ActionScript 3.0 :: Iterating Through Objects On Stage
Nov 2, 2010
I have an application that I need to fade out all of the visible objects on stage and replace with a different set.How can one iterate through (or perhaps do all at once) all visible objects on stage and then fade out.
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Jan 9, 2012
I am creating an option in my application to create a PDF report based on the results from the application.The results are represented as an ArrayCollection of XMLList objects, which I am using to populate a BarChart.To create a screenshot of each result (as a PNG), I am loading the Results Window (a Title Window) and hiding it (visible = false). I am using AlivePDF to add the capture to a PDF report.
I have been using a Timer to iterate through the results, load each result to the chart, create a delay, and then capture the image and add it to the report.
UPDATE.Currently, I am able to iterate through the results (using the Timer), but the chart does not refresh properly before capturing the screenshot and saving as PNG.Essentially,I am trying to see if there is any other possible solutions for iterating through the results and creating a delay so that I may be able to load a result to the chart, capture the screenshot, and add it to a PDF.Is there any other way to do this in Flex?Initially, I was thinking of iterating through the results array using a for loop,but this was not working due to the fact that the results were not loading in time before capturing the screenshot of the chart.
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Feb 26, 2011
Is there any way to iterate through instances placed manually on the stage in Flash IDE? For example I have 3 "Dog" class instances placed on the stage and I'd like to access them all from document class without giving them instance names.
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Jul 24, 2010
I have drawn colored rods which I have placed in the library and have put one of each on the stage with instance names likeblueRod_mc, etc.I place them around with time-line code like
blueRod_mc.x = 300.0;I have now created an Actionscript class called Problem.I build a new object from Problem which I have called Riddle.But when I put blueRod_mc.x = 300.0 in a method (of Problem),I get the message that blueRod is not accessible.So I triedstage.blueRod_mc.x = 300.0;That did not work either.
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Oct 19, 2011
I'm writing a web based flash app that's written entirely in AS3. I have objects on the screen as part of a GUI. I would like the user to be able to resize the window, or make it full screen. I would like everything to auto-scale with the resize, but also remain in the same relative position on the stage.
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Apr 6, 2011
What I want to do is loop through an xml file, and assign the contents of each node to a static variable with the same name. [code]...
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Aug 4, 2004
i've got a loop which creates a movie clip for each day of the month and lines them up. so, depending on how many days are in the current month, the counter var for the loop is 28, 30, or 31.
Code:
for(var j:Number=1; j <= lastDay; j++){
// Create the Empty Movie Clip
_root.createEmptyMovieClip("dateClip"+j,300+j);
var dateClip:MovieClip = _root["dateClip"+j];
within this very same loop i am also using the same counter var (j) to iterate thru an array that is created from parsing my xml file.
now....i don't have 28, 30, or 31 dates in my xml file -- just about 4 or 5. so if i trace out this array i'll get values for the first 4 or 5 positions but then a series of 'undefineds' for the rest. that's normal, right?
Code:
trace(ArrDate[j].attributes.day);
the problem comes when i try to target the movie clip instances based on the "dateClip" and the "ArrDate". here it comes up totally undefined in all circumstances and i can't figure out why.
Code:
trace(dateClip["thisDate"+(ArrDate[j].attributes.day)]);
i can trace out dateClip and i can trace out the ArrDate (even though it returns only 4 values and the rest undefineds).
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Jun 10, 2009
I am trying to make a class that would convert an arrayCollection to XML. I want to make it useful for all ArrayCollections.
My arraycollection looks like this....
newsDB.addItem( {
title: titleText.label,
clickURL: clickURL.text,
info: itemInfo.text,
[Code]...
I can access the AC with a for loop and arrayCollection.length, but how to I go deeper into the AC while making it work for any ArrayCollection? I could easily do dataSource[i].title but want to make this work for any arrayCollection passed into the class.
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Sep 8, 2011
I need to loop through all the child inside a .fla file, and I can reach only the first frame movieclips when I loop through the childs, I found a "solution" that consists in copy all the movieclips to the first frame.Is there a way to loop to every movieclip, even if those are located in, let say, frame 120 in the timeline?
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Dec 30, 2010
I'm making a very short text adventure, not one that will be all that fun, but just so I can learn a little as3. So I was designing a system that splits the persons input into an array of words, and then goes through and takes out unimportant words like "on." To test this out, I quickly (and messily) coded it up, and the only thing you can do is sit on a box. but it doesn't seem to be working. if you type "sit box" it works, but "sit on box" does not.
[Code]...
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Nov 23, 2010
I would like to use the AS "for each" syntax to loop over a collection of items. Within the loop I sometimes need to remove an item from the collection I am iterating over.
Using a "for" loop, I would code this like (note the "--" operator to move the index back):
for (var n:int=0; n<ac.length; n++) {
var s:String = ac.getItemAt(n) as String;
if (s == 'c')
ac.removeItemAt(n--);
}
Is it also possible to do something similar using a "for each" construct?
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May 10, 2010
I have a few MCs named fruit1, fruit2, fruit3, all instanced off a MC...I would like to loop to shorten my code and just loop through and stop all of them at once... My Code:
for (var i:Number=1; i<=7;i++){
fruit[i].stop();
}
I get an 1120: Access of undefined property fruit.I want the result of my loop to do:
fruit1.stop();
fruit2.stop();
etc..
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Jun 11, 2011
I have a small problem with iterating over array. I would like to iterate through items gathered in my array in a way of "one at a time" in each muse click event but whenever I'm using a simple loop it just takes all my elements to process. Is there a way to make a single iteration in each click and still increment the index value in loop?
