I am loading Images from xml , images are adding to xml dynamically in PHP
PROBLEM : if flash is unable to load one image it stops all the Images from showing .what should I do , if one image got stuck , the Flash keep showing other images and BYPASS that element of Xml everytime ?
[code]This script is for a loader image gallery in flash, as part of a class assignment. What happens is that in flash, when I open the swf file, the initial image (images/nair_evanescentautumn.png) will load fine. However, clicking on any thumbnail image (including the exact same images/nair_evanescentautumn.png), will result in an error saying the file cannot be found.I cannot figure out why it is doing this... I've tested it over. Clicking each thumbnail does go to the correct position in the two separate functions. All said full-size image links are in the folder images/, and replacing the initial loader image will load the other images in place of the default one. However, clicking on any thumbnail still results in URL not found, even though everything works correctly.[code]Before anyone asks why I'm putting this kind of content into a flash site, I'm not--this is only for a class assignment. I'm just trying to figure out why my images aren't loading right when I'm only doing the exact same thing in the functions as I am on the other pages.Of note, commissions.swf has the exact same feature, just with swf files loaded instead, and it works perfectly fine. home, traditional, digital, and photography all have the image gallery, and all have the same issue (I only referenced one page because if I can fix one page I should be able to fix all of them).As for the artworks, they are all my fiance's. The website design was built for her, and I used the website design for this project because I didn't want to have to build an entirely new interface design. Since the project also required a gallery, I felt that this interface would work just fine.
I am trying to load an image in Flex (AS3) which already exists: <mx:Image id="Img"/> With this code: Img.load('[URL]'); The path is verified to work, but I always get this error: TypeError: Error #1009: Cannot access a property or method of a null object reference. I used the code from the documentation and still receive this error!
I'm currently working on a game and I'm trying to work out a way to load images externally and display them on the screen.But the problem is it won't load them correctly and display them, as seen below...
ERROR:
Code: TypeError: Error #2007: Parameter child must be non-null. at flash.display::DisplayObjectContainer/addChild() at main_fla::MainTimeline/frame2()
I am trying to place a button on the screen and make it spin when mouse_over (which will be one of mutiple buttons with different instance names. ) The code I wrote is putting 2 colorwheels on the screen, one on top of the other, I can see the bottom one is spinning but I can't seem to figure out why the top one is there. But then, I get a error code message 1056 with no compile errors when I mouse over the dial:ReferenceError: Error #1056: Cannot create property rotation on builtin.as$0.MethodClosure.
I am loading images of different size and then images are scaled and border is drawn for each image as shown in below link,[URL]... I want that border of images to be of the same width and height and for that I need to find out the max width and height size image before loading all the images. Is there any way that I can know the width and height of an image before loading it completely?
I developing a site where on the homepage, there are about 6 images that rotate, but if you click on a sub link, a different image loads. But the problem is that, the first image has to cycle through before the second image loads. I want the second image to load immediately.
I tried searching for an answer to this on the forums and it seems you can't duplicate a movieclip that has a dynamically loaded jpg in it, I mean you just get a duplicate empty movieclip?What I want to do is have 3 copies of a pic, each tinted a little differently, and have them converge and reveal the "composite" of this pic. Do I then have to use loadMovie 3 times?Does loading the same 50kb image at the same time mean you're actually loading 150kb?
i was creating my portfolio using xml gallery script from this site. the thing is that it loads one picture at a the with a preloader between each load. is there a way to load the first image and keep loading the rest so there will be only one loading time? here is my action script:
Is it possible to capture the image loading event like when the image is fully loaded and such when it is assigned to the htmlText of the textFiel???
I have a scrollPane that contains a textField which is loading an image via img tag where there is no scrollbars initially because the textField is not large enough in the beginning, but it is larger than the scrollPane after the image is fully loaded.. and I am trying to update the scrollPane once the image is fully loaded..
I'm loading a .png image with loadMovie() and I need to center the image (for later dragging). I know flash has some issues with loading stuff, but I really need to get the movieclip's width. If someone knows how to get over this and get the movieclip's width
This is a part of a more complex app, so that's why I won't paste any code.
I made 1 image gallery. and i am facing a big issue. When one image is loading in my Loader object. If i click on next image button. It starts loading another image without canceling the existing image. So mutliple images appear at stage in this case. I want something that stops loading older image and start loading new image.
