ActionScript 2.0 :: Setup A Listener To See If The Length Increases Or Decreases
May 23, 2008
I have a MC (icCost) whose _yscale is = to a dynamic number (icc) specified by a formula that uses input text. I set up a listener to see if the length increases or decreases but im not sure if I did it right since it doesn't work
[Code]...
I have a feeling I need a variable that stores the previous number and compares it to the new number. I do not know how to do this though.
I have only set up an event listener Mouse Input and Keyboard input. How do I set up an event listener for a Boolean's state? I change the Boolean state in other classes using: main(parent).meVariable == true;
So, how do I set up an event listener in main to jump to a function if that turns to true? something like... ActionScript Code: if (myVariable == true){ myFunction(); }
I have started the vhost setup. I have cpanel on the server and I added the domain and it resolves to the hosting account just fine pull up www.domain.com and goes to server.
I added the www.domain.com vhost. I pointed the application dir to /home/domain/public_html/applications/
I copied live over to applications dir. I setup user and pass for the virtual host login.
2: Without altering it,I make a copy of it and use it display to users in resized format note: I won't display the original image.
3:Now when user deletes the resized image,i need to delete the image loaded as bitmap i.e. the original image which i won't be displaying
For that I used bitmap.bitmapData.dispose() method.But,it doesn't free up the memory taken by the bitmap. For instance at initial state the memory usage is 58 Mb and upon loading 3 images the size increases to 87 Mb. And when I delete all the images the size decreases to 81 MB only. So,I feel the loaded bitmap is not completely removed.
I for the life of me can't figure out this simple equation that I want for a camera-following function.As distance decreases, friction increases.Friction being a number between 0 and 1, where friction = 1 is no friction.
After I imported a .mp3 or .wav in Flash, and I check the sound in the library, the quality of the sound has decreased. Why does an import effect a sound, and how do I solve this? (PS: I do not mean that the sound-quality decreases after publishing, I know I can change the settings)
Got this problem here with my thumbnail scroller, and I'm sure it's a fairly simple solution. Basically, it scrolls fine, but the scroll speed never decreases, meaning it scrolls really fast the whole time. I'd like it to accelerate/deaccelerate if possible. Here is the code I'm using for the scrolling:
Code: thumbHolder.addEventListener(MouseEvent.MOUSE_OVER, thumbScroll); function thumbScroll(evt:MouseEvent) {
Let's say I have array foo and a positive integer y, where foo.length > y.I want to remove elements from foo so that foo.length becomes y (or very close to it).Also, I need to preserve the first and last element of foo. The indices of the removed elements must be spaced apart as equally as possible. Foo can be sliced, or it can be used to create a new array.
Example: if foo = [a,b,c,d,e,f,g,1,2,3,4,5] and y = 6, then trimmedfoo could be [a,c,e,g,2,4,5] or maybe [a,c,e,2,4,5], but not [a,c,e,g,2,4] because the last element of foo is missing.
Is there any way to determine if a (anonymous) function has defined the ...(rest) parameter in ActionScript 3? I know there's the function.length property, but it only counts the explicitly defined arguments.
I have one text field which needs to support RTL languages but this is not achievable with ordinary TextField so I used TLF. I created a test project just to make a test with this small text field which uses TLF, and guess what it became 346KB. I browsed the compiled swf in flash develop and I can see a lot of classes from TLF framework which I havent imported in the text project.
How to remove them from addin to the main swf file?[code]...
I have made it so you can move with the arrow keys and that works out great. But, every time you click a new key the speed increases for some reason which i do not want. I want it to go in the direction with the same speed.
i am new to actionscript and i cant figure out how to create a movie clip that increases the score at the bottom. this will eventually be part of a game that will involve the button moving randomly around the screen.
the last step was to add hyperlinks. As soon as I add a single link, size jumps to 26K ! Even after removing the link, size stays at 26K. Only way to go back to 8k is to close the file, and reopen the previous copy. I did a bunch of googling but couldn't find anything.
I add a hyperlink by just entering text in the "link" section of the property panel when u select a text.
I would do it in AS, however I am trying to make the flash file SEO friendly and thought maybe the AS approach will make it difficult for search bots to index.
What do I use to blur a sliding picture? I want it to blur gradually as the motion of the picture increases. I have BlurFilter on right now, within the btn function that evokes the picture motion, but it obviously just immediately blurs the picture upon btn activation and doesn't do it gradually.
I understand that filters can not be tween'd with tween (except tween lite - but I don't want to use this).
I found something on [URL]..3-0-a.html but can't seem to adapt it to my code.
I'm working on a flash navigation piece for a website that involves a "viewmaster" reel that rotates when you mouse down on a button, and then stops when you mouse up. The problem I'm having is that every succesive time I mouse down, the rotation speed increases. Here is my code:
I am trying to create a button that when it is pushed it increases a score, but for some reason when it is pushed it only adds the score once. Here is the code
I have added a FLVPlayer component to my clip/class. On REMOVED_FROM_STAGE I call the unloadAndStop on the Loader object and null all references but the totalMemory increases every time. What can I do to remove it completly?
Does anyone know how to use the Loader method of this class? I want to play a movieclip in the loading position rather than a textbar which increases...
All of the examples I've seen so far only show the latter of the two options... I can use loadMovie() and achieve what I want, but the MovieClipLoader class is the future.
I have a simple stage resizer.as file to just increases the background image scale when the window is enlarged. this works fine. however now I have uplgraded to CS3 Flash it no longer works. would this be an issue with my publishing settings somewhere?
When concurrent users increases my a/v conent delivery to the client is very slow. or even drop. Feel breaks in the session. but when check my server rsourses, almost free. One more observation, when i liesten to the recorded stream everything seems to be fine like there is nothing oing bad in live session.
Is there somthing which is missing for concurrent users for FMS config file.
TypeError: Error #2007: Parameter listener must be non-null.at flash.events::EventDispatcher/removeEventListener() at project1_fla::MainTimeline/btnName()
i have a project and i need that when a specific variable equals a specific value a random number decreases on the current number, its easy to make it decrease but i need to decrease instead of 4 to decrease a maximun of 5 and minimun of 3.ere is the code :
I am having a weird problem with scope/reference. I am using a loop to preload a number of thumbs in one go, I am creating a different listener for each one on the fly and then passing event handlers for each one of them. This should not be difficult using a loop, but somehow I cannot access the the parent object on my listener and therefore I can't do much with my thumbs after they are loaded.Here is the relevant segment of my code. myThumb_mc is a temporary variable that does not exist when the loop finishes, you can copy and paste this code to test it though. It should work to that extent. (you'll need an image1.jpg to be in the same directory)
Code: var myThumb_mc = _root.createEmptyMovieClip("myThumb_mc", _root.getNextHighestDepth()); myThumb_mc.clipLoader = new MovieClipLoader(); myThumb_mc.clipLoader.loadClip("image1.jpg",myThumb_mc);[code].....
The code above works, but it does not look nice and it cannot be the right way of doing this. Long question short, how can I access the parent of a listener from a listener object? ._parent does not work.