ActionScript 2.0 :: Change Global Variables With External Swfs?
Feb 27, 2006Is there a way to have a global variable in my main movie, and when certain external swfs load in, it change the value of the variable?
View 2 RepliesIs there a way to have a global variable in my main movie, and when certain external swfs load in, it change the value of the variable?
View 2 Repliesi use in every project something like a config file (smth like global variables) where i store values like speed for tweens etc.
Code: Select allpackage
{
public class LayoutConfig
[code].....
Is it possible to make global functions, much in the same way you make a global variable, reachable from anywhere in the project?
View 1 RepliesI wonder if it is possible to pass values from external .swf files to the main projector (.exe) file.? I would also like to know how a button of an external swf file can control the playhead of the main .exe file.
I have this map of tasks. and each map have these houses which when clicked will take you to a certain task(external swf). and when accomplished should have a button to take you back to the map(main swf), and also the button to send a value to the main swf that the task is accomplished.
[URL]regarding this tutorial I started my site [URL] to get some trasition effects but im getting somewhat different since the external SWFs take time to load. isn't it better to create "intro and outro" on the same time line instead of loading external SWFs bcos once the movie loaded as a whole will lead to smooth and contineous transitions.
View 1 RepliesI recently created a site using the "Transitions between External SWFs" tutorial for Flash MX 2004. I use this to load the sections of my site into the main movie file. Each section is an External SWF file. When a viewer clicks on a navigation button, the specific external swf move will load and play. Currently, a viewer would need to click on another navigation option to close the current external swf file. I would like to add a close button to each of the external swfs so that a view has the option to close the window without clicking on a naviagtion link.
View 12 RepliesMy problem is that when I load this swf into another one it won't run and I get the error://Renderer (WARNING) :: startEnterFrame :: Unable to add a listener to the enter frame event because a global stage reference does not exist.The animation classes require that I add a global stage reference and I have added that in my main App class that is the document class in my animation swf like this:AS]import com.boostworthy.core.Global;Global.stage = stage;[/AS]This works fine when the swf runs on its own but when I load it into another movie I get the error mentioned above. I've tried setting this reference in different classes (my animation swf uses a number of classes) but no dice. I think that I might need to pass a reference to the stage from the top-level movie to the animation swf though I don't know how to do this.I have tried like this:
[AS]//code on top level movie
var myApp:App = new App(this);
//code inside App class (main class used for animation)
[code].....
I have an empty SWF that's sole purpose is to call loadMovieNum and start the project. Each loaded movie has a few variables defined within them - unique to those loaded SWFs. Instead of declaring all the variables in each SWF can I declare all of them in one place, in the first frame of the empty loader it all starts from? I'm thinking I can then declare a variable which each loaded movie can increment as needed for me.
View 2 RepliesI have a main fla file which loads an external swf into an empty movieclip on the main timeline which works fine but I want a button in the external swf to load another external swf into another empty movie clip on the main timeline.eg. start.swf loads UKEIAMap.swf into (empty movie clip within start.swf) MapLoader_mc then a button havant_b within UKEIAMap.swf needs to load HavantProjectSheet.swf into (empty movie clip within start.swf) ProjectSheetLoader_mc without unloading UKEIAMap.swf
View 3 RepliesI am loading eight external swfs by way of eight buttons with actionscript to remove the swfs and sound after a new button is clicked. This works fine except that as soon as you get to the frame where the actionscript is all the swfs load at one time on top of each other. I don't want any to load until the button is clicked for the right one. MouseEvent listener works but only after all the swfs have loaded. How do I get the swfs to load only when the buttons are clicked. I can't figure out what I am doing wrong.
[Code]...
I realize that the issue of global variables has been discussed several times on this forum in the past. I have carefully read each one but I could not find any clear, definitive answers. Let me first give the basic idea of what I plan to do with Flash.
