Actionscript 3.0 :: Passing Arrays Between Classes?
Jul 9, 2009
I have an array in my one class (loadXML) and i want to use it in a different class (player). I have my two classes here. This is not working though. How can i use songsArray in player.as? Its all good and dandy in loadXML, the array is being populated.
Code: Select allpackage
{
import flash.display.MovieClip;[code]..........
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Nov 30, 2009
how to pass one class that holds all my math for a betting game though all my other classes that hold the pages.
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Oct 27, 2009
if I create a new AS3 file with the following code:
Code:
function createArrays():void {
for(var i:uint=0;i<3;i++){
trace(i);
[code]....
If I set my document class to tst.as, remove all except the last line and put the following in a tst.as file:
Code:
package {
import flash.display.MovieClip;
import flash.events.*;
[code]....
or are there functions you can't build in external as but you can in the IDE?
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Feb 1, 2010
I'm having some trouble with a little database updating application that I'm working on. Basically, I'm trying to pass an array variable out of Flash and into PHP in order to update an SQL table. I seem to be having some trouble with differences in the way that AS and PHP handle array variables. how I can pass an AS array variable in a format that PHP will recognize?
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Jul 13, 2010
I have made a very simple custom class for keeping track of groups of offices for a company. The class has a Number variable to tell it how many different offices there are, and an Array to store the individual offices by name. It looks like this.
class officeCluster{
static var _className:String = "officeCluster";
// variables var numOffices:Number;
var locationArray:Array = new Array();
// functions function officeCluster() {
trace("officeCluster constructor");
}}
Now, it is my understand that when I create different instances of the class, they will each have their own version of "numOffices" and their own version of "locationArray". When I run traces of "numOffices", this seems to be true. For example,
trace(manufacturingOfficeCluster.numOffices);
trace(servicesOfficeCluster.numOffices);
yields
5
4
In the output panel, which is correct. However, there is trouble with the locationArray. It seems that as I assign different values to it, regardless of what instance I specify, there is only ONE array- NOT one for each instance. In other words,
trace(manufacturingOfficeCluster.locationArray[1].theLocation);
// theLocation is a String. The locationArray itself holds Objects.trace(servicesOfficeCluster.locationArray[1].theLocation);
Is anyone aware of any issues partaining to using Arrays within Class instances? I've been able to work around this by creating multiple arrays within the class and using a different one for each instance, but this seems very sloppy.
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Sep 16, 2010
How do I change the values of arrays from different classes? i've array in one class called creation all the array are global variable
[Code]...
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Jul 20, 2011
Overview of Issue: A person will enter up to 8 words. Each word is then stored in a dynamically generated text box (responseTextArray[i]) within a dynamically generated movie clip (responseBubbleArray[i]). From here they will drag the bubbles into positions on the stage. Finally all of this information is to be stored in a database. To identify each entry, I put them into arrays. How can I pass all these arrays to a PHP script,so that I can store them in a MySQL database? Or, is there a better way to accomplish what I have described? The plan is to have each user entry and its attributes (response time, response text, x position of bubble, y position of bubble) stored as a row in the database.
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Dec 23, 2010
I have been told that it is dangerous to pass arrays into functions because doing so can cause memory leaks.Could someone please explain how and why this happens?
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Feb 2, 2007
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Jul 16, 2002
I have a SWF movie ("bits.swf") with an array ("things") variable in it. I use loadMovie to load bits.swf into my main movie. Q: how can I read/use/transfer the values in array "things" from my main movie?
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Apr 7, 2012
I'm making a turn based RPG in Flash, with AS 3 as the language,Basically, my idea was to put all of my weapon data on a single multi-dimensional array. Now if I want to add a weapon into my inventory, easy, i just use inventoryArray.push(weaponArray[1]) Easy, I just added the weapon into my inventory.I've been looking into Design patterns, and it seems that most OOP designs are using classes and inheriting from a superclass. Component-->Weapon-->Sword-->LongSword. What should I go with, putting all data in one array or using the inherit style, with one class containing a single weapon?
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Sep 7, 2011
I'm able to record sound with a Flash application embedded in my website, this audio is saved to a ByteArray, which I need to pass to Javascript in order to post to my server along with other required data.
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Dec 27, 2009
Let's I have a class Square that has a several functions. I want to call it from a class Grid, which is a group of Squares.So in the class file for Grid, how would I do this:
Code:
public function doSquareFunction(thisFunction:Function):void{
square1.thisFunction();
[code].....
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Apr 4, 2011
I have two classes, IntroScreen.as and MainMenuScreen.as.I have an input text box on the IntroScreen that captures text and successfully traces it in the same class.
Actionscript Code:
public var nameEntry:String;public function startButton(event:MouseEvent):void { trace("Start button clicked.") nameEntry = enterName.text;
[code].....
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Sep 14, 2008
What I have is a list of videos (FLV) and when I click on avideo name (button) I want the menu page to close, open anotherpage (the video interface page) and play the video that was chosen.I do not want the video to play on the menu page but on it's owninterface page. I am guessing I will need to save the String namein an outside file for the video class to grab. Once the video hasfinished playing I want to go back to the menu page.
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Oct 27, 2009
This probably has a simple solution, but I'm a complete newb to actionscript and I could really use some guidance.I have a file, called Politismos.fla. The document class of this file is: com.plaidfox.PolitismosClassPolitismosClass.as is as follows:
ActionScript Code:
package com.plaidfox {
import flash.display.MovieClip;
[code].......
