I am currently following one of the tutorials on making the flip flv video player. All was going fine right up to the point that I went to render the file right after entering the following code and I get this error: scene 1, Layer 'actions', Frame 1, 1172: Definition caurina.transitions could not be found. I dont know whats wrong I havent used flash for a while but I know I have done this before in CS3?
Her is my actionscript:
import caurina.transitions.*;
import fl.video.*;[code]............
I am using Flash CS4 installed on my c drive. All of my flash files are on a local network. I got a new PC yesterday and now none of my files will publish without the code. The files and locations on the network have not changed. Everything worked fine before the PC was changed.The error I get is: 1172: Definition com.caurina.transitions:Tweener could not be found.
I've recently acquired Flash CS4 Professional, and I've been attempting to complete some tutorials, and I'm currently in the process of doing the Object-Oriented Scrollbar. It's simple really...I've copied the code exactly and followed along exactly as he says in the movie, and for some reason the Tweener will not work. I've downloaded the Tweener zip folder, and placed the Tweener file itself into the same folder as my .fla file.
I'm trying to use Caurina Transitions in Flash Cs4, As3, but get the error message: 5007: An ActionScript file must have at least one externally visible definition. I'm simply using this code as test:
How to import it in Flex? import caurina.transitions.Tweener; It says: 1120: Access of undefined property Tweener. When I do something like: Tweener.addTween(...
[URL].. lines a lot in our files to set up AS Tweens. Is there a way to import these globally on one frame of ActionScript instead of having to put it in AS for every time an MC is being tweened?
I'm running Flash Builder 4 that came with my Adobe Master Suite CS5 group of software. I'm trying to implement a flip animation that uses the following packages:
but I'm getting compiler errors for each of those lines:
1172: Definition fl.transitions:Tween could not be found. 1172: Definition fl.transitions:TweenEvent could not be found. 1172: Definition fl.transitions.eashing:Strong could not be found.
I found some references other people discussed regarding CS3, but I'm on cs5 (and this machine never had cs3 installed, I started with cs4 and upgraded to cs5).
Do I need to explicitely tell Flash Builder where to find these packages? Are they not standard to the Flash Builder 4.0 Standard build?
TypeError: Error #1034: Error forced conversion: you can't convert "game.swf" into LoadActivities.I have a main fla and its document class and a specific LoadActivities class to load games into a main container (which is a platform/side scrolling game)The part of the code in document class that causes the problem:
MAIN DOCUMENT CLASS private function processCollisions():void if (thePlayer.hitTestPoint(q.x, q.y)
I`m using flash cs3 for my works , but i have one problem!when i use File=> Import=> Import to Library... or Import to Stage...the flash environment becomes terminated.I changed my flash version to CS4 and I have this problem again.
I made a site using the Caurina Tweener class with AS3 and it works great in IE and Chrome, but for some reason in FireFox it loads really choppy and some of the color tweens dont work properly.I looked up the FAQ and info on the tweener and it doesnt say anything about trouble with FireFox, has anyone else encountered problems with Caurina Tweener class in FireFox?
I am building my short flash as3 tweener driven movie.I have some mcs that have their own animation and they are placed on the stage.I am finding that flash is requiring me to continually put:
Code: import caurina.transitions.* into the beginning of every nested mc timeline.
I've been working on this project for sometime and finally have everything working to the point of showing it. So when I go to publish and view it in the browser the caurina transitions don't show up. There are now errors coming up during the compile and I am at a lost.
I was wondering if someone could give me another clue.I am building my short flash as3 tweener driven movie.
I have some mcs that have their own animation and they are placed on the stage.
I am finding that flash is requiring me to continually put: Code: Select allimport caurina.transitions.*into the beginning of every nested mc timeline.
Am I doing everything right? Seems like this shouldnt be necessary since it is imported on the main timeline already..
In the Below action script file i get an error saying cannot import mx.controls.Label, how is this to be resolved
package { import flash.display.Sprite; import mx.controls.Label; public class cld extends Sprite { public function cld() { var myLabel:Label = new Label(); myLabel.text = "hello"; addChild(myLabel); }}}
I am coding a website I am using caurina tweener and hove problem with pretty much every object that i try to tween. Problem is that the tweened object sometimes just don't finish the animation. That's pretty annoying and i heard that this could be something with garbage collection. Here is some sample code Tweener.addTween(this, { rotationX:0, time:.5 } ); //Where 'this' is movieClip
I have the tween objects imported, but I am getting an error which I am unsure of here is my code I have written so far...
// Game Tweening Import Statementsimport fl.transitions.Tween; import fl.transitions.easing.*; import fl.transitions.TweenEvent; function createEnemy(event:TimerEvent):void { var enemyAppear = new MovieClip; [Code] .....
So I want the object to move from the left but I am getting an error where the debugger cant read some code. Well I mean in the output of the compiler. UnloadSWF] C:UsersCaseyDesktopSliding Duck ShooterSlidingDuckShooter.swf[[DYNAMIC]]1ReferenceError: Error #1056: Cannot create property x on Number. at fl.transitions::Tween/setPosition()...... Timer/tick()Cannot display source code at this location. The game pretty much freezes/locks-up after clicking the button to start game.
I am working on an old as2 project. I noticed that my import calls are not getting updated, so I decided to create a bogus import ... import junk; ... which should throw an error
this is all i have in the script. and it gives me a syntax error on the first line! classpath is ~/ActionScript/ and the classes live in ~/ActionScript/com/<classes>. what in the nine levels of hell am i doing wrong?
I want it to play continously from the beginning to for example x=691
I couldn't find this in the reference manual.
What I want is to use Caurina Tweener instead of flash own manual Motion tween (where I set a keyframe and a stop keyframe and set motion tween between these frames)
Is mx.core.* something in the flex sdk / framework? I am trying to get the unserializer from [URL] to work with flash CS4, and I am getting the compiler error: 1004: Namespace was not found or is not a compile-time constant. The lines called out in the package are: use namespace mx_internal and mx_internal static var c:uint;
I don't know the first thing about namespaces, but does anyone know how to get this package/class working in CS4 AS3? It might be something simple I am missing. I have attached the .as package file (uploaded as a txt file) if anyone wants a look... I am having to get a lot of lists from a mySQL database and it is becoming a real pain urlencoding them all manually. If I could just urlencode(serialize($result)); in php and send that file to AS3 to be decode it would be so much simpler.
In Flash CS4, if I create a new AS3 file and use File > Import > Import Video to bring in an mp4 video it works great. However, if I create a new scene and import the video into that, I instantly get this error at runtime:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at Untitled_fla::MainTimeline/__setProp___id0__Scene2_Layer1_0() at Untitled_fla::MainTimeline/frame1()
Is this normal behaviour? I don't get this error using AS2. How can I add the FLVPlayback object to a different scene in AS3 without explosions?