ActionScript 3.0 :: Importing Caurina... For Nested Mc?
Jan 22, 2009
I am building my short flash as3 tweener driven movie.I have some mcs that have their own animation and they are placed on the stage.I am finding that flash is requiring me to continually put:
Code:
import caurina.transitions.* into the beginning of every nested mc timeline.
I was wondering if someone could give me another clue.I am building my short flash as3 tweener driven movie.
I have some mcs that have their own animation and they are placed on the stage.
I am finding that flash is requiring me to continually put: Code: Select allimport caurina.transitions.*into the beginning of every nested mc timeline.
Am I doing everything right? Seems like this shouldnt be necessary since it is imported on the main timeline already..
I am trying to play an MP3 File in Flash Lite 2.1 (I'm using Flash 8 to develop it). The filename of the MP3 file is imported from an XML file.Here is a copy and paste from the help file on how to do this:
// create a new Sound object var my_sound:Sound = new Sound(); // If the sound loads, play it; if not, trace failure loading. my_sound.onLoad = function(success:Boolean) {
[code]....
When I test this code on its own, it does work fine for me. However, I want the above to be executed inside a function that does a number of other things... Here is a sample of what I'm trying to get working.
function myMusic() { // create a new Sound object var my_sound:Sound = new Sound(); // If the sound loads, play it; if not, trace failure loading.
[code]....
I think it's got to do with the fact that once I put it inside a function you are nesting functions (there is a function call from the onLoad event).
I tried changed the line:
my_sound.onLoad=function(success: Boolean) { to my_sound.onLoad=myFunctionName(parameters go here)
and then I created a funciton called myFunctionName but I wasn't sure how to send the sound object or what parameters the function should have or how to get the .start() method to work inside the new function.
I have a swf named garage. When you click the garage door it opens and a tool chest emerges. You can either click on the gargage door again to close it or click on the top of the tool chest to close it. The drawers on the tool chest represent buttons that will bring up a contact form to be sent to the perspective person. These buttons are a secondary navigation. The main movie that is importing garage.swf has navigation for the contact forms. I need to code the buttons on the tool chest to match the code on the main movie so if you click the buttons on the tool chest they will respond as if they were the buttons in the main movie that it has been imported by.
I made a site using the Caurina Tweener class with AS3 and it works great in IE and Chrome, but for some reason in FireFox it loads really choppy and some of the color tweens dont work properly.I looked up the FAQ and info on the tweener and it doesnt say anything about trouble with FireFox, has anyone else encountered problems with Caurina Tweener class in FireFox?
I've been working on this project for sometime and finally have everything working to the point of showing it. So when I go to publish and view it in the browser the caurina transitions don't show up. There are now errors coming up during the compile and I am at a lost.
I am coding a website I am using caurina tweener and hove problem with pretty much every object that i try to tween. Problem is that the tweened object sometimes just don't finish the animation. That's pretty annoying and i heard that this could be something with garbage collection. Here is some sample code Tweener.addTween(this, { rotationX:0, time:.5 } ); //Where 'this' is movieClip
I am currently following one of the tutorials on making the flip flv video player. All was going fine right up to the point that I went to render the file right after entering the following code and I get this error: scene 1, Layer 'actions', Frame 1, 1172: Definition caurina.transitions could not be found. I dont know whats wrong I havent used flash for a while but I know I have done this before in CS3?
Her is my actionscript: import caurina.transitions.*; import fl.video.*;[code]............
I want it to play continously from the beginning to for example x=691
I couldn't find this in the reference manual.
What I want is to use Caurina Tweener instead of flash own manual Motion tween (where I set a keyframe and a stop keyframe and set motion tween between these frames)
How to import it in Flex? import caurina.transitions.Tweener; It says: 1120: Access of undefined property Tweener. When I do something like: Tweener.addTween(...
I am using Flash CS4 installed on my c drive. All of my flash files are on a local network. I got a new PC yesterday and now none of my files will publish without the code. The files and locations on the network have not changed. Everything worked fine before the PC was changed.The error I get is: 1172: Definition com.caurina.transitions:Tweener could not be found.
