ActionScript 3.0 :: Get A Grip On Arrays And XML Data?
Jan 20, 2010
I need to get a grip on arrays and XML data but I'm having trouble understanding how to turn xml data into useful data. I was hoping these forums might provide some insight.
I load my XML with this code:
Code:
//set values for XML data file
private var XML_URL:String = "http://www.mysite.com/media/locXML.xml";
private var locXML:XML = new XML();
private function getXMLdata():void
[Code].....
how can I do that without taking up 2000 lines of code? I was hard coding a number in each one of those '[]' brackets, but that is becoming very painstaking...?
I've got a bit that loads a big chunk of xml data about products.I push product info into an array(e.g. productArray), then add that array to another array (e.g. allProductsArray)How do I sort those arrays? For instance, if I want to sort the allProductsArray based on the info in productArray[0]?Alternatively, would something other tha an array of arrays be a better route?This loader loads the same sort of info for many different clients, so the bit to sort on will change.
Flash 8, I have some XML creating a few simple arrays. These pull some movie clips onto the stage with incremented names: product1, product2 and so on. Inside these clips I have some code that is supposed to pull data from the arrays and put that data into text fields.
[Code]...
Shouldn't this last output be the number 1? I want to use this number to call the correct node for each clip,
been working with AS3 for a while. not and expert but not a beginner either. Somewhere in between I guess. One thing i haven't been able to get a grip of yet is using objects with AS3, so I'm doing some tutorials and experimenting to see if I can't become a better "programmer". So to start, i made a constructor, did a few traces- simple stuff. But now I'm trying to mess with a mc on the stage. in my fla file i have on the stage an instance of a movie clip of a box called "box_mc". I've exported is for actionscript with the class name of "box" and a baseclass of flash.display.MovieClip.
trying get a grip on loading from XML. Want to attach my mc's using XML and thinking it should be done something like this. Of course not working but hoping someone could point out whats wrong and I'll go from there.
My AS:
Code: var space:Number = 20; var navArray = new Array(); var myXML:XML = new XML();
I am reading the official Adobe PDF, Flash_as3_programming and am trying to get a grasp ofthe creation and use of Shared Objects. While the text does explain a lot, I am not understandingshared object store. When a .swf file is embedded in a web page, the shared object store wouldbe on the web site that hosts the .swf file? Is this a directory that contains files? How would an.swf file loaded into a client browser access these if they are on the remote host of the web site?
I am trying to setup a test app to get a grip on communications between javascript and action script. I have successfully registered a call back function with action script to be called by javascript, But a second registered function is not getting recognized by javascript. <object/embed object>.callBack()
javascript error (FireFox on Mac) <object/embed object>.callBack is not a function
So how do i go about using something like indexOf() on a multilevel array? for example, lets say i have the following array:[code]how do i find the index of lets say "tree 1 data 2"?
After reading data from XML source I like to be able to show one random item from data whenever, say, clicked a button. I think I can accomplish this by storing the data into an array and use it from the array. I would like to learn if possible to do it directly from xml without storing it into another array.
var myXMLLoader:URLLoader = new URLLoader(); myXMLLoader.load(new URLRequest("XML_NOTES.xml")); myXMLLoader.addEventListener(Event.COMPLETE, processXML);
I'm working with a gallery grabbing images from data extracted from an external XML file, and I'm trying to make it work in a hierarchical or folder like structure in Flash 8.For instance, thumbnails are displayed on load, and when a thumbnail is clicked, more thumbnails specific to the image clicked are displayed.As sort of a beginner to Flash and ActionScript, I've been working with this project for a couple months.There is one obstacle I'm facing within the 'for' loops I'm using.First, an example of my XML file is like this:[code]This way displays the catalog look just as I'd like, but it is only good for the first piece of art since this 'for' loop only loops through the <products> node within the first <art> node. Now, if I change 'this.childNodes[0]'to 'this.childNodes[1]',I can display the <products> for the next <art> node.The part that I have not been able to figure out is how to increment that 'this.childNodes[x]' so that I can use it in an onRelease function.
