ActionScript 3.0 :: Events From One Swf To Another?
Jan 4, 2011
Im having some trouble catching events dispatched from externally loaded swf.Error #1034: Type Coercion failed: cannot convert LifelineEvent@2cb75979 to LifelineEvent.If an externally loaded swf has been placed on the stage as a child of a display object, doesnt it become part of the main timeline as any other display object
Just wanted to ask if there is any advantage for either using mouse click event or touch tap events, when writing apps for mobiles or tablets (for the iphone especially)?
I know that both of them should work fine, but in term of performance, is anyone better? Are there any things I should be aware of when choosing either?
By the way am using actionscript3 to implement the app.
I have an animation that I want to start when clicking on the flash window. However, I've also have some buttons on the stage. If I add an event listener for MouseEvent.CLICK on the stage, then it 'eats up' the events and the buttons don't work.
I've tried some tricks, by adding some invisible buttons on top of the real ones, and use the MOUSE_OVER event to selectively enable/disable the mouseEnabled flag for the stage, but didn't work because it complains that the property or method doesn't exist (which I find odd).
I have noticed that using the "addEventListener" and coming back into a frame, I get multiple events tied to the same component.The design I am using jumps to an "I" frame (intermediate) and then back to the "M" frame (main) when the user performs an action.I add event listeners to several components when I enter that M frame. What I notice is that the events seem to stack up for a particular component.
For instance, if I enter M frame, N number of times and addEventListener("click", handleEvent) to a radio button, I get N calls to handleEvent when the user clicks on the radio button. I guess this kinda makes sense but is not what I want. I just want one event of a particular type (in this case "click") to be associated with the a particular component. I get around this issue by removing the event(s) in the I frame. Then they get reinstalled in the M frame. Only one at a time.
So, just wondering about this behaviour. Is there a way to check for the number of events that are currently active on a particular component? Better way to handle adding events?
I am designing a music player using JavaScript (jQuery) and HTML5, with Flash AS3 to fall back. Basically what I want to do is to be able to click HTML control elements and have them interact with the flash in order to play/pause and skip tracks in the playlist (playlist JSON file read by JavaScript, passes file ID to AS3, AS3 reads another JSON file to get URL, then plays audio)
This enables me to only use the Flash to play the audio, thus creating the same user experience regardless of HTML5 browser support. I'm assuming I will have to 'listen' for events in AS3, however any pointers in how to engage these events in JS and react to the events in AS3
LinkeSetFx has its own CollectionEvent, but I don't know how to map the LinkedSetFx event to mx.events.collectionEvent(I want use it in ComboBox). LinkedSetFx is in AS3Commons-collection framework.Here is the url, choose the as3commons-collections-1.0.0.zip, you'll find LinkedSetFx in srcorgas3commonscollectionsfx
I try to dispatch an error event in an AS3 application:dispatchEvent( new ErrorEvent( ErrorEvent.ERROR, false, false, "my error message"));but I get the following runtime error:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.events::ErrorEvent@2c04239 to com.adobe.protocols.dict.events.ErrorEvent.at flash.events::EventDispatcher/dispatchEventFunction()at flash.events::EventDispatcher/dispatchEvent()at my line of code..
Right now all the sounds (78 of them) on my guitar play using the roll_over event but that doesn't give the user much control over what sound is played.
The actionscript im using to play my sounds is this;
So here's what I want to do: I have a button, and I'm adding an Event Listener to that button to call a function. Now I want the event to be triggers when someone mouses out of the button AND someone is mousing out in the direction up.
-carbotech_button.addEventListener(MouseEvent.MOUSE_OUT, callLink); <--- does the job for Mouse Out
-carbotech_button.addEventListener(MouseEvent.MOUSE_UP, callLink); <---- does the job for when the mouse is moving up
So I need to make it so that both of these end up true in order for function callLink to be called. Is that possible, and if so, what would the syntax be?
If I have three classes, A, B and C. C is instantiated in B and B is instantiated in A, what's the best way to get events from C into A?In my current test case I've added an event listener to the instance of B for an event that occurs in C but I cannot receive the event, if I add the event listener to the instance of C in B it works fine. Do I need to dispatch an event in my event listener in B to notify A of the event in C? Or is there a better way to do this?
I'm trying to write a simple counter. UP or Space increments a number and DOWN decrements. It's just one big number in the middle of the screen. A bell rings on an increment and I have added code to go full screen on mouse click.[code]...
how to make 2 things or insert 2 things into the flash website i am making. I want to get a calendar and a forum of some kind in my site. How could i achieve this? I would like the calendar to have notes or events in it.
I used to play around with flash during the early days of action script 1.but now i can't seem to find my way around it. Used to be able to add the script to the button itself.[code]what I want to do is to have a toggle button show and hidethe objects on the movie.
