Actionscript 3 :: Preferable Way To Manage Data Classes Or Arrays?

Apr 7, 2012

I'm making a turn based RPG in Flash, with AS 3 as the language,Basically, my idea was to put all of my weapon data on a single multi-dimensional array. Now if I want to add a weapon into my inventory, easy, i just use inventoryArray.push(weaponArray[1]) Easy, I just added the weapon into my inventory.I've been looking into Design patterns, and it seems that most OOP designs are using classes and inheriting from a superclass. Component-->Weapon-->Sword-->LongSword. What should I go with, putting all data in one array or using the inherit style, with one class containing a single weapon?

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Flash :: Manage Multi-frame MovieClips With Classes?

Apr 15, 2012

After switching to AS3, I've been having a hell of a time figuring out the best way to manage MovieClips that have UI elements spread across multiple frames with a single class. An example that I am working on now is a simple email form. I have a MovieClip with two frames:

the 1st frame has the form elements (text inputs, submit button) the 2nd frame has a "you" message and a button to go back to the first frame (to send another email) In the library I have linked the MovieClip to a custom class (Emailer). My immediate problem is how do I assign a MouseEvent.CLICK event to the button on the 2nd frame? I should note at this point that I am trying to avoid putting code on the timeline (except for stop() calls). This is how I am 'solving' the problem now:


Emailer registers an event listener for a frame change ( addEventListener("frame 2", onFrameChange) )On the 2nd frame of the MovieClip I am calling dispatchEvent(new Event("frame 2")); (I would prefer to not have this code on the frame, but I don't know what else to do)

My two complaints with this method are that, first I have calls to addEventListener spread out across different class methods (I would rather have all UI event listeners registered in one method), and second that I have to dispatch those custom "onFrameChange" events. The second complaint grows exponentially for MovieClips that have more than just 2 frames.

My so called solution feels makes me feel dirty and makes my brain hurt. I am looking for any advice on what to do differently. Perhaps there's a design pattern I should be looking at? Should I swallow my pride and write timeline code even though the rest of my application is written in class files (and I abhor the Flash IDE code editor)?

I absolutely LOVE the event system, and have no problem coding applications with it, but I feel like I'm stuck thinking in terms of AS2 when working with mutl-frame movieclips and code.

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Flash :: Flex - Manage Library Symbols With Linked Classes In CS4 To Compile / Debug In Builder 4?

Apr 2, 2010

I'm building a video player using Flash CS4 (hereby referred to as "Flash") to create the graphic symbols and compiling and debugging with Flash Builder 4 ("FB4"). Here are the steps I take in my current workflow: --Create the graphic symbols in Flash. I've created a few different symbols for the player, but I'll focus on just the play/pause button ("ppbutton") here. --In the Library panel, I go to the ppbutton symbol's Linkage properties and link to a class named assets.PlayPauseButtonAsset that extends MovieClip. I do not actually have an assets package nor do I have a class file for PlayPauseButtonAsset as Flash will create them for me when I publish.

--In Flash's Publish settings, I set the project to export a SWC that will be used in FB4, called VideoPlayerAssets.swc. --After the SWC is created, I create my FB4 project called "VideoPlayer" and add the SWC to my path. FB4 creates the class VideoPlayer in the default package automatically. --In VideoPlayer.as, I import assets.*, which imports all of the symbol classes I created in Flash and are available via VideoPlayerAssets.swc. I can now instantiate the ppbutton and add to the stage, like this:

[Code]...

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ActionScript 3.0 :: Arrays Of Arrays / Data Providers And Dictionarys

Aug 26, 2009

I've got a bit that loads a big chunk of xml data about products.I push product info into an array(e.g. productArray), then add that array to another array (e.g. allProductsArray)How do I sort those arrays? For instance, if I want to sort the allProductsArray based on the info in productArray[0]?Alternatively, would something other tha an array of arrays be a better route?This loader loads the same sort of info for many different clients, so the bit to sort on will change.

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Actionscript 3 :: Manage Complex Models - Cache Data From Database?

Oct 24, 2010

My app has windows that are components. In my case, now I have 2 components that have a drop down list that show the current logged user lists. So when I use one component for the first time it make a request to database, save data in model, and load data from model, but when the second component opens, it will just load data from model. Easy for now: ListModel: this contains the current user lists.

Now I have another component but this needs the lists of another user. Where do I save these lists? I can't put in the ListModel as then will mix up with current user. Just a remind: there is not just 2 users. It might have more users, so it should be scalable.

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Actionscript 3.0 :: Passing Arrays Between Classes?

