ActionScript 3.0 :: Hscrolls Fine, But The Scroll Speed Never Decreases?
Jul 31, 2011
Got this problem here with my thumbnail scroller, and I'm sure it's a fairly simple solution. Basically, it scrolls fine, but the scroll speed never decreases, meaning it scrolls really fast the whole time. I'd like it to accelerate/deaccelerate if possible. Here is the code I'm using for the scrolling:
Code:
thumbHolder.addEventListener(MouseEvent.MOUSE_OVER, thumbScroll);
function thumbScroll(evt:MouseEvent) {
[URL]. Skip the intro. Then - why this dynamic textbox won't scroll? It's just a normal old multiline, embedded fonts dynamic textbox fed from an xml file that reads a Notepad txt file. It is loading just fine but not scrolling?
I have a scroll bar that scrolls horizontally through images that are loaded dynamically from an xml file. Then I have Next and Previous buttons that advance the scroller to the next and previous image. It works fine when all of the image are of equal width. BUT I want to be able to load images that have different widths. Right now, the basic idea is to find the next _x position that the scroller would jump to when you hit the next button by taking the total scrollable area, divide it by the total number of images, and multiplying it by current image number. Something like this:
The dragger in my scroll bar seems to work at a good pace but when I hold down the buttons the text seems to crawl at snails pace up and down. Is there anything I could add to the action script to speed up the rate at which the text scrolls when the buttons are held down? I think I found this script in the kirupa site somewhere. I tried adjusting the "speed" but it didn't seem to change anything. (using Flash MX 2004 with ActionScript 2.0)
fscommand("allowscale", "false"); bar.useHandCursor = dragger.useHandCursor=false; space = 20;
I have a custom class that extends List which I am using as a container. However, the scroll speed is too fast on the mouse wheel, as in it scrolls loads even if you only move the wheel a tiny bit. I tried adding an event listener to my list for MouseEvent.MOUSE_WHEEL and setting the value of event.delta but this has had no effect. Does anyone know how I can make it slower?My custom class is nothing special, I just created it so I could have a different itemRenders for different item types. It looks like:[code]
I am trying to get a menu that has videos that I will scroll through at a certain speed.Right now I have 30FPS which I have tried to lower which doesn't' control the speed of the auto scroll? Below is the code.
I'm using the following code to continuously scroll an image. I want to keep the mouseover but I need a way to make it scroll at an idle speed when the mouse isn't over the image. onClipEvent (load) { mouseOn = false; xcenter=600; speed=1/10; }on(rollOver){ [Code] ..... I also noticed the image jumps to the left when the mouse is over it.
if its possible to change the settings of SCROLLPANE particularly the arrow scroll speed. it scrolls a little bit slow especially if it loads a lot of text.
coding some automatic scrolling text? i've had a look around the internet, but all i can find is text that is scrolled using buttons. what i'm after is a way of coding text so it loads up into a text box (which i will call tf) (to start off with i don't mind putting it into the code as static text), scrolls on its own, and when it get to the end, it repeats the scroll, and is neverending. i would like it to go vertical (that ups the page in case i've picked the wrong one!), and be able to pick the scroll speed so i can slow it down or make it go faster. if someone can give me some sample code to get me going that would be great, and i'll try to sort out the rest myself.
I have a custom class that extends List which I am using as a container. However, the scroll speed is too fast on the mouse wheel, as in it scrolls loads even if you only move the wheel a tiny bit. I tried adding an event listener to my list for MouseEvent.MOUSE_WHEEL and setting the value of event.delta but this has had no effect. Does anyone know how I can make it slower?
I have a component extending a Spark List, and when I scroll using the mouse wheel it scrolls too much in one go. I have tried looking for the handler that deals with mouse wheel scrolling in the List class and VerticalLayout class to override but I cannot find it.
I need to do an endless horizontal scroll of elements within a parent MovieClip.No matter what ever method I try, an element of 'drift' occurs and eventually the elements start to overlap.I've tried using relative recursive tweening for each element according but this method seems prone to quite a bit of error after repeated starts and stops.
//CODE START function doScroll():void { TweenLite.to(this, .25, {x:"20", ease:Linear.easeNone,onUpdate:checkPos,onComplete:doScroll}); } //CODE END
I've reverted to doing absolute tweens to a predefined position using a contant speed. This seems to be more accurate but still some 'drift' occurs.
