ActionScript 3.0 :: Handle Many Sprites That Are Updated Every Frame?

Sep 3, 2009

I'm looking for information on how to best handle many sprites that are updated every frame. (A game with lots of characters and bullets) Is it better to:use one enter_Frame event and add a listener to all the objects that are updated every frame?give each sprite its own enterframe event? push all sprites into an array and iterate over them with the enter_frame function?

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