ActionScript 3.0 :: Make These CSS-style Menus In Flash?
Nov 10, 2009
[URL]..The first menu on the page is a good example of what I'm asking about.One major addition to this style/functionality... each link needs to be added via XML (for flash vars) and it needs a scroll bar for when the amount of links exceed the height of the content container or movie clip.So it needs the style elements as you see in the link and a scrollbar for dynamic content.
I'm posting this question because I've been searching for weeks and although I've found a plethora of examples of AS3 scrollbars, none - not one, has come close to something like this. I'm just curious how someone with real AS3 knowledge would go about the situation as I'm sure this is not as difficult as it's proving. Or maybe it is. I don't know.
I noticed there was no tree component in AS3. I plan on making a tree style menu with sub menus and stuff so should I just do this project in AS2 or is their something I can make similar to a tree component in AS3?
I'm aware there are tutorials online that cover how to make game menus and preloaders for AS3 flash games, but I've found that books are more in-depth for certain topics. Are there books with sections that cover the process of making a preloader and menus for an AS3 flash game?My ultimate goal is to implement a preloader AND game menus without referring to the timeline.
I'm trying to create an xml accordion menu that has main menus and a sub menus buttons (movieClips) revealed with a mask. Simple question, How do I stop the mask area which reveals the sub menus catching mouseEvents on the submenus?The main menu button is a movieClip, it has the mask sprite attached to it as a property so it can scale dynamically to reveal the subMenus. They are set as children of the main menu button container. In my code I've set mainMenu.mouseChildern = true. But when the mainMenu is clicked I change mouseEnabeled = false to help prevent the main menu receiving events. This helps on rollOver rollOut events, but when I click or mouseDown on the subMenu the mask catches the event also and activates the main menu again. I've tried the obvious mask.mouseEnabled = false; mask.mouseChildern = false; mask.hitArea = null; and even setting mask.alpha = 0 but this has no effect at all.
I don't understand why the mask has to extend the hitArea property of the mainMenu and why this can't be set to null. It also seems crazy that when mouseChildren = true the parent clip also has to receive notice of the event.
I'm having problems with the buttons on this. As you can see the buttons won't make the menus slide the other way, almost like they're not recognisable. If you look, even the traces aren't showing up for them. Here is the .sfw and the .fla in case you want to have look: port2_Bio.swf [ 6.43 KB | Viewed 148 times ]
Code: var myStyles:TextField.StyleSheet = new TextField.StyleSheet(); myStyles.setStyle("p", {color:'#808080'}); myStyles.setStyle("h1", {color:'#84ABDB'});
[code]....
Here is my problem - want to make a variable and put it between the style tags.
For instance:
Code: var blah:String = "Hello there"; my_txt.htmlText = "<p>blah</p>";
Without it just writing "blah" I need it to get the string from the variable.
I'm in the middle of making an interactive movie with events within it that act sort of like quick time events, only that there are multiple outcomes, making it sort of like an old "Choose your own adventure" book. I'm certain you can do what I want to do within Flash, but I have no idea how to as the only commands I know in Actionscript are stop(); and play(); and i'm not sure what the (); means, only that I needed it.
However, all I need is some simple commands to make it so that when the viewer hits the "a" or "l" key, the film will advance to another frame. These keys are meant to correspond to two different actions in the film depending on the situation - At one point, to leave through a door or dive through a window, and at another to dodge left or right away from an object. Though there is a third option for when the player does nothing, that should be simple enough to code so it's not a problem.
Im currently doing a flash project at university and my intention is to make a magic 8 ball style animation, but i'm having trouble with coding the answers so they come out randomly.
I am going to attempt to make a Banner Ticker-Tape style .swf for my bands website. It will host News and Gig information, BUT I want the other band members to be able to update the information. At the moment we use myspace for our gig listing for example and rather than changing the info multiple times I was wondering wether there was a simple way to extract the gig listing from our bands myspace for use in Flash?
