ActionScript 3.0 :: Make An Interactive Movie (QTE-style)?

May 10, 2010

I'm in the middle of making an interactive movie with events within it that act sort of like quick time events, only that there are multiple outcomes, making it sort of like an old "Choose your own adventure" book. I'm certain you can do what I want to do within Flash, but I have no idea how to as the only commands I know in Actionscript are stop(); and play(); and i'm not sure what the (); means, only that I needed it.

However, all I need is some simple commands to make it so that when the viewer hits the "a" or "l" key, the film will advance to another frame. These keys are meant to correspond to two different actions in the film depending on the situation - At one point, to leave through a door or dive through a window, and at another to dodge left or right away from an object. Though there is a third option for when the player does nothing, that should be simple enough to code so it's not a problem.

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ActionScript 3.0 :: Making An Interactive Movie (QTE-style)?

May 8, 2010

i'm currently in the process of linking a movie i've made into a series of interactive scenes, which can half the outcome altered depending on if the player chooses to press certain buttons within the movie. As an example, at one point the character is asleep, and the text "Wake up" appears on the screen, at which point the viewer would press the a or the l key to do the action. If they fail to press a key, the character sleeps forever and the movie ends.I'm making this in Flash.

However, I have such a basic knowledge in actionscript and cannot find a tutorial online to help me with what i'm aiming for. I know how to switch to playing different scenes using actioscript but not how to set it up so that pressing the a or l keys (these are specific to different actions the user can take, only chosen to allow them to have both hands on the keyboard at once to give it their full concentration) to specifically play events.

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Situation: I need to make an interactive flash movie that explains a painting.when you rollover different sections of the painting, I would like the rest of the painting to dim, and for that section to grow. if you are to roll out, it goes back to the first frame and the same thing happens for all of the sections.

If you are to click on any given section, there will be a voiceover, and possibly a little animation that goes along with it. if you either watch the whole thing or click anywhere on the painting, it should go back to frame.I've thought of a few ways to do it, but can't seem to get the scripting right.for now, I'm only worried about the first part because the rest is going to be similar.Frame 1 I have the painting and an invisible button over a section. frames 2-7 is that section growing and the rest of the painting getting dim there is a stop(); on frames 1 and 7

[Code]...

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I have never read all the help files on the adobe flash CS3 as i don't have time and i have built this code up based on examples i have found online. I wanted to include my fla file but it's to big 6Mb. But i have attached the swf so you have an idea what i am doing.

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[code]....

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[Code].....

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[Code]...

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[Code]...

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simple code here, works just fine.

Code:
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[code]....

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Code:
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