ActionScript 3.0 :: Flip An Object Using Code?

Dec 15, 2009

I have a movieclip that I want to use as it is, but I also want a flipped version of it.  I looked in methods of movieclip and there doesn't seem to be a flip method.

View 4 Replies


Similar Posts:


Actionscript 3.0 :: The Elusive Page Flip Code

Feb 2, 2010

I am looking for page flipping code to create something like this: [URL]. To be clear I am looking for the actual page flip AS3 code, NOT A COMPONENT OR PRE-MADE SWF. I have searched all over the place and it's feels like page flipping is some sort of trade secret that no one is willing to share.

View 1 Replies

ActionScript 3.0 :: Flip Object Over An Axis When Using Drag And Drop?

Dec 17, 2009

how I can flip a movie clip during a drag and drop when it hits a certain axis on my stage?  So If I have the letter L and am dragging it from right to left.  When I hit the mid way point of my stage I wand that L to flip and look like a backwards L, but allow me to keep dragging.

View 18 Replies

ActionScript 2.0 :: Document.scaleSelection() - Use This On An Object That Flip Horizontally?

Dec 9, 2005

Trying to find out how this works. Want to use this on an object that I need to flip horisontally. But I cant get it to work.

View 3 Replies

ActionScript 3.0 :: Light Flip Class To Flip A Movieclip That Is Animated For FP9?

Nov 2, 2010

Does anyone know of a light flip class to flip a movieclip that is animated? Away3D is overkill for this project since this simple flip is the only 3D effect needed.

View 0 Replies

ActionScript 2.0 :: 3D Movement In Flash - Avoid Making The Object Flip?

Jun 23, 2008

3D movement in Flash. Basically what i want is to have 2 or > objecton the stage placed on different z axis and when u click on one object it brings the camera forward to the specific coordinates. Then you can also click on another object and it will bring to the new object that you just clicked on.I can do half of it, but actually when one object's z coordinate reaches 0, it flip around and then go at the back.what i want to achieve but how can avoid making the object flip or just tell him to stay where it is so i can always go back to initial position of the camera and then click again on it.

View 3 Replies

ActionScript 3.0 :: Creating A Flip-book In Flash - The Pages Will Turn Back And Forward With A Button Click But They Flip Out Of Order?

Jun 23, 2011

creating a flip-book in flash (using AS3) . I've looked at the other flip-book programs and editors out there, and none really give the customization that my company wants.I have something working, but the page scoping seems to be off. The pages will turn back and forward with a button click but they flip out of order. However, it all runs fine with no error when the user clicks on the pages themselves. This is the code from the main timeline (where I'm getting an error).

View 6 Replies

ActionScript 2.0 :: Make An Object Flip (change Directions, Vertically Or Horizontally)?

Aug 25, 2003

Is there a possible way to make an object flip (change directions, vertically or horizontally) using actionscript?

View 4 Replies

ActionScript 3.0 :: Looking For "Page Flip" Code?

Dec 2, 2008

The company I work for needs good page flip code for a project. The code needs to be available for commercial use. Doesn't need to be free, but not too expensive. We've done a lot of research and the only code out there that we can find is the standard AS2 code, and one good example that's been written for Flex. We develop in AS3, but not Flex (and don't have the budget, or knowledge to quickly translate from Flex).

View 5 Replies

Flash :: Timeline Code To Object Oriented Code - Access Instances Already On Stage

Jan 12, 2011

As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.

I accomplished all of this on the timeline, but am updating the code to OOP. I am having A HELL OF A TIME trying to figure out how to store references to the instances (images_mc etc..), so i can control them from varying class files. I have found it is easy to control the instances from the documentclass, but not from unrelated class files. Example: images_mc.stop(); works in document class; but ovieclip(Parent).images_mc.stop() doesn't seem to work from any class file.(ui2 class file for example);

[Code]...

View 2 Replies

ActionScript 2.0 :: [flash 5] Random Motion - Object To Flip Horizontally Depending On The Direction It Is Moving

May 9, 2006

i'm using the an actionscript for random movement that i found here... [URL] but my problem is that i need the object to flip horizontally depending on the direction it is moving... the object that is moving around is a bug, and i need it to face left if it's moving left or face right if it's moving right.

View 1 Replies

ActionScript 2.0 :: Flip Page Animation - Start Flip From "bottom-left" Corner Till "top-right" Corner

Aug 11, 2009

I am making something flash flip like: [URL] but i want to do it in my banner 1000 width and 299 height problem is that i have few banner images i think 5 to 8 and i want to start my flip from "bottom-left" corner till "top-right"

View 1 Replies

ActionScript 2.0 :: Code To Rotate An Object?

