ActionScript 3.0 :: Get Index Of Object Which Is Instance Of A Class

May 24, 2011

I am trying to get the index of an object which is an instance of a class. I need to get the index from within the class.So I have an instance of a class. When its clicked I need to get the index. I dont really know how to write this. I tried a few things like:[code]

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[code]......

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I am using Flex 4 and for whatever reason I cannot get the following code to work which happens inside of a ListEvent handler for a dataGrid:
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Flash :: Unable To Convert An Instance Of A Class To An Instance Of The Class's Subclass?

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ActionScript 3.0 :: Sending A Class Instance Reference To A Different Class Instance?

Apr 14, 2011

I'm creating a little game - The player controls a character that follows the mouse. Pigs run away from the player, and the player has to get them all into a pen. To make the game a little more difficult I'm trying to add an enemy - wolves, that attempt to perform a 'hunt' method every x seconds. This method sends a reference of the wolf instance to Main (my document class) and Main then loops through the pigs on stage to see if there's any nearby. Now as far as I know this works - my problem is I'm unsure how to send the pig instance reference back to the wolf that called the hunt method, so it can then 'target' the pig, and then attempt to pounce on it.

This is my Wolf class:

Code:
package
{
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[Code].....

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ActionScript 2.0 :: Tracking Array Index Of An Instance?

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I'm trying to keep track of several movie clips with an array, but I'm running into some issues. I'm making a shooter game that requires hitTesting a list of projectiles and removing the projectiles from the list when they leave the screen or hit stuff. I've got the projectiles being added to the stage with this:

[Code]...

At first that appeared to work fine, but the bullets aren't always removed in the order they were created, so when I remove one from the array in this manner, it shifts the index numbers for all the ones that came after it back one, thus making their "num" variable no longer correspond to their index number; so when they try to splice themselves, they end up splicing the wrong ones. (Like, if I removed [3], the bullet that was in [4] is now in [3], but it doesn't know that, so it tries to splice [4], which now refers to whatever was in [5], and so on.) What's the correct way to handle this kind of situation? I feel like I must be missing something obvious, but I haven't been able to figure out a solution.

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ActionScript 2.0 :: Flash8 : Return The Index Of The First Instance Of A Specified Value Within An Array?

Apr 29, 2009

Is it possible to return the index of the first instance of a specified value within an array? Similar to:

Code:
var my_string = "string";
var index = my_string.indexOf("g");

/*Outputs:

1
*/

Basically, I have two arrays, each with 10 values (in slots 0-9 of the arrays). So I need to see if an array has a specified value in it, but then I have to see if the other array has a certain value in it, in the same spot as the first instance of what I search for in the first array.

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I have a ComboBox, with it prepopulated with the States.When I have a variable that says it should be pre-selected to for example CA, how do I do that, without haveing to figure out the index number for every single state?

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Upon the stage of my flash movie, I have several symbols (movie clips) which I need to address dynamically using a loop. The symbols that I want to address all have instance names beginning with the string "lamp_", they then each have a different number concatenated on the end to distinguish between them (e.g. lamp_1, lamp_2, lamp_3.....).

The following noobish effort I have devised is totally useless, and I am hoping someone can show me how I might get this working[code]...

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Actionscript 3 :: Reference A Class Instance From Another Class Instance?

Dec 10, 2010

Quick question. I have been Googling this all morning, but it's either not there, or else written in a way that doesn't register. I am inclined to believe the latter, as this seems like it should be something completely trivial to me. I made a small Flash file using AS 3.0, and this is the first time I've really been able to stick to the OOP way of doing things and not hack together a mix of stuff from the timeline to get around not having everything work in the classes.

So I'd like to keep it that way, but one thing is eluding me: I can't call a method of an instance of another class (than the one I'm calling from) without resorting to "DocumentClass(root).instanceName.method." Intuition tells me there has to be a better way of doing this (like, without having to reference the document class every time I call another class instance's function; and CERTAINLY without having to use the word "root" - that just seems so Flash 5 to me. Does anybody have a better way of doing this that they can share?

[Code]....

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ActionScript 2.0 :: Use Local Instance Variables Vs Attach New Properties To The Instance Object?

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I am wrapping my brain around OOP in AS2. I am making two posts on two different subjects. My question here is: when should I use local instance variables, and when should I attach new properties to the instance object? (Feel free to correct my terminology.) Let's say I have a class for a scrolling background, which scrolls when I mouse over its edge. I want to put these values somewhere:

1) How wide is the border in which a mouseOver makes it scroll? This is basically a semi-constant I set it up once and keep it the same, unless the user changes it in an options menu to make the border wider or narrower. Call this scrollBorderWidth.