I have a database (phpMyAdmin 2.6.0-beta2 ) which holds information which i want to display in a flash form so i'm using an XML file to bridge the gap. After building the application in FLASH and running it the text from the database comes through but no the images. Details of what i'm trying to do are as follows: The XML file
im working on an image viewer and im loading an image to a loader and then add the loader to the stage.I want the user to be able to drag and drop the image but since it's a loader i dont know how to do it. I tried
I am facing a problem while loading an swf into an mxml application. I have loaded a swf file into my flex application using SWFLoader as below<mx:SWFLoader id="s1" source="dummy.swf" /> This SWF is created using Macromedia Flash 8 instead of Flex. I want to control this externally loaded swf.I am exposing an interface created to control this swf! What i am doing is using System Manager class as follows: public var mySWF:SystemManager;private function initApp():void {mySWF = SystemManager(myLoader.content);} However i am getting the following error: Type Coercion failed: cannot convert flash.display::AVM1Movie@206ed41 to mx.managers.SystemManager. Is there any solution to this?
I am busy on my website with AS3. In one of the pages, I call a swf. In the called swf, by clicking a button, another swf (a movie player) is called. Now, when I publish it in Flash, it works well, but when I upload it on my host, the first and then the second swf are uploaded, but the second one doesn't bring the movie on its screen an I see only its skin.I have tried Security.allowDomain("url..."), but as I said, it works only when I publish it in Flash on my computer.
hey im trying to make a mp3 player and when u click on a play btn it plays that song. but i keep getting this output error "Error #2044: Unhandled IOErrorEvent:. text=Error #2032: Stream Error. at slide_fla::MainTimeline/frame1()" this is my code
ActionScript Code: import fl.transitions.Tween; import fl.transitions.easing.*; var slidebind:Rectangle = new Rectangle(3, 3, 159, 0); var loadsnd:URLRequest = new URLRequest ("s1.mp3"); var thissnd:Sound = new Sound();
I'm working on improving the media player for my portfolio (www.robin.astedt.name) and I've run into a wall..
The problem I get is that I can play songs and pause them and resume etc, but when I want to select another song and play it I get an error. It works if I initiate the Sound (s) and SoundChannel (sc) variables in the musicPlay(); function but then I can't pause because I need it to be initiated twice that way which ofcourse also gives me an error.
Here's the error I get when I play another song:
Code: Error: Error #2037: Functions called in incorrect sequence, or earlier call was unsuccessful. at flash.media::Sound/_load() at flash.media::Sound/load()
I experienced the following error when loading xml using AS3. All I did was to remove "</xml>" from my xml.
TypeError: Error #1088: The markup in the document following the root element must be well-formed. at toffees_fla::MainTimeline/onLoaded() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at flash.net::URLLoader/onComplete()
This is my AS3 code: var xmlLoader:URLLoader = new URLLoader(); xmlLoader.addEventListener(Event.COMPLETE, onLoaded); var xmlData:XML; function onLoaded(e:Event):void { xmlData=new XML(e.target.data); trace(xmlData); [Code] .....
I'm asking many questions these days but its really urgent
I am doing an application to load xml file into data grid and everything is done now. The only thing left is that i wanna make sure that if the xml file isn't there, the user will not have a runtime error.I have the following code to load the file.
var myXML:XML = new XML();var XML_URL:String = "questions.xml"; var myXMLURL:URLRequest = new URLRequest(XML_URL);var myLoader:URLLoader = new URLLoader(myXMLURL); myLoader.addEventListener("complete", xmlLoaded);
i tried many ways i found on the net using try and catch but didnt work. Anyone can write me the peice of code to hande this error if the file is not there??
I am trying to load a sound in an mp3 player based on the selection of a user whohas the .swf embedded in a web page. The first time the user makes a selectionthe selection loads with no problem. But if the user stops the sound or lets it playto the end and starts it again, I have to be careful not to callsound.load(URLRequest)again.If the user has chosen another selection to listen to, then load() has to be called again.The question is:how do I unload the sound Obj so another mp3 file can be loaded into it and played?I would think that load(another URLRequest) would overwrite the first and not complain.( a deeper question is where is the sound file stored, by the browser -- in the case ofhtml embed-- or does the Flash plugin maintain its own cache?)
I'm having an error while loading an mp3 player, here is what I getting when hitting Ctrl+Enter.
TypeError: Error #1090: XML parser failure: element is malformed. at moviesound_fla::MainTimeline/getsongs() at flash.events::EventDispatcher/dispatchEventFunction()
[Code].....
There are only two buttons which is previous (b_btn) and next (n_btn)
Is there any errors on this action script or it may only work after placed it on a webpage?
I've got a few container SWF's that I"m trying to load a navigation and a content area into. Very simple, nothing fancy about the code -
ActionScript Code: var bodyLoader:Loader = new Loader(); var bodyRequest:URLRequest = new URLRequest("./sub/games.swf");
[Code]....
And when I run it, I get the following error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
But the confusing thing is that I saved this from the same file that works PERFECTLY with the './sub/intro.swf' file, throwing no errors ... all I did is change the file name.
I am trying to load external xml file in swf and i get an error TypeError: Error #1083: The prefix "text" for element "text:style-name" is not bound. For reference here is content of my external xml file (is is short because it is for testing):[code]