//CODE START //_dest is predefined var speed:Number = 500; var dist:Number = this.x - _dest;
I am using a horizontal thumb scroller which i ahd acuired from the internet. the scroller works fine but the issue is, the scroll speed is directly related to teh thumbnails present.When i am having 10-20 thumbs the auto scroll is smooth. but when the thumbs increase to say 50+ even the slightest mouse movement cause the the thumb to scroll at rapid pace rendering the thumbnail scroller useless. Can anyone help me to modify the script so that i can reduces or control teh scroll speed. Or if tahts not possible how do i add a next prev button so taht i can take away the auto scroll and fwd/rewind the thumbs one by one or a batch at each click. I am attching the fla file for reference
Code: // Developed by www.flashmo.com var photo_filename:Array = new Array();
2: Without altering it,I make a copy of it and use it display to users in resized format note: I won't display the original image.
3:Now when user deletes the resized image,i need to delete the image loaded as bitmap i.e. the original image which i won't be displaying
For that I used bitmap.bitmapData.dispose() method.But,it doesn't free up the memory taken by the bitmap. For instance at initial state the memory usage is 58 Mb and upon loading 3 images the size increases to 87 Mb. And when I delete all the images the size decreases to 81 MB only. So,I feel the loaded bitmap is not completely removed.
I for the life of me can't figure out this simple equation that I want for a camera-following function.As distance decreases, friction increases.Friction being a number between 0 and 1, where friction = 1 is no friction.
After I imported a .mp3 or .wav in Flash, and I check the sound in the library, the quality of the sound has decreased. Why does an import effect a sound, and how do I solve this? (PS: I do not mean that the sound-quality decreases after publishing, I know I can change the settings)
I have a MC (icCost) whose _yscale is = to a dynamic number (icc) specified by a formula that uses input text. I set up a listener to see if the length increases or decreases but im not sure if I did it right since it doesn't work
[Code]...
I have a feeling I need a variable that stores the previous number and compares it to the new number. I do not know how to do this though.
I want to add an animated .gif file to my movie. So I created a new symbol and then imported the .gif file to the stage. This created the symbol containing the animated .gif.I dragged the symbol onto the scene where I want it. However, the animation seems to play at a different speed (fps) than normal. So I changed the fps of the symbol (at bottom of Timeline where it says "fps"). But for some reason this changes the fps of the rest of the entire movie.
I'm tweening a movieclip from startX to finishX. The value of startX varies but finishX is a constant. But as the startX increases in value the animation appears to be quicker. How do I adjust the speed of the tween to ensure a consistant speed regardless of the value of startX?
I have a movie clip on my scene which has a speed applied to it making it move across the screen. This is duplicated when it reaches the other end of the screen.On my scene I have some action script which is acting as a timer. After a set time I want it to increase the speed of the movie clips, making the game become "harder". I seem to be able to manipulate the alpha of my movie clips but can't seem to trigger the speed increase.If i use a setInterval it seems to trigger the speed increase but it does it each time the movie clip is duplicated (so the delay resets, it does not change once and apply throughout)However, where I am changing the alpha I cannot seem to change the speed.
How can i detect mouse speed with AS 3.0, and then put speed limit? Also can i use speed var for anything else? *sorry for my bad English, i live in non-english-speaking country*
i have a project and i need that when a specific variable equals a specific value a random number decreases on the current number, its easy to make it decrease but i need to decrease instead of 4 to decrease a maximun of 5 and minimun of 3.ere is the code :
I have a fully functioning scrollbar (MOUSE_DOWN and MOUSE_MOVE) and a fully functioning mouse wheel scroll. But I would like some code to move the scroll button according to my contents y position, when using the mouse wheel scroll.
I know you can use the mouse wheel to scroll through text in the flash componenet scroll pane, but is there a way to set it up to work with the code I have posted below?
fscommand("allowscale", "false"); bar.useHandCursor = dragger.useHandCursor=false; space = 5;[code].....
I am loading a different external SWF into each one using Load External SWF behavior.Although each SWF is a different file, they are exact copies of each other (have exact same functionality); all 3 are text boxes with both scrollbar scrolling and mousewheel scrolling.Problem is, when on the stage at the same time, they all three respond to mousewheel scroll at the same time. I need them each to respond to users' mousewheel scroll only if the mouse is over the respective area (so that way they don't all scroll at the same time).The file was developed for me and the developer is not available at this time.