From a textfiled, I traced htmlText and got below textformat, <P ALIGN="LEFT"><FONT FACE="Courier" SIZE="12" COLOR="#FF0000" LETTERSPACING="0" KERNING="0"><U>this is a test</U></FONT></P>" Then i save the above text as a htm file, but I opened it and found things changed, say the words become bigger. I do not why. I am not good at html languages. is there anyone can help me out a way to make the htm display the exact same style to swf?
Im trying to make a menu with xml dynamic text with a style sheet (so i can change the font, colour, size e.t.c. via css) that reeds from the xml file and places the correct amount of buttons on stage based on the xml nodes. Here is a fla that ive been working on.
I need to make an image gallery that uses a carousel style animation...minus the 3D part.Basically, we'll have an array of images loaded from an XML file...could be any number of images.The stage will have 5 images lined up edge to edge. Each image will be 300x200, but masked to only show the middle 100x200 pixels. The image in the middle (the third one) will be fully visible, with the mask showing all 300x200 pixels of the image.When the user clicks on the next or previous buttons, the entire row of images will slide over and the new middle one will animate open to show the full image.
Screen shot of basic idea: Loading the XML and images and such is no problem...adding them to the stage and setting a mask for each, no problem.It's the actual functionality of getting the whole group to slide at once and the next image mask in line to animate into the center position while the current center position mask animates back down to normal.
I have a swf file that my graphics designer has created for me that is placed on my intro page of my asp.net mvc website. The problem is that when the site is viewed with Internet Explorer (works as it should in firefox) the flash image sits over the top of my dropdown sub menu's (menu's at top of page that when user hovers mouse over they expand a sub menu).
a friend of mine wants me to change up his flash website template a bit. He has a horizontal navigation bar at the top with links but he wants me to change them into drop down menus so he can have additional links, I have the original fla files and everything too.
I'm trying to make Windows Media Player style controls into my movie. I know how to do stop, play, and pause already, but I don't know how to do the progress bar. I tried searching in the actionscript help menu. I couldn't find any actions that retrieve total frames in the movie and current frame number.
Anyways a friend of mine wants me to change up his flash website template a bit. He has a horizontal navigation bar at the top with links but he wants me to change them into drop down menus so he can have additional links, I have the original fla files and everything too.
my css drop down menu is hidden behind a flash element I have on my site. I have tried changing the z index but still nothing. Please help.... here is the page.[URL]..
I'm working on [URL] and I'm having problems with the semi-transparent png backgrounds when I embed flash into the page, but only in Internet Explorer. See attached. notice how the semi-trans white seems to fade out away from the top left in the drop down, and in the 5-pixel border encircled. On pages without flash, it's fine. In Firefox, Safari, it's fine. I tried using the Unit PNG fix, and that made the image backgrounds look perfect, but then my drop-down hover menus became buggy, i.e. they would hide if you moused over link text in the menu and then moved back into the white empty space in the menu. Argh. I'm running IE 8.0.7077.0, Firefox 3.0.9, on Windows 7 build 7077 x64
how to create a custome context menu (right click menu) in Flash?If it's not possible, wouldn't it be a good idea for Macromedia to put some kind of event or something in there?
My drop down menus are appearing behind my flash videos (JW Player) in Chrome and Internet Explorer. The problem does not occur in FireFox and Safari.changing the wmode and the z-index of the nav and video, with no success.
I am working on a game in flex, and I am trying to figure out how to create menus in the game. I am was thinking it would be easy just to add and remove a child for the menu, but then it would be a pain to make interactive.I am trying to do both a pop up menu and an always on screen menu, like a bottom menu bar, so if anyone has any ideas please let me know. I am completely new to flash and flex and don't really know where to start past making the actual game.
I'm trying to have two flash menus talk to one another via ExternalInterface, but for whatever reason the javascript function isn't being called.
I have two menus, topMenu and tabMenu. The idea is for clicking on one to, among other things, send a message to the other.
[Code]...
Obviously I haven't put the code in for two-way communication, but I want to get this working. As of now, clicking the button on topBit does absolutely nothing. No errors from Firebug, and the alert doesn't come up, so goBetween() isn't being called.