ActionScript 3.0 :: How To Use Simple Accelerometer
May 7, 2010
i am building iphone small games, so far using arrows to move right / left, i tried to find code to move object by accelerometer, if the iphone tilts right it goes right..
I'm using flash builder burrito and wrote this quick class to test the Accelerometer on my phone. It looks very choppy. How I can improve the motion so the sprite is smooth and not so choppy.
I added the accelerometer fucntion to my app for android using AS3. It works great. The only issue I am having is the starting orientation of my mobile device. It seems like it has to lay flat in order to center movement. I want it so that I can hold the device in my hand and tilt up and down in landscape mode. Like a 45 degree angle maybe.
The Accelerometer UPDATE event never fires, tho isSupported returns true, when the flash app is running inside the android web browser. How can I make it work?
I have this Accelerometer event, taken from the code snippets, and it works fine, but i would like to know is it possible to turn this off by a button.
I'm working on an application in Flash CS5.5. I've been working with the code snippets, and the template that deals with keeping an accelerometer-controlled movieclip on stage. That works great. However, I'm trying to find a solution having a larger than the stage sized background be controlled by the accelerometer, but stop moving once it reaches the edges of the movieclip. So, it would move all the way to the right until the edge of the movieclip, then stop. Below is the code sample that I've been trying to manipulate (from the included template that keeps the ball movieclip from going off-stage).
import flash.events.Event; var accelX:Number; var accelY:Number; var fl_Accelerometer:Accelerometer = new Accelerometer(); fl_Accelerometer.addEventListener(AccelerometerEvent.UPDATE, fl_AccelerometerUpdateHandler); function fl_AccelerometerUpdateHandler(event:AccelerometerEvent):void { [Code] .....
I need an application to test the accelerometer values on my mobile phone. I need the values on my system so that I can manipulate that info for something else.
If I write an Android application, the values will be inside the Mobile phone, which is not what I want.
I have written an app in Flash, n tested in Adobe Device Central. Only catch is that instead of simulator, I need to test it on my mobile. How do i do this?
I'm moving an HSlider thumb via the accelerometer. The following code works fine. The problem, though, is that as I keep tilting the device, xSpeed continues to increment. This means that when I now tilt it the other way, the thumb doesn't move for a while -- since, depending on how long I was holding tilted in that intial direction, xSpeed has been going up and up.So this works, but with the abovementioned flaw:
private function readAcc(e:AccelerometerEvent):void { xSpeed -= e.accelerationX * 4;[code].......
But what I want to do is to stop incrementing xSpeed once the hSlider.value == either the minimum or the maximum. Sounds simple, but when I put in if statements, they prevent the thumb from moving at all:
I was hoping someone might have found a tutorial or done one on how to make a 3d field of infinite stars that can be navigated with mouse movement or the accelerometer..
Flash is not in my toolset, but I am an old Director jock and have spent some hours dipping my head into the Flash manual. I suppose that makes me a promising beginner-level poster. I'm working in CS5.
I need to make a simple Flash-based sound player for a website for a newly-released novel (http://www.bearriverbooks.com/index.html). I want the user to click on what appears to be an icon (or image), which kicks open a simple controller and starts playing a sound file (a radio interview, which I will probably export using Flash's voice compression). Nothing fancy. Just want the visitor to hear the sound and be able to apply simple controls (stop/start/rewind/volume).
I can learn ActionScript, I suppose, since I used to dream in Lingo, but my life would be a lot simpler if I could just publish a controller without having to roll my own. I'd like to think there's a magic button somewhere that can do this, but I haven't found it yet.
I've finished my flash file. I created it with Flash CS3. I didn't use any scripting, dynamic stuff, etc.. It's a simple flash movie of vectors/tweening.I want to insert it in my homepage, but when I publish it, I get quite a lot of code. I've been looking around & I see some sites that have all this javascript & some that don't.Could someone help me identify the correct way to embed my .swf file? I'm not a fan of .js since it doesn't work if it's turned off in a user's browser. I want my .swf file to play as long as the visitor has Flash 8 or higher installed. And if they don't, I want to display a .png instead.[code]
I am having trouble doing a motion tween in CS4. I am just starting to use CS4 again after a little hiatus, I know I was able to do a motion tween like I did when I was using CS3 but I can not find how to do it again.
I'm building a simple soundtrack in CS4 where files are loaded externally, and played according to the frame. So on frame 5 there may be music, and on frame 9 its stopped, frame 10 will be another soundtrack, etc.