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Mar 1, 2010
I am trying to load multiple images by iterating through a for loop. For each image I instantiate a loader and send a loader request. I want to stop the iteration of the loop and cancel all loader requests sent, in case a user navigates out of the screen. How can I do this?
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May 24, 2011
I want to iterate over an ArrayCollection in Flex while there can be items added and removed.
Since i didn't find a way to use a "classic" Iterator like in Java, which would do the job. I tried the Cursor. But it doesn't really work the way i want it to be ;) So how do I do it nicely ?
var cursor:IViewCursor = workingStack.createCursor();
while (!cursor.afterLast)
{
[Code]....
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Nov 8, 2011
i have this method:
private function findConnectedNodes(node:Node):Array{
var test_node:Node;
var surrounding_nodes:Array = [];
[code]......
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Apr 15, 2011
I have a large-ish array of points.
The graphics object I am using has it's alpha value set to 0.1.
When these points are plotted iteratively, and the line being drawn overlaps another line drawn earlier, there is no visible change in the colour at the intersection.
If I draw the line differently, not using an array of points, the alpha is not ignored.
ActionScript Code:
public function render(e:Event):void
{
if (segmentsCollection.length > 0)
[Code].....
This all occurs on each ENTER_FRAME event until the array is emptied.
I have tried loads of options but the alpha is always ignored.
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Aug 28, 2009
I am creating a program and have some objects that animate from off the stage to on the stage. When I run the program in the flash player the objects that are off stage are visible. Is there anyway to stop this from happening. I suppose I could create a layer with a frame in it that could cover the off stage objects, but I am just wondering if there is a better way.
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May 7, 2009
have a bunch off mc's that are controllable through buttons and using the key controls, but i need to make it so they stay within a 600*600 area within the stage
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Mar 21, 2010
Almost finished constructing a web site (my first) now suddenly, in all the files, none of the objects are appearing on the stage only their registration points(the white circles right?). If I isolate the object it appears.
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Feb 17, 2011
how would I go about creating a flash application that has the ability of extending beyond its object width and height on a page? I've seen those crazy flash ads which beg you to hover over them only to have it take over 3/4 of the page you are viewing. How are they doing that? Is it a combination of Javascript and Flash? Or, is it actually a really big stage that is somehow hidden in the HTML? Or (better yet) is there a magic way of pushing flash objects beyond the stage and out into the HTML?
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Aug 25, 2009
I'm studying the code for a vertical shooter game that is given in the book "ActionScript Design Patterns 3.0." The author is explaining the factory pattern and so covers just that aspect of the code -- doesn't cover hit testing. I would like to figure out how to do hit testing for this example because it's similar to something I am planning.
The code for the game consists of 12 classes, abstract and concrete creator classes, abstract and concrete product classes and a Main class. These classes instantiate the ship and weapon objects at various points in their execution. I made a separate Collision class and I'm trying to find all the objects on the stage using this Collision class so I can hit test them with each other. Here's my code:
Code:
package {
import flash.display.*;
import flash.events.*;
[Code]....
Is there a way to fix this code so I can access objects on the stage? Am I missing a cast somewhere? Or do I need a different approach to find objects on the stage in a multiclass game?
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Oct 15, 2009
I have a problem with this code:[code]There are two overlapping objects on my stage: character_mc and vanish_mc. As soon as i start the scene [Ctrl+Enter] vanish_mc is VISUALLY removed. But the code still sees a collision somehow. How can i Entirely remove the object vanish_mc?
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Nov 10, 2009
I'd like to be able to access some objects which are on the stage before compile time (e.g. in my .fla file). I can do this fine from the document class using the names I've assigned to them, but I need to be able to do this from other classes (instantiated at runtime) too.
What is the best way to go about this? Can I use the stage variable (this isn't looking likely from what I've read so far) somehow? Or do I need to pass in references to these objects from my document class when I create the instances of the class that needs to access them?
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Mar 3, 2010
I'm having an issue accessing items on the stage from some imported code. I found this topic that discusses the same issue... [URL]
I'm not sure I totally understand how to go about this. I don't understand how to make the object global so I can access it from any class. (I have the same problem with an array I'm working with).
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Apr 27, 2010
I am using Flash CS4 and need to resize my Flash stage and all objects therein.
To do that I activated onion skin tool, selected all objects and all frames and resized by using the transform tool.
However, masks and some motion paths are not scaled proportionally.Is it yet another bug in CS4? Here is a video illustrating the [URL]...
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May 13, 2011
I have exported a page from InDesign to FLA that contains an InDesign multi-state object (MSO) and when I bring it into Flash and export as a SWF, the MSP just cycles through all the contained images. There's an Adobe KB that states that this is a known issue and that ActionScript can be used to stop the MSO from cycling. Does anyone know the ActionScript used to stop this?
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Aug 17, 2011
I increased the size of my stage to 1280 x 1024 and now objects on the periphery have disappeared. When I zoom in they appear, but when I zoom out or export the movie the objects in the center are there but the objects around the edge do not appear. If I add an object and drag it to the edge I can watch it disappear as I am dragging it, but when I zoom in it is there. I have no masks and I need to create the video at the higher resolution, so I cannot resize the stage smaller.
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Jan 18, 2011
I would like to start drag objects which is located in stage.There is movie clips in the stage which also encloses so many objects.when i click on any of the object it should be startdraged..Do u have any solution?
addEventListener(MouseEvent.MOUSE_UP, targetMC);
function targetMC(MouseEvent:Event):void
{
[code].....
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Apr 12, 2011
I am using math.random to randomly drop objects from the top of the stage. I had it working with one object. But as I wanted to increase the number to 6 objects, I added the following code: But I am "stuck" and so are the 6 objects at the top of the stage.[code]...
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