I'm having trouble extracting the data from an XML file that I've loaded into arrays in flash. Ultimately the XML file will sit on a server and will be updated separately from the flash file. What I am trying to do is get text boxes to pull in the data from an array when a button is rolled over.
I loop through two arrays and im checking their data, i have collison working for them but I want to add more A.I. by making them stop when they are a certain distance from each other. so i need a way to pull EACH object that is in the arrays x,y, pos and use that data. my distance var keep bouncing all over the place...
THIS is my code: //check events between 2 objects function CheckEventsEnemyFighterFighter():void {
[Code]....
P.S. i need some tips for my coding... like should have i used a break in these for loops?
I'm making a turn based RPG in Flash, with AS 3 as the language,Basically, my idea was to put all of my weapon data on a single multi-dimensional array. Now if I want to add a weapon into my inventory, easy, i just use inventoryArray.push(weaponArray[1]) Easy, I just added the weapon into my inventory.I've been looking into Design patterns, and it seems that most OOP designs are using classes and inheriting from a superclass. Component-->Weapon-->Sword-->LongSword. What should I go with, putting all data in one array or using the inherit style, with one class containing a single weapon?
I retrieve XML data in Flex via HttpService. I have the resultFormat property on the HttpService instance set to HTTPService.RESULT_FORMAT_OBJECT. The result contains data similar to this:
<!-- ... --> <children> <item><!-- ... --></item>
[Code]....
I get an array named item beneath the element children when there is more than one item sibling. If there's only one, the conversion can't distinguish it from a scalar.
What do I need to change to have Flex convert all item elements to an array with 0 or more elements?
What would I have to do to get an array member children, dropping the item wrappers altogether?
The XML is generated by Struts on the server side. I always have the option to change the structure of the document there, but right now I'm interested in what I can do with Flex.
so I have a JSON link that contains a couple of nodes (not sure what you call them in JSON) that I need to put into arrays in ActionScript, but I'm still having trouble trying to trace out all the specific node content.I found a similar question here, but the fix just showed how to trace out the entire JSON file (which shows up in my output window as [object Object],[object Object],[object Object],...)first node: {"captions":[{"content":"[hello world] ","startTime":0,"duration":4000}
My code:
private function onCaptionsComplete( event:Event ):void { //var jsonObj:Object = JSON.decode(event.target.data);[code].....
captions: undefined
TypeError: Error #1010: A term is undefined and has no properties.What I would like to be able to do is put the content data into the captionsContent Array, and the startingTime into a startingTime Array, same with the duration data.
Trying to make a grid based question answer game and load variables from a text file using for loops into an array. I wanted to reduce redundant code and use for loops to populate my arrays. The issue I am having is with my arrays being lost/destroyed outside of the loader function.
I understand that if an array is declared inside the function, naturally the array would be destroyed upon exit of the function. However I am declaring the arrays outside of the function so the arrays should remain intact after I exit the function.
BTW - I'm not having an issue with the loading of the data. The data is loading correctly. The array is simply being destroyed after the data has loaded.
//Create the arrays to hold the //categories, questions, and answers var categoryArray:Array = new Array(); var quesAnswArray:Array = new Array();
I have loaded an XML file in the class LoadXML and have here created a method which parses the data and returns various arrays: an array of background urls (i called the array: hintergrund[]), an array of image paths (pfad[]), an array of website urls (website[]) and so forth. In the main class I would now like to load the backgrounds and images. I must have made a mistake in my onBackgrLoad() because I keep receiving the error msg:Error #1084: Syntax error: expecting rightparen before colon.Here are the relevant sections in my Main class:
I'm able to record sound with a Flash application embedded in my website, this audio is saved to a ByteArray, which I need to pass to Javascript in order to post to my server along with other required data.
I know I can use AS3 ExternalInterface class to communicate with Flash from Javascript, but what would be the appropriate format or variable type in javascript to hold the ByteArray, and how can I ensure that I won't lose much audio data when doing so?
i m doing a program which contain few text. When i click a button,'step 1' text will be view. When i second, 'step 2 ' text will be load out and 'step 1' text is still in the stage.. the method i m using is array.i put my text in an arrays.
