ActionScript 3.0 :: Friction Increase As Distance Decreases?

May 10, 2010

I for the life of me can't figure out this simple equation that I want for a camera-following function.As distance decreases, friction increases.Friction being a number between 0 and 1, where friction = 1 is no friction.

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I have a billiard ball system, whic detects collisions between balls and modifies their x and y velocities accordingly.I have included a friction variable and I have a very basic system for applying the force of friction for each iteration of movement:

private static var FRICTION:Number = 0.94;
public function move() : Void[code]....

This works to a reasonable level of satisfaction, but it doesn't quite feel right. The balls seem to take just a little too long to stop when they've slowed down to a very small velocity. I've tried tweaking the friction constasnt, but I still can't get sometthing that feels exactly right.

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I am posting my code that attaches the movieclips on stage

[Code]...

i was hoping that when the newMc expands, all other mc would keep the same distance between each other as at initialisation. I not able to figure how to do it. maybe even an earlier post or llink where similar query was explained.

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ActionScript 3.0 :: Math Friction Over Time

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I'm used to applying basic friction like this:[code]The problem is I don't know how to convert this to be described over time, so that can reduce the value based on the amount of time that has passed.Say I want to reduce the value to compensate for 1 second passing, or 500ms? How does that work in to the equation?

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[Code]...

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This is my scenario

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ActionScript 3.0 :: Hscrolls Fine, But The Scroll Speed Never Decreases?

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Got this problem here with my thumbnail scroller, and I'm sure it's a fairly simple solution. Basically, it scrolls fine, but the scroll speed never decreases, meaning it scrolls really fast the whole time. I'd like it to accelerate/deaccelerate if possible. Here is the code I'm using for the scrolling:

Code:
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I wrote this 9ball game a while back (never really finished it), and was showing it to a friend today. When a pool ball is rolling fast, less of it's mass should be touching the felt, therefore, less friction. As it slows down, there should be more contact with the felt, and therefore, more friction. Any realistic algorithm to use to adjust the friction higher as the balls slow down? [URL]

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ActionScript 2.0 :: Setup A Listener To See If The Length Increases Or Decreases

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I have a MC (icCost) whose _yscale is = to a dynamic number (icc) specified by a formula that uses input text. I set up a listener to see if the length increases or decreases but im not sure if I did it right since it doesn't work

[Code]...

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ActionScript 2.0 :: CS3 Sliding - When Running And Not Holding Keys Down Then The Friction Should Slow Me Down

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[Code]....

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ActionScript 2.0 :: Friction Swinging - Stars Hanging By Strings From The Top Of Flash Document

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I have an idea for something at work. I want to have stars hanging by strings from the top of my flash document. if the user mouses over these stars I want the star to lightly swing in the direction the mouse went over at. Almost as if you had a cardboard star hanging from the ceiling and you tapped it with your hand. I know this probably includes friction but my tests don't seem to work out the way I want. Does anyone know how to achieve this?

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i have a project and i need that when a specific variable equals a specific value a random number decreases on the current number, its easy to make it decrease but i need to decrease instead of 4 to decrease a maximun of 5 and minimun of 3.ere is the code :

Code:

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[code]....

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ActionScript 3.0 :: Distance To A Line?

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Can't figure out this. I have 3 points A(305,108),B(311,119) and C(348,172), to find out the distance from B to AC, i use a method found here [URL]..
 
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Apr 19, 2011

Is there any difference between: distance = point1.subtract(point2).length; and distance = Point.distance(point1, point2);

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Apr 6, 2011

I cannot arrive at dynamically showing the text in the dynamic text field when I move one any one of the MC on stage.

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I am working on a project where I have 5 equal sized panels inside of a MC that I am using the following code on the loading of MC:

onClipEvent (load) {
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[Code]...

What I would like to do is ALSO move the panels with left and right arrows that act independently of navigation buttons. So that if you were on panel 2 you could advance to panel 3 or back to 1. Can I assign AS to the arrows to move the MC a specified distance left or right?

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I'm building a touchscreen project that consists of flash and max/msp using Olaf Matthes flashserver as bi-directional control.

how I create a function in flash that will provide me with the distance of a concentric circle, so that as it grows I can use trace() to give me a constant stream of it's x & y coordinates?

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[Code]....

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Is there a way to calculate the distance between the origin of a movieClip at, say, (x:500, y:0, z:0) and one at, (x:500, y:0, z:50)?? And lets say the vanishing point is (0,0) and the perspective angle is 50.

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[URL]

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ActionScript 3.0 :: Getting The Distance Between Two Movieclips' X Value?

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At first it seemed simple to find out the distance between two movieclips' x values, I could have just done:

Code:
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I have a vertical list of movieclips added to the stage all spaced out evenly from top to bottom based of the last movieclips position. I also have defined a center Y point which I would like to find out the percentage of each clip away from that center point. The reason for this number is to scale everything from the center point which is scale 1 then they next item from the center would scale to a percentage from the center point. each clips scaling percentage would be based off of how far they are from the center point in each direction. Keeping in mind the center point is always scale to 1. I also want to make sure my scale never goes below 0.3 so the range has to be between 0.3 and 1 my centerY is also not half the height of the content but a number I decide. AS it the content might be 1000 in height but the center point could be set to 300.

[Code]...

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Tweening Over Distance Not To Specific Point

Oct 27, 2009

I've scanned through the forums, but can't seem to find an answer to my question. I'm trying to move (tween) a movie clip 800 pixels along the x axis (horizontally) when a every time button is clicked. I don't want to move the movie clip to the 800 "x" pixel mark. Yet, I can't seem to move the clip an additional 800 pixels whenever the button is pressed again - it keeps starting from the original spot. I am new to ActionScript...

My code is below:
btnBottom1.addEventListener
(MouseEvent.MOUSE_DOWN, playHandler);
function playHandler(evt:MouseEvent):void {
import fl.transitions.Tween
import fl.transitions.easing.*;
var twTeen:Tween = new Tween(mcbottomFlap1, 'x', Elastic.easeOut, mcbottomFlap1.x, +800, 3, true);
}

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ActionScript 3.0 :: Get 45 Degree Distance Between Two Objects

Oct 28, 2009

I'm trying to get the distance between two objects. Problem is that both objects are -45º rotated but one of them moves up and down with stage resize. So the distance gets a random degree. I've attached an image so that it could be simpler to understand my problem.

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ActionScript 3.0 :: Calculating The Distance Between Two Images?

Dec 9, 2011

I'm trying to calculate the distance between two images (A and F - there are other images between A and F) but I can't seem to figure out how to do it the right way. The image A.x is "(stage/2) - (A.width/2)" and image F.x is "E.x - imgSpace" which is a negative value (all the images x is of negative value to image A.x). In my oppinion the calculation is F.x - A.x and although it might be right I still ned the value to be non-negative.

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ActionScript 3.0 :: Set Children Equal Distance Apart?

Dec 28, 2011

I am trying to do something like this[code]...

Then how do I make it so all the children added are equal distance apart? I know I can set the X coordinates for each one,but I want it so that the objects can be added in any sequence and then be set to equal distance apart.

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Flex :: Distance Between Mouse And Component?

Mar 28, 2011

Not sure this exist, but worth asking you all: is there a built in method to compute the distance between the current mouse position and a given component? If not, is there a simple way to build a function like this that works for components with generic shapes?

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