Jul 9, 2009

I have an array in my one class (loadXML) and i want to use it in a different class (player). I have my two classes here. This is not working though. How can i use songsArray in player.as? Its all good and dandy in loadXML, the array is being populated.

Code: Select allpackage
{
import flash.display.MovieClip;[code]..........

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ActionScript 3.0 :: No Dynamic Arrays In Classes?

Oct 27, 2009

if I create a new AS3 file with the following code:

Code:
function createArrays():void {
for(var i:uint=0;i<3;i++){
trace(i);

[code]....

If I set my document class to tst.as, remove all except the last line and put the following in a tst.as file:

Code:
package {
import flash.display.MovieClip;
import flash.events.*;

[code]....

or are there functions you can't build in external as but you can in the IDE?

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ActionScript 1/2 :: Arrays Within Custom Classes - Different Instances?

Jul 13, 2010

I have made a very simple custom class for keeping track of groups of offices for a company. The class has a Number variable to tell it how many different offices there are, and an Array to store the individual offices by name. It looks like this.

class officeCluster{
static var _className:String = "officeCluster";
// variables var numOffices:Number;
var locationArray:Array = new Array();
// functions function officeCluster() {
trace("officeCluster constructor");
}}

Now, it is my understand that when I create different instances of the class, they will each have their own version of "numOffices" and their own version of "locationArray". When I run traces of "numOffices", this seems to be true. For example,
trace(manufacturingOfficeCluster.numOffices);
trace(servicesOfficeCluster.numOffices);
yields
5
4

In the output panel, which is correct. However, there is trouble with the locationArray. It seems that as I assign different values to it, regardless of what instance I specify, there is only ONE array- NOT one for each instance. In other words,
trace(manufacturingOfficeCluster.locationArray[1].theLocation);
// theLocation is a String. The locationArray itself holds Objects.trace(servicesOfficeCluster.locationArray[1].theLocation);

Is anyone aware of any issues partaining to using Arrays within Class instances? I've been able to work around this by creating multiple arrays within the class and using a different one for each instance, but this seems very sloppy.

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Flash :: Change The Values Of Arrays From Different Classes?

Sep 16, 2010

How do I change the values of arrays from different classes? i've array in one class called creation all the array are global variable

[Code]...

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ActionScript 2.0 :: Pull Data From The Arrays And Put That Data Into Text Fields?

Oct 24, 2006

Flash 8, I have some XML creating a few simple arrays. These pull some movie clips onto the stage with incremented names: product1, product2 and so on. Inside these clips I have some code that is supposed to pull data from the arrays and put that data into text fields.

[Code]...

Shouldn't this last output be the number 1? I want to use this number to call the correct node for each clip,

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ActionScript 3.0 :: Finding Data In Arrays

Nov 25, 2009

So how do i go about using something like indexOf() on a multilevel array? for example, lets say i have the following array:[code]how do i find the index of lets say "tree 1 data 2"?

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ActionScript 3.0 :: Get A Grip On Arrays And XML Data?

Jan 20, 2010

I need to get a grip on arrays and XML data but I'm having trouble understanding how to turn xml data into useful data. I was hoping these forums might provide some insight.

I load my XML with this code:

Code:

//set values for XML data file
private var XML_URL:String = "http://www.mysite.com/media/locXML.xml";
private var locXML:XML = new XML();
private function getXMLdata():void

[Code].....

how can I do that without taking up 2000 lines of code? I was hard coding a number in each one of those '[]' brackets, but that is becoming very painstaking...?

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AS3 :: Arrays - Accessing XML Data Randomly

Oct 21, 2011

After reading data from XML source I like to be able to show one random item from data whenever, say, clicked a button. I think I can accomplish this by storing the data into an array and use it from the array. I would like to learn if possible to do it directly from xml without storing it into another array.

var myXMLLoader:URLLoader = new URLLoader();
myXMLLoader.load(new URLRequest("XML_NOTES.xml"));
myXMLLoader.addEventListener(Event.COMPLETE, processXML);

[Code].....

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ActionScript 2.0 :: Access Data From XML Arrays?

Nov 21, 2006

I keep getting 'undefined' if I ask for the value of a variable from an array into which XML data has been loaded.[code]...

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ActionScript 2.0 :: Incrementing Within Arrays Using XML Data

Jan 6, 2007

I'm working with a gallery grabbing images from data extracted from an external XML file, and I'm trying to make it work in a hierarchical or folder like structure in Flash 8.For instance, thumbnails are displayed on load, and when a thumbnail is clicked, more thumbnails specific to the image clicked are displayed.As sort of a beginner to Flash and ActionScript, I've been working with this project for a couple months.There is one obstacle I'm facing within the 'for' loops I'm using.First, an example of my XML file is like this:[code]This way displays the catalog look just as I'd like, but it is only good for the first piece of art since this 'for' loop only loops through the <products> node within the first <art> node. Now, if I change 'this.childNodes[0]'to 'this.childNodes[1]',I can display the <products> for the next <art> node.The part that I have not been able to figure out is how to increment that 'this.childNodes[x]' so that I can use it in an onRelease function.

