ActionScript 2.0 :: Adjusting Background Size For Image?
Nov 25, 2007
Whether or not this is easy to code, I've seen it used very widely. You simply click on an image on a website and it's loaded in another spot (via movie clips I assume). The spot that it's loaded in could be a box that resizes itself to accommodate that image perfectly. How is this done? If my description is unclear, just ask and I should be able to find an example easily enough. Also, I'd like to know how to make a browser pop-up window that resizes itself to fit an image (shown here under gallery) and a flash pop-up window that resizes itself.
I have a swf and the background image looks bad in a monitor 1680 x 1050 , it get cutTo define this in flash, I hace to edit my image to this size 1680 x 1050, but in flash How would I define this?. Can it be done in html code?
i am trying to scale a background image to the size of the browser window. heres my code. for some reason it does not fill the entire stage, any ideas?
I saw this website CLICK HERE TO SEE WEBSITEand I've been trying to create the same effect where if you resize the browser window the main image on the gallery adjusts to the size of the window but the rest of the flash stays the same.
In my site I want to make my flash site extends or shrink according to the webbrowser size. This way my flash would always be on "fullwebbrowser size".Of course I would like a minimum size too.
I have a viewstack with 3 items in it. Now my problem is that I want all these components to be of the same size. Its simply enough to do this manually but is there any other way of setting the size for all the components at once?
So ive been asked to build a page for a real state company and the guy told me it should be similar to these [URL] Ive been trying a couple of weeks so far, but i dont seem to find a way to do somthing similar, i mean, i want to have the welcome screen as those two:
- the gradient background - flash occupies whole screen no matter what size it is - gradient expands sideways infinately - no matter what height my explorer window is, gradient is always in the same position relative to top, and if i keep expanding downwards the background keeps last colour of the gradient. - the brand logo looks as if it had top, left and right anchors, and it also limitates the minimum width of the explorer window
i though of addind a 3000 x 3000px square with the gradient and centering it, but i know there has to be a professional way of achieving that.
I want to embed some video into my HTML page. As background I want to use big picture. And above it I want to insert loop video with (i.e.) walking man.So, can I embed video (without flash and any player controls) in page?Can I decode video with transparent background? Is there any codecs which support transparent background (alpha-channel)?
I have three images and I want change the images size based on the scene size (default size is 1024x768). After each image has completely loaded I call bindableUtils.setter to set width/height when scene size changes but I don't know how to make a pointer or something like that. I'm using a public var img, but it only works with the last complete image.
Here is my code: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
I am relatively new to Flash CS3 and i have been learning Action-script 3 over the past week. I have come quite a long way and i have made a site in flash but i just have a question.I have been using an image as my background and i am happy with the way flash automatically scales all the objects in my file but the background image does not scale. Is there a way to do this? I have found out things online which show me how to add auto-resizing to the background but this knocks off the flash auto scaling/resizing for everything else.
I am developing a website in flex. And in that, i am trying to set the background image of my application. like this: parentApplication.setStyle("backgroundImage", data.image_src);
From a different location.
My issue is that, the images that i have are small and hence they are being stretched when used as background images. I want to avoid that from happening. How can i do it?
was wondering if anyone could assist me with some actionscript. I am working on a project similar to this (thehideout.org.uk/refuge/) and making the background image move around as if it the scene is a POV.
I have a flash file that a customer has sent me that needs changing. (It is a flash website header with links to the site pages and a logo above. I have deleted the logo above) One of the problems is the size. I would like to half the size of the document as there is a lot of white space in the top half where I am going to add a static logo to a webpage (with these flash site links below). When I open Flash CS4 and click Modify > Document..., I can change the height dimensions but the white background changes but the whole of the flash movie is now under the document.
How can I change the possition of either the rest of the document or the background of the document to fit under my movie so that the whole document displays as a flash movie at the correct size? Another problem that I am having is changing the links in the template to the page names that I am using on the site. I don't seem to be able to even find the buttons to make the changes. What ever I do to view them I can't 'see' them when scrolling the time line but when I export or preview the movie all the elements are there.
I'm making a post-apocalyptic series and I'm drawing all my backgrounds/characters in photoshop and importing them into flash. The problem I'm encountering is that the file size is WAAAAAAAAY too big whenever I import the character drawing straight from photoshop. Is there some trick to making characters look like they're drawn in photoshop or some trick to greatly lowering the file size? Three items on screen at once with no animation and my file size is over 1 meg.
I am building a website in flash and was wondering if it is possible to change the background size for each page of a website that I build in Flash?I know how to change the template background etc. but I changed the background size to a bigger size on page 3 and now the whole site is like that.
