Right, is it possible to change the varaible of an object within flash (5) through the use of a textbox? The reason being we're doing a group project with Flash and MaxMSP and when a video camera picks up movement, numbers will be sent from MaxMSP through to flash.
Thus, when these numbers "arrive" in flash I want them to trigger certain events. For instance (where this code resides in the movie clip: 'tree'):
Here, the idea is that when '5' is sent to flash a tree will grow and when 4 is sent something else will grow etc... However, because I don't want stuff growing all the time I need to change the variable of an object. I presume a textbox would be the easiest way of going about it
I have a file called content.php with the following code:
PHP Code:
<?php $phpcontent1 = "I want this text to display in a flash text field"; print("&swfcontent1=$phpcontent1");?>
Then I have a flash file with a text field that has both an instance name of "swfcontent1" & the variable name of "swfcontent1". The first keyframe in my time has the following actionscript in it:
Code: contentVars = new LoadVars(); contentVars.load("http://localhost/content.php");[code]....
When I test my movie, my text box shows "_level0.swfcontent1" instead of the actual variable contents.
I have a textfile with: 1. Some text to be loaded into a textbox 2. an url of an image I want to load into a movieclip Code: loadVariables("mytextfile.txt", "_root"); urlpic = _root.urlintext; loadMovie(urlpic, "_root.pic"); This doesn't work, and neither does: url1 = _root.url1.text;
I'm attempting to draw a text box on the screen. If I assign width and height to any value, as in the code below, I don't see anything drawn. Why is this? What is the use of width and height? Adobe's docs say it's the width/height of the sprite in pixels. Why would that occlude or prevent the drawing of a textbox or another box? I assumed the width/height would set the area that this sprite could be drawn upon, but based on this, I'm probably wrong.
I am unfamiliar with Flash and actionscript and I need help to dynamically change the font of a textbox based on the value of a flashvar. I have a flash template whose content I can edit through XML. The flashvar value specifies the language and points to a different XML file. This works without problems, and I have found online a way to change the font via actionscript. However I need help on how to get a reference to that textbox.
There are two files an .fla and Main.as file. Within the fla file there is a single Scene and when the textbox is selected the properties display "thisLogo" as its name and "Dynamic Text" in the combo box below. Within the Main.as file I have attempted to add the following code:
[Code]...
1119: Access of possibly undefined property thisLogo through a reference with static type Main.
I have a dynamic text box and I would like to be able to use actionscript 3 to change the color, font, size, etc. of only HALF the dynamic text. Is there a way to use the TextFormat class (or another way) to format half the string and append it to the end of the dynamic text? I also don't want to use server side script or anything outside of flash.
I want to do this: Hello World -> Hello World Example: change the color of Half of the dynamic text box.
basically sending and recieving variables from a php page. I want to be able to specify what my textbox on frame 5 says in the onLoad statement. Is this possible?
Currently the only way I have been able to get the text to display is either to use the textbox variable and declare that in the onload statement, or to put textbox.text = mylogin.message; on the actual frame.I doubt there is a way to do it, because the actual textbox hasn't be created yet, but if there were a way, that would be nice.
basically sending and recieving variables from a php page. I want to be able to specify what my textbox on frame 5 says in the onLoad statement. Currently the only way I have been able to get the text to display is either to use the textbox variable and declare that in the onload statement, or to put textbox.text = mylogin.message; on the actual frame.
i have 2 set of textbox, 1 set of the text box contain 6 textbox and the other set of text box contain 12 textbox. how do i make it like for the first set of textbox to compare with the second set of textbox? eg. 1textbox1.text = 2textbox1.text and the first set of textbox right, each of the 6 textbox have to compare with second set of textbox which is 12 textbox.
i am trying to do this After you type in textbox A (eg." HAHAHA")And when you pressed a button "submit_mc""HAHAHA" will appear in textbox B i know it involve strings , but i tried my best but i cant figure out
I'm new to AS3 and programming in general and thought I could find some help here. I've tried researching and fixing this problem myself but I can't seem to figure it out.