Im working on a small project and it involves a guy which you move with the arrow keys. The arrow keys add to his x, y velocities and his position is updated accordingly. How can i get this man to grab onto an object and spin around it (like when you grab pole and letting your momentum swing you around) . I can make him grab the object but I dont know how to modify his x,y speeds to simulate the arc.
I have been working on a Flash movie that loads variable data from an external XML file and dynamically displays the item names in a menu which may then be clicked to display other dynamically-loaded content that corresponds to the menu item that was clicked. I have now come to a standstill in the project as there is something I'd like to achieve but simply cannot work out how. This is my first attempt at working with XML in Flash and one of my early attempts at using variables. What I'm trying to achieve is; once the user has viewed the item's content, they can simply click "next" and "previous" buttons to display all of the content for the next or previous items in the XML document.
I know it probably sounds simple and I'm sure some of you could achieve this in 5 minutes (!) but I can't get my head around some of the coding. I assume previousSibling and nextSibling would come into play here as well as some sort of functions which access arrays of data for the previous and next items, but I'm just not sure how to correctly put these things to use. Rather than post my code and example images of the stage up here on the forums, I've created an html page here: [URL]
I am running into some trouble adding an array into another array to create a multi-dimensional array.The code appears as below:
var slideDataArray:Array = new Array(); var slideShowDataArray:Array = new Array(); slideDataArray[0] = xmlData.SlideShowParameters.SlideShowImagesDirectory;[code]........
I am looking for a means of placing the slideDataArray into a 'slot' or value of slideShowDataArray so that I can in the end pass the slideShowDataArray as a parameter to another function.As of now, the last slideDataArray appears 11 times (the loop runs 11 times) in slideShowDataArray and the way the code is written the slideDataArray is unique every iteration of the loop.
I'm trying to write a function where I can specify any amount of array, and the return value will be an array containing the contents of all of the specified arrays.I've done this, but it seems like a really slow and ugly way of doing it:
var ar1:Array = [1,2,3,4,5,6,7,8,9]; var ar2:Array = ['a','b','c','d','e','f','g','h']; function merge(...multi):Array[code].....
Is there an inbuilt and more efficient / nice way of achieving this? The result does not need to be in the same order as the input - completely unsorted is fine.
A little explanation: Im making a random arranging number Array. So instead of using a loop and assigning 0 to first array element, 1 to second, etc.I need to make it totally random but without repeating any numbers. To do that I made a second Array that will have the same number of children to serve as a reference.Each of them will be an Object with a property "num" , wich will be its actual number, and a property "called" wich defaults to false.Like this:
ActionScript Code: for(var i:int=0;i<vQuantity;i++){ ranArray.push( new Object() );
I've had a problem for awhile that was really odd. After some intense debugging, I realized the problem lied in setting an array equal to another array.[code] When setting one array equal to another, the values aren't copied over, but a reference to that memory is stored. So no matter which variable you change, they are both references to the same memory and thus both will reflect the changes.With other data types, this doesn't happen.I could fix it by looping through t1 and using push() to add each index from t1 into t2, but that seems a little messy.
correct syntax for pushing variables to arrays within arrays? I have searched many threads but found nothing that exactly answers my query.I have a class (Brigade) which amongst other variables contains an array (BrigadeUnits) This is the third element.. My Brigades are stored in an array called AllBrigades. I now need to fill the BrigadeUnits array with objects of my Units class.The hierarchy I want to create is as follows:
AllBrigades (array of Brigades) Brigade (object) BrigadeUnits (array within Brigade object) Unit (Object to be stored in BrigadeUnits array)
I have tried various approaches including the following, assuming that I am addressing the first Brigade in the array:
if i have A:Array [1,4,7] and B:Array [5,3,9], how do i turn it into: C:Array [1,4,7,5,3,9]?I've checked the Array class in help ofcourse, but concat(rest ...) can only take in paramaters directly, not an array. is this possible or do i have to do it manually?