ActionScript 2.0 :: Play A Movieclip In The Loading Position Rather Than A Textbar Which Increases?
Dec 11, 2004
Does anyone know how to use the Loader method of this class? I want to play a movieclip in the loading position rather than a textbar which increases...
All of the examples I've seen so far only show the latter of the two options... I can use loadMovie() and achieve what I want, but the MovieClipLoader class is the future.
Does anyone know how to use the Loader method of this class? I want to play a movieclip in the loading position rather than a textbar which increases... All of the examples I've seen so far only show the latter of the two options... I can use loadMovie() and achieve what I want, but the MovieClipLoader class is the future.
I am going out of my mind trying to get this to work. I can do it in AS2 without a hitch - but not AS3. I just need to load an external swf file into an empty movieclip. Then I have 2 buttons play and pause that need to be on the top layer of the new movie and they need to play and pause the loaded swf file. I have tried a number of things and nothing is working.
I added a Menu_mc on my stage. Initially, this should be at the center of the stage and when I click on it, it will tween on the upper left corner of the browser. However, when I resize the browser, the Menu_mc goes back to the center of the screen.
I have tried separating a different actionscript file where it is specifically for initialization of the object and another one for resizing. And then when I call it on my main AS file it goes like this:
Code: // Add the symbols to stage var Menu_mc = new Menu_MC(); addChild(Menu_mc);
I'm hoping someone can solve this headache. Basically, I want a movieclip to move to the position of each of my buttons from any position along my x axis. Therefore, the movieclip needs to 'flip' to face the way it is traveling.At the moment I have the movieclip moving to the mouse x axis when I ROLLOVER the button and stop following the mouse when I ROLLOUT but the code won't flip the movieclip so I must have something wrong...
lets say i have a sprite on the stage and one movieclip inside it. now i want to tween or just set that movieclip x and/or y position according to stage position. so for example i want to set mc.y = - 100; (by which i mean -100 to stage, not sprite which mc is in.)
What i'd like to do is have a menu/site map that adjusts when you click on a certain icon. For example, I have a AS3.0 flash file with, say, 5 keyframes with 5 buttons that are in different positions on each key frame. The buttons are set to gotoAndPlay the various keyframes. I can set up a tween that links frame 1 to 2, 2 to 3 etc. but what I would like is a tween from, say, 1 to 3, then 3 to 5, then 5 to 1 - basically in a random order rather than sequentially through the key frames. I could set each of these tweens up individually but the site is for a portfolio that I would like to keep adding to and to do this individually would mean an ever increasing amount of tweens.Basically, is there a way to get a 'MovieClip' to move from Position A in keyframe 1 to Position B in another keyframe without a set of tween frames? I'm sure this is simpler than I am making it sound but I don't seem to be able to work it out.
I have one text field which needs to support RTL languages but this is not achievable with ordinary TextField so I used TLF. I created a test project just to make a test with this small text field which uses TLF, and guess what it became 346KB. I browsed the compiled swf in flash develop and I can see a lot of classes from TLF framework which I havent imported in the text project.
How to remove them from addin to the main swf file?[code]...
I have made it so you can move with the arrow keys and that works out great. But, every time you click a new key the speed increases for some reason which i do not want. I want it to go in the direction with the same speed.
i am new to actionscript and i cant figure out how to create a movie clip that increases the score at the bottom. this will eventually be part of a game that will involve the button moving randomly around the screen.
the last step was to add hyperlinks. As soon as I add a single link, size jumps to 26K ! Even after removing the link, size stays at 26K. Only way to go back to 8k is to close the file, and reopen the previous copy. I did a bunch of googling but couldn't find anything.
I add a hyperlink by just entering text in the "link" section of the property panel when u select a text.
I would do it in AS, however I am trying to make the flash file SEO friendly and thought maybe the AS approach will make it difficult for search bots to index.
using the following jumpTo script as a guide how do I write an if statement for a function that will basically ask "if the movieclip is at position 3 stay there, otherwise jumpTo position 2"?
Code: var bg1x = new Array(0, -1280, -1014, 0); function jumpTobg1X(number) { gradientNav_mc.newX = bg1x[number]; }
I have tried a bunch of if/else statements but I can't get it working. I can't figure out how to write it properly. I tried something like this:
Okay I have a script in which I have added an image to the stage. It is absolute centered. I then have another with is on top but much bigger. I would like the big image to move opposite of my mouse position on the smaller image. ie: cursor is on bottom left corner the bottom left corner of the larger image is in the same spot. And the same thing for any other area.
