ActionScript 3.0 :: How To Convert Script To A Class
Jul 6, 2009
i have a peace of code, that applies only on 1 movie clip called "thumb" on the stage, what i would like to do is to convert this script to a class, and then make whatever i have on stage follow the instructions of the class note that some variables take information from the "thumb" like: var currentX:Number=thumb.x;
var lastX:Number=thumb.x;
so how are these variables going to get data from several movieclips later?
[Code]...
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Aug 16, 2010
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[code].....
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Jan 29, 2012
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Sep 23, 2009
package{
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[Code].....
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...
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Feb 17, 2011
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Jul 28, 2011
Using Flash CS5 Professional I have created a symbol, dragged it onto the stage, and given it an instance name of GreenLight1. If I want to make this visible from the document class, I can simply do the GreenLight1.visible=true; and poof it's good to go when I test the file. As long as I stay in the document class I am good to go, but now I'm trying to move to another class and hitting ALL kinds of trouble just trying to get Flash to allow me to access this simple object. All I am looking to do is have this GreenLight1 go invisible (visible=false) when a certain condition occurs in this new class and Flash just won't let me access GreenLight1 at all. Things I've tried thus far:
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[Code]...
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Aug 16, 2011
If I have a Document class that extends MovieClip, and I want to use it as the basis for another Document class, is it possible to create a subclass that extends the main document class and use that for a different FLA?
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I've tried, but now I'm getting errors that all of my variables that reference stage instances aren't being found.
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