I will be simulating electrical, pneumatic, etc diagrams. I will, for an example, have a circuit breaker that can be clicked, thus changing its state from open to closed. Once this is changed, the flow from that circuit breaker will also be changed. This could all be accomplished inside of this file fairly easily, but this Flash file will be linked to hundreds of other flash files, each containing a unique drawing, but the variable for that circuit breaker, and all the other conditions need to be passed from drawing to drawing.
I have spent a lot of time researching online and browsing this forum, but I cannot find a solution to this problem.
In as2, we had global variables which were accessible from anywhere within the movie. How can i achieve similar functionality in as3? You see, in my site, after a user logs in, there are several pages, and each of them calls a php script, and i need to pass the user id as a parameter to them! So as soon as the user logs in, I need to store his id in some place, which i can read from any class or subclass within the whole movie! Can you please tell me how to do this? oh and yea, i am new to as3, so please try to be as descriptive as possible!
View 5 RepliesProblem: global variables disappear.I am using CS4 but still coding in AS2. I am on a Mac, latest OS.I loaded and then trace my _global variables for three screens and they follow me fine until,.... then on the the screen i have tiny bit of code:[code]Could it be the level 99 I use. I tried using 0 and it did not work?
View 1 Repliesare all variables written as global variables in Flash CS3? Is there a way for some variables just to work for some frames?
View 2 RepliesWhere do I place a function, at the lowest level, so I can call it from any other container above it? For example, I have 3 frames and they all need to use the same function, called "myFunction()". Do I really have to create it in each frame? There has so be a lowe level where this can be placed? Is there a good simple description of AS3 Hierarchy somewhere? Also, how do you specify global variables in AS3?
View 2 RepliesI'm trying to create an object/variable in my .fla file which will be accessible to functions located in my .as files. How do I do this?
Example:
Code:
// code in timeline of sample.fla
var player = new myObject();
[code]...
Normally, I would get an error from the second code block, saying that it doesn't know what "player" is. So how is this done correctly?
I've done a search and all I could find are creating global variables through Classes.
Is there a way of creating them on the timeline? I have a preloader.swf that loads another swf to itself and would like to read the values off of the parent.
I'm trying to create a global variable that initially stores a 0.Then via a function will change the value of that global variable, and allow the other functions to access the new number. I have it working where it adds 1 to the variable, and stores the number 1 however, I cannot get the number to add up beyond 1.I have this in my first layer,frame.
_global.thisSound = 0;
function PlaySound(){
temp = _global.thisSound;
[code].....
it has many different sections(15 or so). Now i have made the movie and created all the checkboxes needed in the form.
I have given each one an instance name - e.g. chk_individualtax1
Made a global variable for each checkbox to get the .selected value - e.g. _global.individualtax1 = chk_individualtax1.selected;
At the end of the movie I have put a trace command to check that the variables are working( because they are on different timeline levels)- e.g. trace(individualtax1);
Now my problem comes here because now I am trying to send these variables off to the server using the getURL command. - e.g. getURL("send.php", "_blank", "POST");
This works and the email is sent off to me via php. however only the variables on the main timeline are sent? is there a difference in fetching global variables off different levels of the timeline Now should I rather be using the loadVariables command and if so how?
I'm trying to make my FlashVars global so that they can be accessed in all of my scripts. I have an external .as file called 'globalvars.as' and it has the following code:
Code:
package{
import flash.display.*;
public class globalvars extends MovieClip{
[Code].....
But I get the following error: Error #1009: Cannot access a property or method of a null object reference. The Flashvars are set right as I can access the variables in the main timeline, just not the external .as file. I'd like these variables to be accessible to other external .as files which is why I'm doing this.
I have MC timelines, with script and variables inside them, and i need to access these variables in the main timeline, or from other MC timelines, how do you do this. I guess i baisically need to store the variables somewhere they are globally accessable, but i don't know how?
View 3 Repliesare variables global through scenes? I am working on a game show w/multiple scenes and i need a variable that i used in a previous one, but i dont know if it carries through.