Feb 21, 2012

I have an object that I want to rotate in 3D (letter "Y"). I have some code that I gathered and edited a bit, but right now it rotates at the top left as it's anchor. I'm trying to get it to rotate at the "crux" of the Y (absolute center), so it basically rotates in place.

My second problem is the speed. Ideally it needs to rotate very fast then slow down and stop. Any thoughts on how to either clean up this code to make it work? I could try it with just transforming the shape, but I'm trying to see if it can be cleaner with Actionscript.

[Code]...

View 3 Replies

Flash - Is The Code Run Every New Object Created

Aug 27, 2011

if i have following code :

class Stand {
public static const STAND_LIST:Array = new Array();
STAND_LIST[0] = new Array();
STAND_LIST[1] = new Array();

[code]...

is the STAND_LIST[0] keeps created every new instance of Stand created? or is it created just once?if it's created every new instance of Stand created, how do i make it run just once?(like initializing const)

View 1 Replies

ActionScript 2.0 :: How To Apply This Code To An Object

Mar 18, 2011

I haven't used as2 in a very long time. I found this code for rotating an object based on the mouse position. How do you actually apply this to the object?

ActionScript Code:
onClipEvent (enterFrame) {
// find x and y differences
disx = _root._xmouse-_x;

[code]....

View 1 Replies

ActionScript 3.0 :: Displaying An Object Over Code?

Dec 14, 2009

Two days ago I managed to create XML based gallery the problem is I want to create a menu OVER the gallery the issue is when I create an object and place it over the gallery it actually displayes it underneath the gallery.

View 4 Replies

ActionScript 3.0 :: Changing Object Properties With Code?

Apr 21, 2011

For the first stage, I was able to build a walk-through demo in flash pro by creating buttons that when clicked caused the flash to change to different frames. easy enough. Now for the final part of this project, I need to make the interface fully interactive, as I was trying before. ie: you can click any button and lights go on and off or a loop counter increments, etc. Since there is logic involved and too many permutations to do a frame for each possible state, I'm back to trying to do this in an object oriented way. I've got some test code here.

<fx:Script>
<![CDATA[
protected function button1_clickHandler(event:MouseEvent):void
{

[code]....

debugger has some errors, so i don't know what exactly it will do. the errors are at the last two if statements where i'm trying to change the object property setting of the label. there is another error at the last curly bracket.

the idea is that there are two labels and a button. the first label starts out visible. when the button is clicked, a counter is checked, and incremented, then the counter is again checked and the appropriate label has it's visible property set to true. the intent is that in a list of several labels, pressing the button scrolls down them, until you press while on the last, which resets the counter and the first label becomes the visible one.

View 3 Replies

Asp.net :: Flash - Set The Scr Property Of Embed Or Object Tag In Code Behind?

May 7, 2011

<object width="425" height="344">
<embed src="PATH_TO_YOUR_FILE" type="application/x-shockwave-flash" width="425" height="344"></embed>
</object>

how to set the scr property of embed or object tag in code behind in asp.net

View 1 Replies

ActionScript 2.0 :: Get Code Contents Of A Function Object?

Dec 21, 2011

Say I need to know if a movieclip is draggable (for reasons of changing a custom cursor to an appropriate graphic).

I can check if that movieclip has a function assigned to it's onPress event.I store the assigned function in a Function object variable.

Can I see what code is inside this Function object? If it contains a "startDrag()" or "stopDrag()" method?

View 1 Replies

ActionScript 2.0 :: Existing Code To Rotate An Object?

Feb 21, 2012

I have an object that I want to rotate in 3D (letter "Y"). I have some code that I gathered and edited a bit, but right now it rotates at the top left as it's anchor. I'm trying to get it to rotate at the "crux" of the Y (absolute center), so it basically rotates in place.My second problem is the speed. Ideally it needs to rotate very fast then slow down and stop.Any thoughts on how to either clean up this code to make it work? could try it with just transforming the shape, but I'm trying to see if it can be cleaner with Actionscript

ActionScript Code:
scaleDirect = -1;
function dec2hex (dec)

[code].....

View 2 Replies

ActionScript 2.0 :: Avoid Attacching Code In A Object?

Jul 7, 2005

Macromedia says "...Avoid attaching code in a object...". The question is: how to integrate this code to the code of the main timeline? This is the code inside a the MovieClip named "dot":

Code:
removeMe = function () {
clearInterval(countDown);

[code].....

