preloader.fla(swf) file; when loading is complete the Portfolio.fla(swf) displays.
The preloader.fla worked fine up until I attached a file called MyContent.as to the Portfolio.fla file. Now I'm getting an error message when I preview the preloader.fla that says:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at MyContent/init() at MyContent()
How do I correct this so the Portfolio.swf page displays?
I made a preloader for a specific page on my site and it loads it and all but the scroll gallery i have, which is a movie clip, doesn't work at all, but it works fine if i just play the original file thats being loaded with the preloader. I cannot for the life of me figure it out. I get this output error[code]...
I have a simple bar preloader in frame 1 of a main timeline
stop(); addEventListener(Event.ENTER_FRAME, loading); function loading(event:Event) { var bytestotal = stage.loaderInfo.bytesTotal; var bytesloaded = stage.loaderInfo.bytesLoaded; var sclbar = Math.round(bytesloaded*100/bytestotal);
I have a preloader but I only see it for a split second when I preview my site. My .fla file is 125MB & the .swf is almost 8MB. I have changed some of the simulation settings but there is no difference in the speed of the preloader. My preloader is on the first scene and my site is on the second scene. I think the code below is correct. I have added a gotoAndPlay(2);, which means the preloader scene should advance to the website scene. Why is my progress bar only visible for 1 nano-second? I actually want to see something happening with the progress bar.
I have followed a tutorial for creating a preloader and it works perfectly - until I try to move the MovieClip to a mask layer. I'd like to use the mask layer to incrementally expose an underlying MovieClip, but when I change the progress bar layer to a mask layer, it fails. The following line produces a #1010 error:
progBar is the MovieClip in question. Preloader is in the root. As long as the layer is not a mask layer, it works - just not like I want it to. How does the code have to change to recognize the object in a mask layer?
i've put simple preloader on frame 1. since then i get an 1009 error message. I debugged the file and it seems like it is referring to 'franklin_button' but this is the button on the stage. i've checked the instance name thousand times and it is correct name.
frame 1(preloader script) stop(); this.loaderInfo.addEventListener(ProgressEvent.PRO GRESS,checkLoadProgress); function checkLoadProgress(event:ProgressEvent):void {
[code]....
p.s. i also tried to seperate them on different scenes but this doesn't work either.
I have a file, "fish_stages.swf". It works in my browser and flash player.I am trying to preload it with a preloader.swf with a short timeline code:
Code: var l:Loader = new Loader(); l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop); l.contentLoaderInfo.addEventListener(Event.COMPLETE, done); l.load(new URLRequest("fish_stages.swf"));
[code]...
However, when I run the preloader.swf file I am getting all sort of reference error #1065 messages. My fish_stages.swf file uses several classes...I checked all of them and they are public.I unchecked "automatically declare stage instances" but every instance I have in my movieclips I declared using the following format:
public myInstanceOnStage:LinkedMovieClipName = new LinkedMovieClipName();
I've been trying to load external swf ("index.swf") with the following code in AS3:
[Code]...
Of course I receive the #1009 error : Cannot access a property or method of a null object reference. I guess it is some "stage issue" but I'm not familiar enought with AS3 to avoid the problem by my own.
I am a flash amateur. I have a movie clip in frame 1. The movie clip is a series of images that is similar to Apple's wait mouse cursor. I have written the following script hoping it will act as a preloader.
Code: var total:Number = stage.loaderInfo.bytesTotal; do { var loaded:Number = stage.loaderInfo.bytesLoaded; } while (loaded<total); gotoAndPlay(3);
But, I get this error in the output window. Error: Error #1502: A script has executed for longer than the default timeout period of 15 seconds. All I can see is the preloader, but frame 3 is never loaded.
i downloaded a preloader from flashkit. works great on one of my movies, but on another one, it dont stops on the preloader frame. i dont understand cause it should go to the next scene when 100% is loaded but it just shows a black page.i dont understand cause the preloader scene is identical and it just sends you to scene 1 when fully loaded..
I have a movie that loads swfs into a loader within and MC on the main file/stage. The code within the movie clip housing the loader is (NOTE: I worked up an simplified fruits/veggies example to work out issues, I am not a fruit/veggie expert or anything):
[Code]....
That repeats every time either button is clicked after that. NOTE: I tested this after removing the preloader code(and moving the frames around to remove the blank first frame) in the external swfs and it worked fine jumping back and forth between them. I have already plugged away at this solving a series of issues to get to this point and I have the feeling this is a pretty simple fix, but I am not sure whether I should be looking in the external swf file itself or in the loader code in the main file to solve it.
I am attempting to use a simple preloader that I've used many times in the past but am now receiving an error. The difference this time is that I've created a Class as opposed to just placing all of my code in the the time line.
[Code]....
When I publish the file, I get the error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at game() Everything runs perfectly fine when i publish the file not using any preloader.
I've made preloaders in the past, but now I'm getting this error, and I don't know what is exactly the problem. TypeError: Error #1009: Cannot access a property or method of a null object reference at com.mugui::Footer().If I erase all references of the footer from my Main Class the flash works normal. So the problem comes from my footer, but why?.My main class:
Code: public class MuguiMain extends MovieClip { private var contentHolder:Sprite = new Sprite;[code]..........
In the main class (DocumentClass) I have the following code to set up the preloader:[code]Although I am not getting any error messages, I have a strange issue going on where the first frame stays blank until the last second then flashes the preloader before going on to play the game.If you change the code "loadingPercent.setValue" to just "trace" you will notice that the game isn't even keeping track of the first 90% of the loading going on.
I am attempting to use a simple preloader that I've used many times in the past but am now receiving an error. The difference this time is that I've created a Class as opposed to just placing all of my code in the the time line. I've placed the following code in the timeline of my preloader movie and am attempting to load the SWF of my main movie, which uses an external class for all of its code.
I've made preloaders in the past, but now I'm getting this error, and I don't know what is exactly the problem. TypeError: Error #1009: Cannot access a property or method of a null object reference at com.mugui::Footer()
If I erase all references of the footer from my Main Class the flash works normal. So the problem comes from my footer, but why?.
My main class:
Code: Select allpublic class MuguiMain extends MovieClip { private var contentHolder:Sprite = new Sprite; private var mainContent:MainContent = new MainContent();
ERROR 1046: Type was not found or was not compile-time constant:textline. I have nested my animation into a movie clip and have tried to use a pre-loader on it. The nested movie clip opening screen as a button on and the second screen as back and forward buttons. The movie clip works fine no problem until adding it to the pre-loader. The code for the pre-loader is (below) on frame 1 frame 2 to is tells it to stop and also were my nested movie clip is
function loadProgress(my_content:ProgressEvent):void { var percent:Number = Math.floor( (my_content.bytesLoaded*100)/my_content.bytesTotal); myLoadText.text = percent + "%"; } function loadComplete(e:Event):void { currentFrame + 1; } loaderInfo.addEventListener(ProgressEvent.PROGRESS, loadProgress); loaderInfo.addEventListener(Event.COMPLETE, loadComplete);