View 4 RepliesIn AS3 I want to use Global variables (not many) that can be accessed in any class and declared somewhere where the fla file or any as file can use them and be ale to change the value of them anywhere. Can I do this in AS3?
View 6 RepliesI have a movie clip of an explosion which is done in code because I am randomizing the direction and amount of debris from the explosion, so it's a movie clip with one frame, and all animation is done in code. Problem is, I'm trying to pause the game from the main timeline when the player presses "p". Right now I have it so it turns the variable gamePaused = true and calls the function pauseGame() which stops everything else. However I don't know how to access the variable gamePaused from inside the explosion movie clip's code. If I can somehow check that variable in the movie clip, I can pause that animation until the player presses "p" again.
So basically, how do I access a variable in the main timeline from a movie clip?
Also just to point out, all of these explosions were created as Sprites in the main timeline's code, any solutions I have found online didn't like that. So just keep that in mind.
Here's the main timeline code:
//This Creates An Explosion<br>
function createExplosion(explosionX, explosionY, explosionSize):void{<br>
//This Creates The Explosion Movie Clip
var explosionSprite:Sprite = new Sprite;
[Code]....
I have a function in which I declare a bunch of variables that I need to be globally accessible from outside the function.[code]I need numVals to be accessible from outside the function.I tried changing the name to _global.numVals and it didn't work
View 4 RepliesI want to replicate the movement of the movie found on [URL] (under collections) where once u press the collection name, movie gradually loads, then if u press another button the movie on stage first unloads and than new movie appears and gradually loads and so on.
I have tried to solve this problem using variable, to tell the movie on stage what to do.....But
I have a problem controlling my MC using _global variable.
I'll try to explain:
I have created empty MC where I attach movie from my library using buttons.
Works fine.
_root.emptymc.attachMovie("attachedmc","attachedmc ",10);
Another button is used to issue command to attached MC to continue playing.
Works fine with this command:
_root.emptymc.attachedmc.gotoAndPlay(21);
Maybe I got the whole idea wrong, but I assumed that if I create _global.somename = "attachedmc" I will be able to issue the following command:
_root.emptymc.somename.gotoAndPlay(21);
But this doesn't work at all.
I have defined Variables at the start of my script, with _root, to make them valid globally.
Then, in several functions and IF loops, I change the values of these variables, again referencing them with _root.
Then at the end of my script, I want to collect these global variables and send them to a PHP file to late store them in a db.
The problem is that at the end of my script, the variables do not contain any data, I used trace() to test this.
They only seem to contain values inside the IF loops which would mean they are behaving as local variables only?
I also tried replacing _root with _global but got the same results.
I have over 1000 lines of code at the moment so I will only post a snippet here of the general method I used, perhaps some experienced users will spot what I am doing wrong[code]...
I have a project that needs some global variables. While developing on my local machine I made a 'globals.as' file which contains the following:
ActionScript Code:
package {
public class globals {
public static var gData:Object = {};
}}
I import that using
ActionScript Code:
import globals;
Then in my code if I need to create or access a global variable I can do something like:
ActionScript Code:
globals.gData.myNewVariable = "whatever";
This all worked fine until I exported the project to the web, suddenly it's as if globals.gData is not an object anymore. Only thing I can think of is that it's not importing globals.as. Is there a special way I have to embed globals.as into my project?
Code:
onClipEvent(load){
_global.tinta=0xFF0000;
tintb=0xFF0000;
box = new Color("_root.boxy"); //This instance is named "boxy"
} onClipEvent(enterFrame) {
box.setRGB(tintb); //Turns it red
}
This works and makes the box red. However, if I change it so it's "box.setRGB(_global.tinta)", it turns it black. Even setting "tintb=_global.tinta" and using the "box.setRGB(tintb)" doesn't work any more. Why doesn't setRGB() like _global variables?
how a can i declare global variables in mx 2004? i want 2 declare a variable that can be accessed by all buttons & movie clips. i tried to put it in the main thingie (the one u find in the actions panel when you're not selecting anything)
View 3 Replies