Iv got a background image 3 times the length of my stage.. what im trying to do is create a scroller so when you press a right button or a left button, it scrolls to the left third or the right third of the image.
I am using this following code to display images using xml.Everything is working fine for me but i have to add background image or border to the displayed image using function BitmapFileMaterial.
using BitmapData or Bitmap Class but same functionality.
I am making a new flash website and i stack on the as3 part.My site have a menu like all the site do.Now on the site load there is a background picture.When you press one of the menu buttons, the background image will change to this button specified image.But all that in an animation of fade in and out.My problem that i have everything but i cant know which image was before it changes to the buttons specified one. It maybe require as3 which i dont know.I cant upload here my work. its personal.But i ask you the professionals, please make a short fla file which will have the code and animations i need.(if you cant understand me)Please, make a fla file, which contains random 3 images.At the start it will have main background and a menu on it(just text-for fast and short work)The menu is 3 text ine(main,about,contact)now, make that when you press about(for example) it will change the main image(background) to the image of the about page.
I'm working on an application in Flash CS5.5. I've been working with the code snippets, and the template that deals with keeping an accelerometer-controlled movieclip on stage. That works great. However, I'm trying to find a solution having a larger than the stage sized background be controlled by the accelerometer, but stop moving once it reaches the edges of the movieclip. So, it would move all the way to the right until the edge of the movieclip, then stop. Below is the code sample that I've been trying to manipulate (from the included template that keeps the ball movieclip from going off-stage).
import flash.events.Event; var accelX:Number; var accelY:Number; var fl_Accelerometer:Accelerometer = new Accelerometer(); fl_Accelerometer.addEventListener(AccelerometerEvent.UPDATE, fl_AccelerometerUpdateHandler); function fl_AccelerometerUpdateHandler(event:AccelerometerEvent):void { [Code] .....
Is it possible to have a single jpg (1024x768) scale up & down with the browser window (no matter the aspect ratio, stretched to 100% browser width/height), while keeping the foreground content (most likely added via loadMovie) in a fixed scale and centered on the screen? An example can be seen on the Second Story home page.
I want to create a website with a background that will auto-resize according to the stage size using AS3.But what i need to know before I do it is: What is the right resolution for the background picture?I want people with resolution starting from 1024x768 to view the website correctly and I also want people with 24'' monitors to view the background with good quality so I guess the image needs a high resolution. I started with 1936x1288 but when I resize the stage to fullscreen the bottom of the image gets cut off.
Is it even possible to make the background adjust automatically to users screen resolution from the center of the pic (I have a big background pic and I would like it to be fullscreen without any margins).
I've done quite a bit of digging but it's surprisingly difficult to find informed answers to these questions. I'm making a Flash game with a friend; as far as we can tell, the code is fine, but there are some serious framerate problems that seem entirely related to the graphics.
Is there a performance difference between Movieclips as JPGs and PNGs? Most of our graphics are imported as PNGs because they have transparent sections, but I don't know whether there is a performance difference between setting image compression to JPG or PNG within Flash itselfDoes turning on "Smoothing" for an image affect performance?Obviously larger graphics have more of a performance hit, but is there any benefit to splitting a large image into pieces? Example, changing a 2000*1000 background into two 1000*1000 pieces? One thing is most of our graphics are as much as twice the size in the library as they are displayed onscreen, then scaled in the code. We had wanted to make the game still look good when zoomed in/fullscreened but that doesn't seem practical so I'm planning on resizing all of the image files to their final size in the game and removing the scaling code. Hopefully that's the major part of the problem.
I'm trying to create a simple splash page for a site that has a scalable background animation, with a fixed size content animation that will stay centred for different sized browser windows or if the window is resized.[code]In general am I on the right track to achieve something similar to the example I posted? Is there a better method to use?
I want to convert a .avi into a flash movie and import it into Dreamweaver as a background image so that it will expand in all different resolutions 1. what do I need to consider when building this in Flash (using MX 04)?2. What should my html look like in order to call this file as a background swf (and poss css file)?
I'm using Flash Builder 4 to create an application. I need to set an background image for the app. I've pulled through the data from XML. I am using an <mx:Image> for the background-image. But I need elements to then be added inside it. How do I achieve this? I considered using Layers, but dont know how you achieve this.
I have looked around for about two hours now and I can't seem to find the command to convert this little piece of code to change the ball colour to a bitmap:
on(release){ myColor = new Color(_root.ball_mc); myColor.setRGB(0xFF0000); }