How can I get the previous focus so I can compare what is in the textInput to what the user should have typed? I am wanting to check after the user types in their answer and clicks, tabs, or pushes enter to the next box.
my program is i can choose several movie to load and the movies are save in an array... For example: i choose movie 1 , 2 and 3. Movie 1 was loaded. After i lick 'next 'button, movie 2 will be show .Beside that,if i click 'previous' button, movie 1 will be show. i facing a problem that my previous button is not back to my previous loaded movie but is trace my choices in arrays backward. The next problem is, my first movie load to the second movie load will be a bit lagging. but the rest 1 is ok.
when i have this line active(the red one) it gives me automatic focus, so no clicking to be able to detect key input so i got that going for me which is nice BUT when i have it active(not commented out) i get this big yellow line which goes away when i click it(seeBelow)
I have various movies clip within a movie and my back (mc = arr2_mc) and next (mc = arr1_mc) buttons are on the main scene.This is on my main scene on a first frame
when it goes back, it goes back frame by frame without stopping but I want it to go only to previous Scene. instead of going to previous frame.Do i have to create a unique button? which i did but i didn't work?
Am creating a two page document in flash cs4. Each of these 2 page documents have links to a learning resource on a web server.All I want is for the user to be able to navigate to and fro this two page document. Infact, I want to be able to click on a NEXT button to go the the nextpage and PREVIOUS PAGE button to go back to the previous page.
im using cairnform framework as3 and i have a single swf file, and i m searching a while for back button to go back a previous screen with all data's which r there previously.
I have a game where you can move a character around on a screen, very simple. My problem is, I have to click on the swf object in my browser before it starts to recognize my input keys. If there a way to set set to my swf object either in html or the swf itself /w as3?
This is the browser code I keep finding on googing:
I am working on a project, an online document, that is going to require buttons for next page and previous page. I have laid out the document in InDesign and have created the buttons in Flash. My only problem is I don't know how to add that interactivity. I'm guessing it is just a couple lines of ActionSctipt but I am not sure.
When I publish a Flash CS4 Pro / AS3 game to an SWF file and uploads it to my webserver, I have to click the screen before I can use keyboard events.
Is there a way to force a focus onto the "swf stage" when loading the file in the browser, or do I have to publish an html file that controls the swf file to do that?[url]...
Upon entering the screen, I set the focus to the first field, a combobox, and after making a selection I want to tab to the next field, a textfield, but I can't tab out of the combobox. I can use the mouse to click on the textfield and give it focus but I'd rather tab. I also tried to programatically give focus to the textfield (from the function associated with the combox's listener) without success.
I'm making a small site in flash which contains some basic scripting, and I ran into a problem. I'm trying to make 2 buttons (<<< and >>>) to browse through a certain part of this site, and clicking the button would bring you to the previous/next frame in the timeline.My script in these frames is as follows:
does anyone know how to 'focus' on a flash movie? for example, my flash webpage has a button that when clicked opens a flash movie. i want the main site to darken and the flash movie to be in front in focus.url...
i want to load in the images in projects and then have next/previous buttons for each project to look through the different images for the project. similar to how it is done in URL... (except that uses javascript, and that slides, mine can slide or fade in/out.)I have got one project on its own working. But i am not sure where is best to go to get the projects loading one after the other.[code]and i imagine my as3 code will include a for loop to grab each project and get the first image out of it for each one. and then next/previous buttons will cycle through each project.
I'm creating a photo gallery. I decided on Flash technology. Everything is ok I just have the buttons to scroll through large photos. How to give them a level of functionality with ActionScript?[code]
I am having a very unique problem: I am creating a simple flash website, and I have a series of buttons that link to a series of frames. There are 27 buttons, and each proceed to a separate labeled frame. Each of the frames is a short animation 13 frames long. The buttons are all versions of this:
[Code]....
Then, 13 frames into the animation I just have a stop(); command. My issue is that if you click on any button in the series, none of the buttons that go to frames before the current one work. If I click button 20 and go to the 20th animation in the set, buttons 1-19 don't work, but 21-27 still do.
What's more, from moving the actions around to see if they needed to be in the same key frame as the button, I found that if the actions are in a single key frame in any of the animations, the animation stops on the frame that the actions are in. I also found that each button will only work once.
Flash CS3 Pro. AS 2.0. Mac OS X. I am making an instruction film containing many different SWF:s that loads one at a time. The new swf unloads the previous swf. But with a Go back button you should be able to load the previous swf, but that one can be different depending on which one you came from.
So how do I write a script that means something like this:
If level 2 (film2.swf) was the previous swf , load that one again else try the next one on the list.
I'm not that great with Actionscript 3.0, so naturally I have an hurdle to leap.
I using the 3D Carousel from flashcomponents.net and I need to figure out how to get the images blur when they are not the front focal on the Carousel. I tried an onRelease (which works to un-blur it), but I didn't know what else to pair it with so when I click on another object it blurs and goes to the back. I don't want it to blur when I roll off, only when another object is clicked.
I did embed an swf file in html.The file is working fine in all browsers except opera(all versions).I am facing problem that flash didn't get focus when application initially load.User has to click on page.Then the application works fine.
I am making a simple project ,a so called "quizz" .SO as every questions has wrong and true answers buttons I am wondering how do I go to the previous keyframe.Let me be more clear. I have this "screen" with a button that appears only when you click the "wrong answer" on a question,the screen has a button that will lead you to the menu to start a new game,but I realized that would be very ANNOYING ,because if we are at question 30 [we pretend] it would be very frustrating to start all over again.So I am wondering what code do I need to write to the Screen with the "start over" button that leads to menu to make it lead me to the question I Answered wrong. I want to say that I tried something like "on (release) { gotoAndPlay ("previous") ;} but didn`t work To be even more clear I will show you on this picture.
I try to figure out how does focus mechanism work in Flex. Here comes the example of what I mean:Let's assume that we have a simple web application, which contains custom component that extends Canvas and implements mx.managers.IFocusManagerComponent. This component overrides focusInHandler and focusOutHandler methods and shows some feedback on how they are called (thinner or thicker border). This custom component also contains some Text.[code]
If you click once on a violet canvas it receives focus (focusInHandler is called), then if you click again the focus is lost (focusOutHandler called) - why?Of you click on a Text the Canvas receives focus (focusInHandler called) and keeps it when being clicked wherever on the area (focusOutHandler nevet called) - why?