I have tried many different ways but to no avail. I have done research but no one has been able to give me a solid answer. Anyone know of a way to accomplish this. Keep in mind this it needs to work regardless of the image size.
What do I use to blur a sliding picture? I want it to blur gradually as the motion of the picture increases. I have BlurFilter on right now, within the btn function that evokes the picture motion, but it obviously just immediately blurs the picture upon btn activation and doesn't do it gradually.
I understand that filters can not be tween'd with tween (except tween lite - but I don't want to use this).
I found something on [URL]..3-0-a.html but can't seem to adapt it to my code.
I'm working on a flash navigation piece for a website that involves a "viewmaster" reel that rotates when you mouse down on a button, and then stops when you mouse up. The problem I'm having is that every succesive time I mouse down, the rotation speed increases. Here is my code:
I have a MC (icCost) whose _yscale is = to a dynamic number (icc) specified by a formula that uses input text. I set up a listener to see if the length increases or decreases but im not sure if I did it right since it doesn't work
[Code]...
I have a feeling I need a variable that stores the previous number and compares it to the new number. I do not know how to do this though.
I am trying to create a button that when it is pushed it increases a score, but for some reason when it is pushed it only adds the score once. Here is the code
I have added a FLVPlayer component to my clip/class. On REMOVED_FROM_STAGE I call the unloadAndStop on the Loader object and null all references but the totalMemory increases every time. What can I do to remove it completly?
I have a movie clip called "myMC". I set its x value as such:
[AS] var myMC:MovieClip = new MovieClip(); addChild(myMC); myMC.x = 100;
[Code]....
I know I could proboly acheive this with a math equation but is there a function that can get the exact global position of "myShape"? So that I can position another movieclip or sprite around that movieclip?
how to get a movie clip to play without using a transparent button. Basically, say i have a stage set at 200x200, whenever the mouse xy value is within 0,0 to 200,200 i'd like to trigger a clip to play, and stop when the mouse leaves the stage.
I have a simple stage resizer.as file to just increases the background image scale when the window is enlarged. this works fine. however now I have uplgraded to CS3 Flash it no longer works. would this be an issue with my publishing settings somewhere?
is it possible for me to give a movieclip the same position as another movieclip. meaning they will be on top of eachother and when one moves the other moves as well.i know you can do it with the mouse:[code]It would be a great way to cheat the program as im having some problems, but this would fix it. the 2 movieclips though is in a class and the other is on the stage.
When concurrent users increases my a/v conent delivery to the client is very slow. or even drop. Feel breaks in the session. but when check my server rsourses, almost free. One more observation, when i liesten to the recorded stream everything seems to be fine like there is nothing oing bad in live session.
Is there somthing which is missing for concurrent users for FMS config file.
I have created an animation which has frames with the head drawn in the various positions it needs to be in to look in all directions. Each frame is unique as it shows the head look up down sideways etc.What I need to do now is to make the movie clip play certain frames depending on the mouse position.I am having some trouble with the logic of how to do thisIs the best way to detect the mouse position then tell the movie clip to gotoandstop a certain frame depending on the mouse position?
I've got this API loading on every page of the website. Can .SWF tell itself when it has loaded and thereby default to a loaded position? So that when a user moves to different web pages, the API defaults to its loaded point? NOT from scratch? [URL]...All the blurs and fade-ins are Methods that respond to a bunch of Timer Events. Once the .SWF is loaded how can it DEFAULT to its loaded point when a user changes web pages?
I know there would be a Javascript solution but is there an AS3 solution?
I want to know is that a way to get position of MovieClip A in MovieClip B.Let say in MovieClip B (MovB), I have an MovieClip A (MovA) moving around, and I would like another MovieClip C (MovC) to follow the MovA moving around inside MovB.
Here is the thing : on rollover on thumbnails ( buttons)its preview has to appear on the top of it.My corrected code works fine exepted that my swf don't load in a good way..they load at 60 kms from the thumbnail...and in a distorted size!I don't get it.I turn the thing in all ways but it is getting worth...What is my mistake?Code for each button ( thumb)
on (rollOver) { _root.caption._visible = 1; _root.caption.image_mc.loadMovie("images.swf");