I've recently acquired Flash CS4 Professional, and I've been attempting to complete some tutorials, and I'm currently in the process of doing the Object-Oriented Scrollbar. It's simple really...I've copied the code exactly and followed along exactly as he says in the movie, and for some reason the Tweener will not work. I've downloaded the Tweener zip folder, and placed the Tweener file itself into the same folder as my .fla file.
I am importing a picture in flash and i found out that there is a difference between importing to the stage, and importing to the library... [URL] I've placed both picture close of each other and if you look closely, you'll notice that one of them is losing some resolution. Both picture come from the same file, a png. The picture imported to the stage is sharper than the one imported to the library. is there a way to import that picture to the library without losing any resolution?
I'm trying to use Caurina Transitions in Flash Cs4, As3, but get the error message: 5007: An ActionScript file must have at least one externally visible definition. I'm simply using this code as test:
As the title says, i would like to have an object which is nested beneath another objects depth set higher than that of one the is NOT nested. Is this possible if so how, may be real easy and im just over-looking it but
I spent the day making a really neat (my opinion only) animated button that I want to use as a common component on a web site I am working on. The button is isolated in its own FLA and SWF file(s). The plan was to import the common button, add a text label, and position it appropriately on the page. Then move on to the next button or whatever. That's the plan; now here's the problem: I'm completely at a loss as to how to go about doing it. I've tried to follow a couple of tutorials, but, I keep getting lost.
I've always been able to import dwg/dwx files into Illustrator, edit out layers I dont need, export to swf, and import into Flash MX. I just got some new CAD files that wont open in Illustrator and am kinda stuck without a solution. Purchasing new software is no big deal I just want to be sure that it will open these new files and be able to export to Flash in a usable format.
Is it possible to import a swf file into a Flash file with a transparent background so you can still see the main movie underneath? Also, I would only want the swf file to play on a certian number of frames. By the way I have the original flash file of the swf I want to import.
I work in Adobe Flash cs3 and as2. First I have flv file no1 it contains buttons, animations, imported sounds and fonts, lot of layers, preloader and its all mixed on stage (its a kind of meny for a web page). Now Im working on flv no2 in which all the elements contained in flv no1 are represented as a small picture (button) which should call (make it visable like zooming that object) some mc that contains all the elements from flv no1 and working as they do in flv no1. how to pack all the elements in flv no1 in a form of movie clip and import it to flv no2 and preserve all the functionality.
I've masked out the backgrounds around some photos (of people) in Photoshop, and I'm importing them into Flash CS3 (Mac). When I import them in, they appear to have a color shift...they look lighter, more washed out than they did in Photoshop. My color space in Photoshop is sRGB, and I've tried importing the images as PSD and as PNG files, but no difference.
I have been searching on this and from what I have read in some posts I found through google it seems that it is possible to import an .mp4 file to flash.... I am unable to do this so far and wondering if it is in fact possible to do this.. if so, does anyone know of any decent .avi to .mp4 conversion software that will allow the mp4 to be imported to flash as the ones I have tried so far are not allowing the mp4 to be imported.
I'm importing a swf file with on/off buttons into Captivate, and the sound is not playing. I'm not sure if this is a Flash issue or a Captivate issue. I have posted this same question on the Captivate forum and have not received a response. The swf file seems to be playing fine, however, when I import it into Captivate the sound will not play anymore.
I have been given some .SWFs to use in a flash project of mines. I remember being able to import this as movieclip with the animation staying intact. I'm using Flash CS3 and in trying to import the .swf the animation seems to have been stripped. How can you import a .swf into your FLA projects?
I'm creating two separate AIR projects.I'd like them both to be able to access the same XML file that's residing in the user's document's folder.Before, I''ve successfully set up importing XML using URLLoader etc, but this method won't work when trying to access an XML from outside of an air project (I think).So is it possible to imporrt an XML file using something like:[code]
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how can i import a AS2 SWF (contact form) into a AS3 .fla project? Whenever i try to import, i get a bunch of grouped bitmaps on stage,.. When i publish to preview, there is no motion, no nada, as there is no code as only bitmaps are imported.. It shouldnt be to hard?