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ActionScript 3.0 :: XML And Arrays - Extracting The Data From An XML

Jun 2, 2009

I'm having trouble extracting the data from an XML file that I've loaded into arrays in flash. Ultimately the XML file will sit on a server and will be updated separately from the flash file. What I am trying to do is get text boxes to pull in the data from an array when a button is rolled over.

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ActionScript 3.0 :: Pulling X,y Data From 2 Arrays FLASH?

Jan 1, 2012

I loop through two arrays and im checking their data, i have collison working for them but I want to add more A.I. by making them stop when they are a certain distance from each other. so i need a way to pull EACH object that is in the arrays x,y, pos and use that data. my distance var keep bouncing all over the place...
 
THIS is my code:
//check events between 2 objects
function CheckEventsEnemyFighterFighter():void
{

[Code]....

P.S. i need some tips for my coding... like should have i used a break in these for loops?

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Xml :: Make Flex Create One-element Arrays From Data?

Nov 2, 2009

I retrieve XML data in Flex via HttpService. I have the resultFormat property on the HttpService instance set to HTTPService.RESULT_FORMAT_OBJECT. The result contains data similar to this:

<!-- ... -->
<children>
<item><!-- ... --></item>

[Code]....

I get an array named item beneath the element children when there is more than one item sibling. If there's only one, the conversion can't distinguish it from a scalar.

What do I need to change to have Flex convert all item elements to an array with 0 or more elements?

What would I have to do to get an array member children, dropping the item wrappers altogether?

The XML is generated by Struts on the server side. I always have the option to change the structure of the document there, but right now I'm interested in what I can do with Flex.

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Flash :: Obtain And Push JSON Data Into Arrays?

Sep 13, 2010

so I have a JSON link that contains a couple of nodes (not sure what you call them in JSON) that I need to put into arrays in ActionScript, but I'm still having trouble trying to trace out all the specific node content.I found a similar question here, but the fix just showed how to trace out the entire JSON file (which shows up in my output window as [object Object],[object Object],[object Object],...)first node: {"captions":[{"content":"[hello world] ","startTime":0,"duration":4000}

My code:

private function onCaptionsComplete( event:Event ):void
{
//var jsonObj:Object = JSON.decode(event.target.data);[code].....

captions: undefined

TypeError: Error #1010: A term is undefined and has no properties.What I would like to be able to do is put the content data into the captionsContent Array, and the startingTime into a startingTime Array, same with the duration data.

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Arrays :: Flash - Data Being Lost Outside Of Loader Function

Nov 4, 2011

Trying to make a grid based question answer game and load variables from a text file using for loops into an array. I wanted to reduce redundant code and use for loops to populate my arrays. The issue I am having is with my arrays being lost/destroyed outside of the loader function.

I understand that if an array is declared inside the function, naturally the array would be destroyed upon exit of the function. However I am declaring the arrays outside of the function so the arrays should remain intact after I exit the function.

BTW - I'm not having an issue with the loading of the data. The data is loading correctly. The array is simply being destroyed after the data has loaded.

//Create the arrays to hold the
//categories, questions, and answers
var categoryArray:Array = new Array();
var quesAnswArray:Array = new Array();

[Code].....

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ActionScript 3.0 :: Created A Method Which Parses The Data And Returns Various Arrays?

Oct 9, 2009

I have loaded an XML file in the class LoadXML and have here created a method which parses the data and returns various arrays: an array of background urls (i called the array: hintergrund[]), an array of image paths (pfad[]), an array of website urls (website[]) and so forth. In the main class I would now like to load the backgrounds and images. I must have made a mistake in my onBackgrLoad() because I keep receiving the error msg:Error #1084: Syntax error: expecting rightparen before colon.Here are the relevant sections in my Main class:

package { import flash.display.Sprite; import flash.net.*; import flash.display.*; import flash.events.*; import flash.display.Loader; import flash.filters.DropShadowFilter; import flash.net.URLRequest; import flash.text.*;// import de.container.text.Container_Text; // To

[code]....

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Flash :: Arrays - Passing Audio Data ByteArray To Javascript?

Sep 7, 2011

I'm able to record sound with a Flash application embedded in my website, this audio is saved to a ByteArray, which I need to pass to Javascript in order to post to my server along with other required data.