2) How fast is the background scrolling now? I want to track this so I can smoothly change the scroll speed over several frames. This is often changed. Call this scrollSpeed.

It seems I have two ways I can store and access these values and darned if I know which is better practice. METHOD A: Make them local variables in the class, so the scrolling background instance has them as local vars. I set them up thusly:

[Code]....

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ActionScript 3.0 :: Instance Or No Instance - Call A Function From Another Class?

Jan 26, 2009

I have a general / somewhat newbie question. Is it better practice to call a function from another class like so:

[Code]...

Does one way free up more memory or enhance performance?

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ActionScript 3.0 :: Know What Index An Object Is In Its Parent?

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Like I have a parent with 5 children which are the same type of object, like the same class. Is there a function or property that tells me what index this particular child is in its parent? Like this child is the 3rd child in its parent.

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Actionscript :: Get Index Of Object In An Array?

Jan 29, 2012

I'm building a plugin and I'm using actionscript to save the selection of an object in an illustrator document and then reference it later.

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arrObj.push(app.activeDocument.selection[0]);

If I select now the same object in the document and check if its in the array it returns a -1 for the index value.

var id:int=arrObj.indexOf(app.activeDocument.selection[0]);
trace (id); //-1

Why is the selection not considered the same object as in that of the array?

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Flash :: Creating An Instance Of A Class That Implements An Interface Based On The Class Name?

Feb 17, 2011

Is there a way to generate an instance of a class that implements an interface based on the name of the class?

I am trying:

var ClassReference:Object = getDefinitionByName("movement.OuterSpaceMovement") as IMovement;
var m:IMovement = new ClassReference as IMovement;
trace("startup..." + m);

-But I am getting an error message ReferenceError: Error #1065 (OuterSpaceMovement) not defined.

I have several classes that implement the same interface (IMovement) but I need to be able to generate new instances of these classes and then pass these instances as a datatype (IMovement datatype) to other classes...

So then I tried:

var ClassReference:Class = getDefinitionByName("OuterSpaceMovement") as Class;
var m:IMovement = new ClassReference() as IMovement;
and this doesn't seem to work...but the following
var m:IMovement = new OuterSpaceMovement();

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ActionScript 3.0 :: Creating A New Instance Fails When Base Class Is Assigned To An External Class File?

Jul 22, 2009

I'm trying to create a new instance of a MovieClip when the original one has been used. Would sound easy enough. Just use: var

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var instanceName:MCg1 = new MCg1(); right?

However, the particular object in the library i'm trying to duplicate has a base class that is an external class file (just to control it's drag drop functionality)... i.e baseclass is not set to the standard flash.display.MovieClip, or whatever the case maybe. So i end out with a: TypeError: Error #1009: Cannot access a property or method of a null object reference.

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ActionScript 2.0 :: Eating A Global Listener On The Class And Receive Dispatched Event For Any Instance Of The Class?

May 11, 2006

I've done a class to be able to listen to the event for a CLASS not on an instance.

Code:
class net.webbymx.events.XClassEventListener {[code]....

why did I do this.It cames with my rugby game.I have player in two teams. When a player throw the ball I want the other teammate to act like "wait for ball" and the opponent like "seek for ball". Plus I'm lazy (and I don't want to register the listener for each instance of the player I'm creating). So this class is made to be able to handle as many instance of a class I want without adding a listener on each of them. I'm just creating a global listener on the class and then I will be able to receive dispatched event for any instance of this class .so in my team I can do

Code:
XClassListener.initialize(this);
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and in my opponent team I can do

Code:
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ActionScript 3.0 :: Setting Child Index In A Class?

Sep 26, 2009

Im trying to build a class that moves around some movieclips on the stage, but it would never be that easy would it!

Code:
package {
import flash.display.MovieClip;
public class Rotation extends MovieClip {

[Code]...

So I waddled it down to the "stage.addChildAt(mcContainer[i], i);" bit and I've tried everything that I could think of, but nothing seems to work.

With this version of the code, I would get "The supplied index is out of bounds." error, I can change it to addChildAt etc, but that just gives me a different error.

I had this working when it was in a flash file, its converting it into a usable class thats bugging me. All the MovieClips in the array are being exported for Actionscript.

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