For some while I am researching on dispatching Events on AS2 which can bubble as it happens in AS3. This is not the first time in this world and I hope you all know how to do it in AS2. My issue is not on addEventListener but the removeEventListener which is not removing that particular event from that object.Cause the handler argument in the mx.events.EventDispatcher is throwing undefined where that should be [type Function]. At the time of registering on addEventListener it is registering the handler as [type Function], but it throw undefined on removeEventListener method.
How do I capture events of an obj behind another?I have a button(btn1) which I am applying a tween to. This tween is responsible for fading the btn out using the alpha prop (to 0). Behind that btn is another (btn2). I am having trouble leaving btn1 in place (same x and y) and being able to press on btn2. I have removed the eventHandler for btn1 but it's still blocking the other button. Other than creating another var and checking in the tween on complete handler is there any way to leave btn1 in place but be able to click through it??
My FLA has a class instantiated in it and I can call the public functions in that class no problem. What does not seem to work, is to dispatch an event in the FLA and the class to register it. Is that how it is? Seems that from inside the class outward is no problem. So, from child to parent, works, but not the other way around. The event that I am dispatching on the FLA timeline looks like this:
I'm successfully using MouseEvent.MOUSE_OVER, but I need to know which one to use for when the end-user mouse away from the button. I've tried MOUSE_UP and MOUSE_OUT, but neither worked. Where can we find info resources that explain each one in details?
how to make the custom class to pass the information.
My question is this: Why did Adobe not create such an event in the default API? What downside is there to using this method as the main way to pass information between MVC style components? Since they made special events for everything else, and its such a common practice, surely there must be some reason why it wasn't done.
I've been working with AS3. The crux of the problem is that before I run a function I need to know that certain conditions have been met, for example loading my config.xml and putting it into a class variable. Where I run into trouble is that URLLoader is async so I can't put code after the load, the only thing I can do is put it in a lambda on the listener.
var conf:Object = new Object(); var ldr:URLLoader = new URLLoader(); ldr.addEventListener(Event.COMPLETE, geoLoader, false, 0, true); ldr.load(new URLRequest("[URL]")); function geoLoader (e:Event):void { [Code] .....
This worked great for short bits of code, but I've got a bunch of functions that are relying on huge amounts of preconditions (this pollutes the namespace if I use the first method) or functions that rely on one bit of the stack (which means that I can't use the second method even though it's slightly more obvious to me). So, my question is: How do flash professionals handle preconditions? I'm trying to find a solution that allows tons of preconditions as well as a solution that allows different orders of preconditions or just a few preconditions from a group.
NetStatusEvent has only one type of event: NetStatusEvent.NET_STATUS; but it comes with many codes for various cases.
Here they are, listed.
However, a lot of them are not triggered for me. I know some are FMS specific but I'm talking about "NetStream.Play.Stop", "NetStream.Pause.Notify" or "NetStream.Unpause.Notify".
Is there a case when they shouldn't be triggered, even though I'm calling NetStream's control functions (which take effect), or a known issue around this matter?
i have following problem, when i create box in action script and whe i addEventListner for drop accept, and if i add this box to some parent box, then this event is not working, if i add this event to not child but to parent box, then it is working, what can i do if i want create many boxes, add to them events listners and then add them all to some other parent box?
I have a flash video player in SWF form, no FLA. It plays videos, as you might expect, by passing in a URL as a parameter. This works great.
However, now the customer wants to trigger an action when the video ends. Problem is, I don't have any documentation, sources, or anything else that would help me determine what functions, if any, the SWF calls on video completion.
I have no idea whether this is a canned project or a file developed in house, I have no idea if the source FLA still exists, and the customer really likes it, so unfortunately changing it to something else is not really an option.
So, my question: Is there some debugging technique I can use to determine if it is trying to call a javascript function? I tried decompiling it using this flash decompiler, but it did not yield any meaningful results.
i am having trouble understanding how to dispatch events and where to catch them. currently i have a document class waterMain, and another class called gunner. my waterMain createds a object of gunner and adds it as child, in my gunner there is a function firebullet, in it i dispatch a
dispatchEvent(new Event("bulletFired"));
and from my waterMain class i do a
addEventListener("bulletFired", bulletFiredHandler); private function bulletFiredHandler(e:Event):void { hudMenu.reduceBullet(); }
the hudMenu is a variable on the waterMain document class, however it seems that nothing is happening. is the waterMain class not catching the dispatched event?
I would like to listen to onclick events in my java script code for a flash application.My intent is to automate Flash components and if i can hook on to events like onclick
A made a class to make thumbs from loaded images. I add a listener to every thumb to trigger a event in the main swf. Already found 'dispatchEvent' But I can't seen to find a way to see what thumb called the event.
I need this info to apply some tween's to the thumb triggering the event