I know I can use AS3 ExternalInterface class to communicate with Flash from Javascript, but what would be the appropriate format or variable type in javascript to hold the ByteArray, and how can I ensure that I won't lose much audio data when doing so?

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ActionScript 2.0 :: Display Data In Arrays In Sequence While Click Button

Jul 6, 2004

i m doing a program which contain few text. When i click a button,'step 1' text will be view. When i second, 'step 2 ' text will be load out and 'step 1' text is still in the stage.. the method i m using is array.i put my text in an arrays.

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Actionscript 3 :: Getting Data From Custom Classes?

Oct 27, 2010

How can I get some var / data from a custom classes?The XML class

package classes
{
import flash.net.URLLoader;

[code].....

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Pass Parsed XML Data On To Classes?

Nov 30, 2011

I've traditionally all my as3 code in one included .as file, not as packages / class files, but I'm trying to make that transition. I'm a little confused about how to pass information back and forth among class files though. For example, what I'm trying to make is a sort of node diagram where clicking on a certain node will sprout out its child nodes, and clicking on a child node will sprout out its children, etc. I have a main class, Main.as, which I was going to make parse an XML document and store an array of all the relevant data for each node (things like a title, link, etc). Then I have a class file called Node.as which actually builds the node, adds it to the stage, and sets up its listeners and the motion tweens.

My question is - if all the information for the nodes is stored in Main.as, but the click handling is done in Node.as, how does Node.as know what attributes to assign to each added node (i.e., how does it access the array from Main.as to assign properties to the clips created)?[code]...

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ActionScript 3.0 :: List Of Classes - Extracting Data From XML

Feb 16, 2009

I have created a list of Classes in a school in Excel and saved it as an XML file. In each row it contains the name of the class followed by a list of class members. In col 1 is the word "Class", in the next col is "7C1" ( or equivalent) then each cell after that contains the names of the class members. I can load the XML file no problem, and display the full contents using 'trace', but I don't seem to be able to extract just the class names and student names to use in a Flash application. The code I'm using so far is attached.

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Flash :: Passing Data Between Objects/classes?

Dec 27, 2010

So i a building a categorized menu of different foods. I have a class for "categories" (buttons) which essentially will return a string "salads", "drinks", etc. I now have another class "menuItems" for items within categories and this handles sizes such as "small", "med", "large", etc. My problem now is that when i return "salads", i want to invoke an array which contains all the elements of salads, send it to menuItems which will populate the menu. So far i have both the category objects and the menu object setup. I just cant seem to be able to send the data that the category object is returning and pass it to the menu object. Both of which are added to the stage as shown below:

If there was a way that i could say add all these classes to one class so that they can talk to each other that would be great but i dont know how to do this.

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Actionscript 3.0 :: Share XML Data Between Custom Classes?

Apr 26, 2011

I have an application where I'm loading in XML data externally. What i'm trying to figure out is the best way to store this data in my application so that I can pass the relevant XML or data to my custom classes.

Basically I have a navigation and gallery class I have written both of which are instantiated on the document class, I would like to pass them each their corresponding XML. My question is whether I should store or seperate the xml into objects in the document class first, or simply pass each class its own xml node? Is there another/more preferable way to handle XML data between custom classes?

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ActionScript 3.0 :: Store And Parse/share XML Data Between Classes?

Apr 26, 2011

I've been working in as3 for quite a while now, trying various methods of loading in XML and parsing it between custom classes - from storing the XML data using objects, storing it in arrays and then parsing it to my custom classes, or parsing XML nodes directly between their relevant classes. how best to store and parse data from XML throughout my classes.

Should I be extracting it all in the document class first, into arrays or objects, and then parsing the array or object to the relevant class? Or simply parsing the XML node that relates to the class and extracting the data there?I've also heard that looping through XML and storing the data in multi-dimentional arrays before parsing it, is the way to go.. some have also suggested using a separate public data class or singleton class to store all the variable data from xml.. and referencing it globally in each class.

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ActionScript 3.0 :: Way To Store And Parse/share XML Data Between Classes?

Apr 26, 2011

I've been working in as3 for quite a while now, trying various methods of loading in XML and parsing it between classes - from storing the XML data using objects, storing it in arrays, or parsing XML nodes directly between their relevant classes. Should I be extracting it all in the document class first, into arrays, or objects and then parsing the array or object to the relevant class? Or simply parsing the XML node that relates to the class and extracting it there?I've also heard that looping through XML and storing the data in multi-dimentional arrays before parsing it, is the way to go.. some have also suggested using a separate public data class to store all the variables from xml.. and referencing it globally.

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