View 4 Replies

ActionScript 3.0 :: Define Alias For Object In Code?

Aug 13, 2010

Don't know if alias is the right word here but I would like to replace a long target path with short variable to make my code more readable/managable.So I have the following (working) code but it's getting really complicated :

Code:
function scaleUp(e:Event)
{

[code]......

View 3 Replies

ActionScript 2.0 :: CS3 Editing A Code That Draws A Line Following An Object?

Jan 15, 2011

I'm trying to make an Etch-a-Sketch kind of game for fun. I think it's a simple problem, but I tend to type a lot of stuff for some reason. I found this code to build upon:

ACTIONSCRIPT Code:
createEmptyMovieClip("Line",1);Line.lineStyle(1,0x000000,100);onMouseDown = function (){  Line.moveTo(_xmouse, _ymouse); onMouseMove = function ()  {

[code].....

View 1 Replies

ActionScript 2.0 :: Same Instance Name Makes Code Only Work For One Object?

Apr 17, 2010

I happen to have this real massive code for an object in my game.(please guys dont move this to the game section the problem has hardly anything to do with that) One of them is a propane tank, the other a box and the third is a barrel.(it doesnt really make much diff i just want you guys to get a better picture of whats going on)So inside of each movieclip i put in this MASSIVE code.

ActionScript Code:
onClipEvent(load) {
var right:Boolean = true;
}

[code]....

it works fine but when i put in an instance name the whole thing messes up.only one of them works and all the others follow commands from the same one. so lets say if presse is true for the working on, presse will be true for all the rest. The problem still happens if i use different combinations of objects like 3 crates or 1 propane tank and 2 crates. Can someone please help me find a solution without changing the instance name. By the way '_root.hater' is the character.

View 0 Replies

ActionScript 3.0 :: Grouping Cide For Object Together - Cutting Down Code?

Jan 15, 2011

Basically I'm making an XML based quiz with three possible answers for each question. The only problem is that I'm having to write the code several times for each possible answer, and I'm sure this can just be condensed down to one or two statements using a loop. Here is the code I'm using:

var theQ:question = new question();
theQ.qText.text=myXML.ques[0].q;
addChild(theQ);

[code].....

View 3 Replies

ActionScript 2.0 :: Using The Equillibrium Code That Centers An Object Between 4 Other Objects

Aug 19, 2004

i've been using the equillibrium code that centers an object between 4 other objects, but when you put the 4 objects inside of another symbol i messes up and i have all the roots right. If you look at the .fla you will be able to see how easy the code is ( its in the square) but it wont work.kirupaForum

View 1 Replies

ActionScript 2.0 :: Flash - Create A Code To Control A Object?

Jul 7, 2007

I wanna move the object using up down left right but I duno the codes..

View 12 Replies

ActionScript 3.0 :: HTML Code On A Flash Object/button?

Aug 24, 2011

I need to put this code in as3 flash for a landing page.

<form target="_blank" method="POST" name="signForm" action="https://secure.paycard.co.il/webi/html/interface.aspx">
<input type="hidden" name="INAME" value="purchase" >

[code].....

View 1 Replies

ActionScript 2.0 :: Convert LoadMovie To Not Use FlashVars In Object Code

Apr 5, 2012

I found this great rotator on Flashkit. [URL]. Love the user interface. Unfortunately it is using FlasVars in the object code to load images. That won't work for me, and I would prefer to load subSWFs. I can't figure out what I need to do to convert it.

<param name="FlashVars" value="imageOne=image1.jpg&imageTwo=image2.jpg&ima geThree=image3.jpg
Code:
//This is needed in order to take advantage of the tween function
import mx.transitions.Tween;
//This hides the 3 grow bars from sight
TimeBar_mc1g._alpha = 0;
TimeBar_mc2g._alpha = 0;
[Code] .....

View 6 Replies

ActionScript 3.0 :: The Child Swf Has Code Which Adds Events To The Stage Object?

Nov 2, 2009

I have a movie, which on the click of a button will load a child swf.

The child swf has code which adds events to the stage object.

the child also accesses properties such as stage.stageWidth

When the child is ran on it's own all is fine, though when it loads within the parent movie i receive the error:

TypeError: Error #1009: Cannot access a property or method of a null object reference.at Home()

"Home()" is the name of the document class in the child SWF.

a) access the stage from a child swf

b) add events to the stage from a child swf

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved