i need to have a slider over my stage to control the time-line "frame by frame motion"...to drag the slider and move foreword and backward with actionscript 3.0the problem is how to control the slider to reflect in the main time lineand the drag and move action for the slider itself ..
Trying to add a duration slider to a play and stop controller similar to what you see when viewing a .wav or .aiff file in a browser. I would like the viewer to be able to go backward or forward during a speech. Final delivery is in Dreamweaver as a .swf.
I have made a slider that I am having issues with. This slider is to control the timeline of a movie clip when dragged. My problem with this is that It seems to be duplicating the first frame. When I slide the slider to the right it will hit first tick and still display what is in frame 1 .. then on the next ticks it will continue with the rest of the timeline. how to prevent / over come my slider from doing this with the first frame?
What I have is a map that you can click on points and it will zoom in, you can also click on a "plus/minus" buttons to zoom in and out (I even have the mouse wheel zooming in and out). The client wanted me to add a "zoom slider bar" to it so you know you could move it up and down to scale it. Everything is working except the slider, I can't seem to get it to work with the position of the slider. All of the zoom functionality is there but the slider is killing me.
I am putting up the fla file since there is a lot of code in there and I didn't want to put it all in the forum. if you look in the fla in frame ten on line 726 you can find the function that is supposed to handle the zooming when you move the slider. Up on line 74 you can find the slider onPress and onRelease functions, but those I believe should be fine.
I am trying to create a basic timeline, similar to the timeline we all use in flash (see attached).
I have a playhead slider, which when dragged, just drags within its startDrag() limits.
I also have horizontal window scroller which also when dragged, just drags within its startDrag() limits.
I am trying to work out how to get the horizontal window scroller to scroll when the playhead slider hits the left or right edge. I am using hittest for this collision.
I have the playHeadSlider scrolling along the top. When playHeadSlider collides with hittestThing I want mcContents to then move.
It kind of works.. mcContents moves when the playHeadSlider is in collision with the hittestThing.. but it just moves rather than 'drags' across. I have it set up so that mcContents is twice the width (approx) of mcScrollWindow.
I need to somehow update what I have so that if the playHeadSlider collides with hittestThing on the right, mcContents only moves to the right and if playHeadSlider collides with hittestThing2 on the left, mcContents only moves to the left.
I have a controller that receives an event with some data. As a part of the processing this s new data it needs to modify a collection in another controller. Is it a bad idea to inject a controller into another controller to modify this collection?
i'm trying to use org.simplemvc for my first mvc project. i'm getting it piece by piece, but I can't figure out how to get the controller from a class of mine that extends view.I thought it would be as simple as just calling a method from it's super, view, the controller getter. but it tells me the property doesn't exist, so I'm thinking it has something to do with the interface.[code]
I'm using CS4 and encountered an issue that I can't resolve when using the controller. When an audio file (MP3) is on the timeline, I hit play on the controller to listen to audio but when I hit stop, the play head stops while the audio continues to play. I also noticed that when scrubbing the timeline you can't hear the audio.
Has anyone encountered this? This issue doesn't happen in CS3 and since a lot of my work deals with syncing graphics to narration I have to go back to CS3, which I don't want to do.
Rather than build a controller for each video on our website, my IT dept wants me to build one controller that all videos can access. How do I do that and do I need a script? I know nothing about scripting and I'm a newbie in video publishing
The first is that when loading an external swf in my main SWF I get this in the output window:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at audio_fla::list_1/frame1() at flash.display::Sprite/constructChildren() at flash.display::Sprite() at flash.display::MovieClip() at audio_fla::MainTimeline() TypeError: Error #1009: Cannot access a property or method of a null object reference. at audio_fla::MainTimeline/frame1()
But it still works. Its an mp3 player. The other problem is that the loaded SWF has a volume controller. When I test the external SWF by itself it works fine. When I load it on my main SWF when I start to drag the handle on my volume slider and MOUSE_UP outside the handle it still keep dragging the handle.
The code of my main SWF is: import caurina.transitions.*; var _currentCategory:String = ""; var percent:String = ""; var loader = new Loader(); loader.name="videoLoader"; [Code] .....
I am working on a flex application which makes calls to an .NET webservice. I am trying to follow the MVC design pattern. I have created a model, which stores all information received from the webservice. The webservice itself is created by actionscript in the controller. The view in my case, consists of various user-defined components (multiple .mxml files).
The Model is a singleton class, and each of the views accesses a getInstance of the model. The question is how do i access the webservice (i.e. controller) from each of these components? Does the controller also need to be a singleton class just like the model? and let each component get an instance of the controller in order to access the webservice?
I'm trying to create an asp.net mvc controller method that will return an image generated by a POSTed bytearray. The post is coming from Flash and has the request header: "Content-type", "application/octet-stream" (although this can be changed if needed).[URL]
var header:URLRequestHeader = new URLRequestHeader("Content-type", "application/octet-stream"); var jpgURLRequest:URLRequest = new URLRequest("jpg_encoder_download.php?name=sketch.jpg");
Can flash video controller control external swf files? It seems it can only control flvs?nyways, I am working on a flash animation with voice over and I need to have a video ontroller so it can rewind, fast forward, pause the swf and turn off the sound....etc....oes anyone know any video controller in AS3 that can control swfs out there that I can download or purchase?I know I could convert the swf to quicktime then flv, but the quality would be degraded because of the conversion from vector graphics to bitmap. I certainly wouldn't want to have that.
I have an external sound controller that plays 10 tracks. The current way I load the sound controller is with LoadMovie and I do it on the last frame of the movie that is my actual website. However, this slows my whole site down significantly, because when I press stop on the sound controller...everything is at the speed I want it to go. What is the best way to go about preventing this slow down?
How do I create a game that is controlled by a plug-in USB game controller? I already have the scripting done for the game itself. I just want to know how I would script it to be controlled by a USB game controller.
I have an external sound controller that plays 10 tracks. The current way I load the sound controller is with LoadMovie and I do it on the last frame of the movie that is my actual website. However, this slows my whole site down significantly, because when I press stop on the sound controller...everything is at the speed I want it to go.
I'm having trouble with a controller I'm using with an FLV. I am a newbie when it comes to actionscripting. I have a project I'm working on that contains a 86:50 minute FLV and towards the end I will have a separate button appear to click on. The code I am implementing was from a different project that utilized the same functions but with a 4:49 minute FLV. I have an example of this at [URL]. As you can see the controller is set up for the 4:49 minute FLV and when the timer gets to 5:00 minutes that button comes in. I need to make the FLV play the whole way through and then at a specific point have the button appear and I can't seem to do it. Below is the only code I can see that pertains to this section.
I have a row of movie clips which act as buttons with an inactive state, active state, selected state etc. What I am seeking is kind of like a controller button which when clicked will activate or de-activate this row when clicked. I thought the best way might be to set frame labels and add a goto sript for the controller button to make each button go to the activate frame when the controller button is clicked.
When I render an .flv by adding the video to the Render Queue in After Effect instead of exporting to .flv the video controller ends up wider than the video itself when imported to Flash.
My video is 495 wide by 360 high. When I render in AE in the Render Queue, and then import to a Flash doc, the video controller is about 15 pixels wider on both the left and right of the video. This looks goofy. Is their a way to resolve this? Is this a Flash challenge or an After Effects challenge?
I am trying to change the volume on my sound files which are located on the main timeline.(sync = streaming) I can use a allSound.setVolume(#) to control the sound level across the timeline.
I need to make a temperature controller.How can i bring a live temperature inside flash I have aexternal text file that have the value.It needs to update every 3 sec, so need to reed every 3 secthe value in a external text file.
I would like to make a player controller with a scrubber for an animation I am creating. I do not want to control a video (mp3, flv, or other). I want to control the animation on the timeline. My Flash file has scenes. Is there a tutorial for applying a controller for this kind of file?
I'm working on creating a simple MCV application, in order to understand MVC better. The problem I'm having is registering event listeners. The way I see MVC is that the view dispatches events, the controller listens for these events and acts on them, either updating the model or amending the view. So in my MVC app I have a controller which during initialisation should register all the events that are dispatched by the view. This is my controller:
[Code]...
Now is this the way to do this, and why is it that my controller is not registering the event handlers?
A flex app running in a view of my .NET MVC app can load data fine from another route, but submitting data via either POST or GET never invokes the controller action. Interestingly, the only way I can get the action method to fire is by passing intentionally malformed post variables in the http request. Odd. Content type is application/x-www-form-urlencoded and I have set authentication to "None" in web.config with no improvement.
I have page in my asp.net mvc website with a flash app on it, and the user can stay on that page for hours, but his auth cookie/session is going to expire, so I'm thinking to create a PingController and to call it using jquery $.post each 20 minutes.