I'm essentially making a version of Pong as a small project to get myself into programming using AS3. My problem is I've got the ball moving left towards the edge of the stage but I can't make it come back once it reaches the border.
I've an idea of what needs to be done, I need to make a function that sends the ball off to the side of the screen then have an if statement that detects when the ball reaches the border that then tells the ball to stop moving in that direction and move to the other side of the screen. [code]...
In my previous topic whitelynx_nivla gave me a code, which I edited. I'm using it to set variables when a certain key is pressed.But the loader can't access the variables and change them.[code]
I am doing some server communication in AS3 / PHP / MySQL and I was wondering if there was a way to change a variable just before the user closes Flash?
Example: User closes browser or tab and Flash updates a variable before it closes the player.
I would like to be able to send the message to the server so that it knows that the user quit as it happens.
I'm trying to use actionscript in a button to increment variables in my program. ie. when you click the button it increments a variable and so displays different information in one of my dynamic text boxes. The program doesn't seem to recognise the button input. I understand you have to give your button an instance name but I'm not sure how to set up the code to recognise this input.
ActionScript Code: for (var j:int = 0; j < 20; j++){ if (values==j){ var "ingredient"+j:"Ingredient"+j = new "Ingredient"+j();
[Code].....
it doesn't work for what are probably obvious reasons but I show it to give you an idea of what I'm trying to do which is change the name of the variables while the program is running.
I'm trying to use actionscript in a button to increment variables in my program. ie. when you click the button it increments a variable and so displays different information in one of my dynamic text boxes. The program doesn't seem to recognise the button input. I understand you have to give your button an instance name but I'm not sure how to set up the code to recognise this input. The code in my button is on (release) { buttonup++;} This is meant to increment a variable of that name but doesn't appear to work.
I have a movie which consists of 4 buttons( PLAY, PREVIOUS, NEXT and STOP)
[Code]...
These buttons work correctly and advance or reverse in sequencial order (slide1,slide2,slide3,slide4). However the movie can run from start to finish wihtout the use of the navigation. My problem is that if I let the movies run independently and then choose to use the next button while(for example) "slide3" is playing, the movie jumps to "slide1". Note that these slide labels are located within movieclip named "allunits" I know that the variable currentSlide is still equal to 1 thus returning the playhead to label "slide1".
i am working on a flash website and i have for the first time made everything dynamically loading from outside of the SWF to reduce the file size. I have a text file which is dynamically loaded into a text box, which i have defined in a variable called "textfile". I want to reload the movieclip on the click of a button and at the same time change the variable for the text file to be opened into the text box. so as i click content, the variable changes to content and the movieclip reloads, showing content.txt in the text box
I've got a bunch of mc's which I've put in an array. With these mc's you can do a lot of different things, like dragdrop and rotation. I also got a button which on mouse down, changes the image of the mc. It only changes the image.. not the size. So far so good...But when I've clicked the button and the mc's all change their image... They are not able to dragdrop / rotation anymore. I do not understand why this is happening... because by clicking that button... it doesn't change the names of the mc's.....here is the code:
ActionScript Code: library = new mc_library(); library.x = 100;[code]....
I have been using AS2 for a while now but am having some trouble when it comes to the internet side, I basically would like to be able to change the value of a varible on a web page or something and use this value on a different computer, like an mmorpg but it does not have to be that fast, I have looked around and am having trouble working it out, I know you can use servers and stuff but I don't want to have my computer running 24/7 so someone else can use it.
My intention is to have an array with several variables, each one with a different name, all of them of the type 'Number'. This I can do.What I can't do is to access the variables using the array's index.
Paste this on your frame 1:
Code: trace("======at frame 1======"); //objects// var objects:Array = new Array();
[code]....
As you can see, the code is changing the value of the array element and not the value of the variable inside the array element.