ActionScript 3.0 :: Stage Size Background Controlled By Accelerometer
Mar 2, 2012
I'm working on an application in Flash CS5.5. I've been working with the code snippets, and the template that deals with keeping an accelerometer-controlled movieclip on stage. That works great. However, I'm trying to find a solution having a larger than the stage sized background be controlled by the accelerometer, but stop moving once it reaches the edges of the movieclip. So, it would move all the way to the right until the edge of the movieclip, then stop. Below is the code sample that I've been trying to manipulate (from the included template that keeps the ball movieclip from going off-stage).
import flash.events.Event;
var accelX:Number;
var accelY:Number;
var fl_Accelerometer:Accelerometer = new Accelerometer();
fl_Accelerometer.addEventListener(AccelerometerEvent.UPDATE, fl_AccelerometerUpdateHandler);
function fl_AccelerometerUpdateHandler(event:AccelerometerEvent):void {
[Code] .....
create an effect that loads a fullscreen background image that changes according to the navigation selection. The background will be replaced everytime the navigation is activated
I'm trying to get an object to increase in size the lower it goes down the stage, and decrease in size the high it moves up the stage.
It only needs to increase or decrease by a small amount. Basically, it's for a game character. To ad realism to his movements, it would be nice to have this feature.
So ive been asked to build a page for a real state company and the guy told me it should be similar to these [URL] Ive been trying a couple of weeks so far, but i dont seem to find a way to do somthing similar, i mean, i want to have the welcome screen as those two:
- the gradient background - flash occupies whole screen no matter what size it is - gradient expands sideways infinately - no matter what height my explorer window is, gradient is always in the same position relative to top, and if i keep expanding downwards the background keeps last colour of the gradient. - the brand logo looks as if it had top, left and right anchors, and it also limitates the minimum width of the explorer window
i though of addind a 3000 x 3000px square with the gradient and centering it, but i know there has to be a professional way of achieving that.
I'm currently working on a AS3.0 project in Flash. I have a main movie clip in flash on the stage. This mc contains 3 frames. They represent the pages in my application. In each of those frames are a lot of nested MCs. Such as menu buttons, display content for the MC buttons, etc. Everything is controlled by a class extending from MovieClip. When I run the application and press the green button on the second frame in a nested MC of the main Movie Clip on the stage. The event must jump to the 3th frame in that main MovieClip.
Here's the problem If I immediately press the green button, everything works great. But this does not happen when I press a different menu button first.
trying to print a movieclip with a white backgroundwhile keeping the stage background black.The movieclip,printResults_mc has a white rectangle in the bottom layer, 850pixels x 1100 pixels. The following function scales printResults_mcto the printers printable area but because isimpossible to predict the aspect ratio of the printable area someblack background always leaks out. I tried making the whitebackground 20 pixels larger than I need (870 x 1120) and thensetting a crop rectangle in addPage of (10,10,850,1100), no luck,the black stage background just fills in the area outside the crop.A simple solution would be to temporarily set the stage backgroundcolor property to white, print, then set it back to black, but I
I'm working on a slideshow where I'm calling in photos from an xml file. How do I tell AS to resize the stage according to photo dimensions? Would I need to list the dimensions in the xml file? If so, how would I pull that into the fla file with AS?
I am wondering if it's posible to set the backgroundcolor of the stage through as3 code.i am also wondering if it's possible to set the stage height and stage width through the code. for the application i wish to develop, the values of the stage color and the stage dimensions are provided by an XML file.
I'm making a mockup for a client and I need to Load the .swf with the exact stage size so the graphic elements do not float outside the loaded movies stage area. [URL]Basic load code I'm using...
i am building iphone small games, so far using arrows to move right / left, i tried to find code to move object by accelerometer, if the iphone tilts right it goes right..
I have a swf and the background image looks bad in a monitor 1680 x 1050 , it get cutTo define this in flash, I hace to edit my image to this size 1680 x 1050, but in flash How would I define this?. Can it be done in html code?
I'm using flash builder burrito and wrote this quick class to test the Accelerometer on my phone. It looks very choppy. How I can improve the motion so the sprite is smooth and not so choppy.
I have a flash file that a customer has sent me that needs changing. (It is a flash website header with links to the site pages and a logo above. I have deleted the logo above) One of the problems is the size. I would like to half the size of the document as there is a lot of white space in the top half where I am going to add a static logo to a webpage (with these flash site links below). When I open Flash CS4 and click Modify > Document..., I can change the height dimensions but the white background changes but the whole of the flash movie is now under the document.
How can I change the possition of either the rest of the document or the background of the document to fit under my movie so that the whole document displays as a flash movie at the correct size? Another problem that I am having is changing the links in the template to the page names that I am using on the site. I don't seem to be able to even find the buttons to make the changes. What ever I do to view them I can't 'see' them when scrolling the time line but when I export or preview the movie all the elements are there.
I'm making a post-apocalyptic series and I'm drawing all my backgrounds/characters in photoshop and importing them into flash. The problem I'm encountering is that the file size is WAAAAAAAAY too big whenever I import the character drawing straight from photoshop. Is there some trick to making characters look like they're drawn in photoshop or some trick to greatly lowering the file size? Three items on screen at once with no animation and my file size is over 1 meg.
I am building a website in flash and was wondering if it is possible to change the background size for each page of a website that I build in Flash?I know how to change the template background etc. but I changed the background size to a bigger size on page 3 and now the whole site is like that.
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I added the accelerometer fucntion to my app for android using AS3. It works great. The only issue I am having is the starting orientation of my mobile device. It seems like it has to lay flat in order to center movement. I want it so that I can hold the device in my hand and tilt up and down in landscape mode. Like a 45 degree angle maybe.
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I want to create a website with a background that will auto-resize according to the stage size using AS3.But what i need to know before I do it is: What is the right resolution for the background picture?I want people with resolution starting from 1024x768 to view the website correctly and I also want people with 24'' monitors to view the background with good quality so I guess the image needs a high resolution. I started with 1936x1288 but when I resize the stage to fullscreen the bottom of the image gets cut off.
Is it even possible to make the background adjust automatically to users screen resolution from the center of the pic (I have a big background pic and I would like it to be fullscreen without any margins).
I have this Accelerometer event, taken from the code snippets, and it works fine, but i would like to know is it possible to turn this off by a button.
I need an application to test the accelerometer values on my mobile phone. I need the values on my system so that I can manipulate that info for something else.
If I write an Android application, the values will be inside the Mobile phone, which is not what I want.
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I'm moving an HSlider thumb via the accelerometer. The following code works fine. The problem, though, is that as I keep tilting the device, xSpeed continues to increment. This means that when I now tilt it the other way, the thumb doesn't move for a while -- since, depending on how long I was holding tilted in that intial direction, xSpeed has been going up and up.So this works, but with the abovementioned flaw:
private function readAcc(e:AccelerometerEvent):void { xSpeed -= e.accelerationX * 4;[code].......
But what I want to do is to stop incrementing xSpeed once the hSlider.value == either the minimum or the maximum. Sounds simple, but when I put in if statements, they prevent the thumb from moving at all:
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