I'm trying to build the channel in CS4. I've really looked around and the correct syntax is so confusing. This is what I have so far.
I want to have 4 radio buttons Then which ever radiobutton the user has chosen I want Flash to use it later on.
[URL]
however I receive the following errors why?
**Error** Scene=Scene 1, layer=action, frame=1:Line 4: The class or interface 'fl.controls.RadioButtonGroup' could not be loaded. var myradioGroup:RadioButtonGroup=new RadioButtonGroup("Group 1"); **Error** Scene=Scene 1, layer=action, frame=1:Line 13: The class or interface 'MouseEvent' could not be loaded. function showResult(event:MouseEvent):void { Total ActionScript Errors: 2 Reported Errors: 2
I am having trouble getting a simple animation to play properly, on a site designed by someone else, in IE. It works fine in Mozilla and Safari. In IE, on some computers, it shows up but there is a prompt about downloading a Shockwave add-on. On other computers it doesnt show up at all. Going from Mac to PC is also presenting problems. I'm freelance, so it's not like I'm in the office with these other people, so I only know what's going on with the 3 pc's I have at my disposal; which is as described above.
Draw a rectangle using the rectangle tool; select the text tool and create a text box inside of the rectangle, and type in BEGIN; make sure it fits inside the rectangle; select entire image by left clicking then dragging over it; convert to symbol button.
Then, I add in the code of going to keyframe 4 when released (which works fine). But when I test it out and mouse over the button, I can still select the text which gives me like barely any space where I can click the button to go to keyframe 4. This is reeaaallly annoying me. How can I fix this?
Is there a simple scene management/rendering 2D engine for Actionscript 3 there? All I need is simple engine, wich I don't have time to write on my own for. I googled and found pushbutton, but it seems to be too big for my needs. I need simple scene and rendering.
I am using Adobe Flash CS4. I don't know why I do the sample actionscript code here.
on (release) { gotoAndPlay(1); }
And now I'm dealing with a button function. I already created a box then press "F8" and choose button. Now I click on the button box, and press "F9" for the actionscript. It said that "Current selection cannot have actions applied to it" Then choose "ActionScript 1.0 & 2.0" Global Function > Movie Clip Control > On but "On" is disabled, how to solve this problem of mine to put this simple code.
I'm thinking about setting up a website (based on WordPress) to host video tutorials on interpreting CT scans.
In addition to simply letting the visitor view PowerPoint presentation videos, I'm keen on writing some sort of simple app that I can embed in the blog to allow the visitor to scroll through a series of images (i.e. a scan).
I usually code in REALbasic or Objective-C. What are my language options for making an interactive embeddable image viewer in a blog? The website needs to be able to be viewed on an iPad as well as normal desktop browsers.
I have some code that loops an animation, basically I just want to add a few seconds wait before it starts again. The code is below, including the wait() function I am trying to use.[code]....
I have a function (event.keyCode listener, the function will start when I press the spacebar) that will add 2 movie clips on the stage using the addChild function. But I want the second movie clip to appear only 10 seconds after the first one. Somebody know how to do this? Here's my code so far, but with this code, both movie clips appears at the same time :
Code: Select all stage.addEventListener(KeyboardEvent.KEY_DOWN, jump); {
can someone just tell me the EASIEST way to make a text field or a buttohyperlink to another page on a site, a text anchor or another web site altogether?I don't know why Adobe has made this so un-intuitive and difficult. InDesign has a hyperlinks panel that makes it easy.I'm trying to modify a nav menu template that someone else created
How do you create a simple Health Bar for Actionscript 3.0? I have been searching for this for a while, and all I ever find are AS2 tutorials. AS2 dates back to about 900 B.C. ; it is an archaic language and it needs to be left alone, FOR GOOD.
-Snivvle -------------------------- "AS2 is for dinosaurs" - Snivvle, 2008 "AS2 is for people who are afraid to evolve" - Snivvle, 2009 "AS2 is for people I want to punch" - Snivvle, 2009
I read a lot about accessors or getters/setters, but to date I cannot really understand what they do. The language describing their use is just beyond my comprehension, not being any type of developer nor an advanced AS3 user.Can someone provide, or point me in the direction of, a VERY SIMPLE getter/setter example that includes WHY it would be used as well as HOW to use it? something small that doesn't use just comments within functions (like "// here is where you do xyz"), but actual code (the actual doing of xyz). That way if I want to play with it and build on it I can.