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Feb 2, 2010
I've got an XMLLoader that works fine, but I can't figure out how to integrate it with my main class. I've been going in circles for hours trying to figure out what's the common way of doing this?
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Nov 18, 2009
is there a simple way to pass a parameter in the "new" statement for a class that has been defined in the IDE? Like so:var newInternalClass:InternalClass = new InternalClass (someVar);So that when the new class is instantiated it has someVar to work with?
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Mar 23, 2010
I'm trying to create a oop flash website, but I'm really struggling with some basic things. Example 1: We've got four classes
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[Code]...
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Oct 19, 2010
I am creating an app in Flash Pro using AS3 for my wife to track our son's hockey progress. The app will have three sections: start, data entry, data retrieval.I have created the screens as separate classes to handle their individual functions. My data is stored in XML that I need to pass between these screens.I tried creating a separate class to handle my XML, but I am having trouble reading and writing to the new class. Is there a better way to handle passing this XML information around inside my application? Eventually I would like to have the app write to an external XML file then pull the new rewritten file back in. This code is in one of the .as files already, it's just not working yet.I added my files below (7 as and 1 fla Zipped) if you want to check them out.
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Oct 21, 2010
I have a AS3 game with about 300 images to load.
Method A) Now what I do in .net is load images required in each class e.g., Player class has 50 images to do with player movement and Enemy Class has 50 images to do with enemy movement.
Method B) I have read in AS3 you usually load all the images in the game in 1 class and pass the array of images on to the relevant classes so player/enemy images are loaded in a load class and then pass on those images to the classes.
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Dec 27, 2010
So i a building a categorized menu of different foods. I have a class for "categories" (buttons) which essentially will return a string "salads", "drinks", etc. I now have another class "menuItems" for items within categories and this handles sizes such as "small", "med", "large", etc. My problem now is that when i return "salads", i want to invoke an array which contains all the elements of salads, send it to menuItems which will populate the menu. So far i have both the category objects and the menu object setup. I just cant seem to be able to send the data that the category object is returning and pass it to the menu object. Both of which are added to the stage as shown below:
If there was a way that i could say add all these classes to one class so that they can talk to each other that would be great but i dont know how to do this.
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Oct 6, 2009
I'm used to building applications using pure AS3. I always pass dependencies into the constructor of classes I make, but this method seems to not work out well for Flex MXML views. It seems like I should define setters on the MXML class, which map to attributes in the tag/class instantiation. But using this method I cannot specify which properties are required and in what order I expect them etc. What is the preferred method to give a Flex view it's dependencies?
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Jul 13, 2010
I'm passing a Javascript Array() to Flash via FlashVars but Flash complains. Can you guys point me what am I doing wrong here?
javascript code
// array with the user defined cities
var usercities = new Array(
[code]......
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Dec 27, 2009
Let's I have a class Square that has a several functions. I want to call it from a class Grid, which is a group of Squares.So in the class file for Grid, how would I do this:
Code:
public function doSquareFunction(thisFunction:Function):void{
square1.thisFunction();
[code]......
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Jan 21, 2011
I am running into some trouble adding an array into another array to create a multi-dimensional array.The code appears as below:
var slideDataArray:Array = new Array();
var slideShowDataArray:Array = new Array();
slideDataArray[0] = xmlData.SlideShowParameters.SlideShowImagesDirectory;[code]........
I am looking for a means of placing the slideDataArray into a 'slot' or value of slideShowDataArray so that I can in the end pass the slideShowDataArray as a parameter to another function.As of now, the last slideDataArray appears 11 times (the loop runs 11 times) in slideShowDataArray and the way the code is written the slideDataArray is unique every iteration of the loop.
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Aug 26, 2009
I've got a bit that loads a big chunk of xml data about products.I push product info into an array(e.g. productArray), then add that array to another array (e.g. allProductsArray)How do I sort those arrays? For instance, if I want to sort the allProductsArray based on the info in productArray[0]?Alternatively, would something other tha an array of arrays be a better route?This loader loads the same sort of info for many different clients, so the bit to sort on will change.
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Sep 26, 2011
I'm trying to write a function where I can specify any amount of array, and the return value will be an array containing the contents of all of the specified arrays.I've done this, but it seems like a really slow and ugly way of doing it:
var ar1:Array = [1,2,3,4,5,6,7,8,9];
var ar2:Array = ['a','b','c','d','e','f','g','h'];
function merge(...multi):Array[code].....
Is there an inbuilt and more efficient / nice way of achieving this? The result does not need to be in the same order as the input - completely unsorted is fine.
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Feb 17, 2009
A little explanation: Im making a random arranging number Array. So instead of using a loop and assigning 0 to first array element, 1 to second, etc.I need to make it totally random but without repeating any numbers. To do that I made a second Array that will have the same number of children to serve as a reference.Each of them will be an Object with a property "num" , wich will be its actual number, and a property "called" wich defaults to false.Like this:
ActionScript Code:
for(var i:int=0;i<vQuantity;i++){
ranArray.push( new Object() );
[code].......
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Dec 27, 2009
I've had a problem for awhile that was really odd. After some intense debugging, I realized the problem lied in setting an array equal to another array.[code] When setting one array equal to another, the values aren't copied over, but a reference to that memory is stored. So no matter which variable you change, they are both references to the same memory and thus both will reflect the changes.With other data types, this doesn't happen.I could fix it by looping through t1 and using push() to add each index from t1 into t2, but that seems a little messy.
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