ActionScript 3.0 :: Get The Interval To Change So Consequentially The Textbox Content Will Too

Oct 15, 2009

im trying to get the interval to change so consequentially the textbox content will too.

[Code]...

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I am having an issue with adding dynamic content through an interval. The content is being added to the screen, but the X position, as well as the tween, seem to be completely out of sync. The below is a screenshot when the interval is at 100 milliseconds, as it shows it best. The application needs to work at 200 milliseconds (where the error is not as clear, but the lines are still occationally too close, roughly every 4th). As can be seen, there is a clear discrepancy between positioning. It remains fine for a few, then changes, changes again and then finally reverts back to what it was.

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Note: It also happens with 200 and 300 milliseconds, although less prominent.

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I'm have made some buttons (movie clip) and when I click on it, I want a file (home.swf) to load in a loader (mx.contents.loader) and I want the other buttons to do the same, all load into the same loader. I have no Idea how to do that. The way I have it set up now, the home.swf will load over the entire screen and that is not what I want. I just want the content to load into the loader and have its content change once I click on the other buttons. Here is a copy and past of that I have at the moment, I'm using Flash 8 to do it all.

[Code]...

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I have a 100 frame movieclip with a dynamic textbox inside that outputs the current frame. This movieclip gradualy goes from frame 100 - frame 0. Would I need this textbox on 100 frames with code on each or just 1 stretched through the 100 frames? I can get it to say 100, when its on the 100th frame but its doesn't go to 99 98 etc.

I tried:
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Right, is it possible to change the varaible of an object within flash (5) through the use of a textbox? The reason being we're doing a group project with Flash and MaxMSP and when a video camera picks up movement, numbers will be sent from MaxMSP through to flash.

Thus, when these numbers "arrive" in flash I want them to trigger certain events. For instance (where this code resides in the movie clip: 'tree'):

Code:
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Here, the idea is that when '5' is sent to flash a tree will grow and when 4 is sent something else will grow etc... However, because I don't want stuff growing all the time I need to change the variable of an object. I presume a textbox would be the easiest way of going about it

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package
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[code].....

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[Code]...

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[code]....

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[Code]....

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