I want to make my action script shape clickable and to give it actions but I get this error1119: Access of possibly undefined property buttonMode through a reference with static type flash.display:Shape.
I was sent an swf ad for my website and when I mouseover it I get the click hand symbol but when I click a page loads with an error saying that the page cannot be found.
I tried to place an a href tag around the entire swf file but I get the same error. Is there a way to fix this without having the flash file?
trying to bring in a list of people from an XMLdocument when a button is pressed, and once that list is broughtin, I want to make each name clickable so that a reader can findout more information about that person (the text of which wouldalso be from an XML document). The first part seems fairlystraightforward (see coding below; Im not sure if this isthe best way to do it, but it seems to work). Im stumped,though, about how to do the second part (make the names clickable).
I have got stuck on what seems to be a very simple task. I have an animated flash banner for the website, but I cannot make it clickable, so that visitors can click on any part of it, and be tranfered to another website page. I am quite new to Adobe Flash, I use CS4 to edit. I have tried making transparent rectangles,converting them to a Button type, inserting various codes, but all that I tried has no effect
I have clips that I create using createEmptyMovieClip, and I would like to make them clickable. For my specific needs, I found dropping an empty clip from the library doesn't accomplish my goals.note that I will be creating multiple clips, which will need their own function when clicking, mouse over and mouse out.
Here is the code that I use to to create the clip.
I am using SWFobject.I am creating Banner Management System. I need to integrate Flash (SWF) banners and need to keep track of clicks and impressions.I tried to wrap flash object within anchor tag. Not working [URL]However, for simple things like clickable banners, all you may need is swfobject. how to create clickable banners with swfobjects?
I have a swf embedded into a site, and I want the swf to be clickable so when you click on it it goes to another page. I tried wrapping the whole flash object in tags, and that makes it clickable but the biggest problem I'm having is when you roll over it with the mouse the pointer icon doesn't come up, it just looks like the regular arrow. I tried playing with the css and doing cursor:pointer, but it still doesn't work. I can edit the .fla file and add some actionscript 2.0 to it, but I'm not sure what to add or where. I'd rather do it through html or css, but if I have to do it in flash that's ok too. Also, I have an invisible button over the whole thing called, MYbtn
I am trying to do panning of a movieclip I have two movieclips on stage. canvasPanel_mc and mask_mc. The former is the maskee for the mask (mask_mc). Inside mask_mc there is a movieclip dragCanvas_mc. The alpha of dragCanvas_mc is set to zero. This is code that I am using:
I have an ArcGIS map created with Flex. The labels created dynamically are the towns on the map. We have some PDF files that have some information about the towns on the map.
Is there a way to make those town labels clickable so that they can display the PDF information on a new page?
I have a question about shapes (i mean the flash.display.Shape class). Is it possible to import Shapes directly from the library as Shapes and not as Sprites/MovieClips? Shapes are supposed to be faster than MovieClips/Sprites, right? So why is it only possible to import MCs/Sprites from the library? I understand that generally shapes could be created solely by actionscript, but in my case the shape comprises of many points and is curved - so it's quite infeasible.
Is there maybe some sort of plugin to generate code that would draw the desired shape from a drawn shape in CS4? And a last one: Are there any benchmarks out there for performance comparison between sprites/mcs/shapes? How much performance do i loose by using a sprite instead of a shape?
For a project, I'm making an interactive side scroller.You move the character with the arrow keys and press the space bar to interact with things.So far, I followed DexNote's tutorial on YouTube.I thought that I would make the interactable objects as buttons, while the mouse focus would be on the character and when you press the space bar it make a mouse click in that area.The trouble I'm having now is that I don't know how to make the space bar trigger the "interactions."
I want to generate large text files, basically 4 columns, several thousand rows, of numbers. Making an array with all this info in it occurs farily quickly, it's getting it to a displayable format that takes a really long time. Right now I use something like this:
it is possible for me to add cut-out shapes onto Flash? I have cut them out in photoshop and pasted on a transparent background, but when I open them in Flash the background has changed to white.
Im trying to create a drag and drop module which can be used to build an Image. EX: Using a triangle and rectangles to create a House.
I have created the drag and drop module but I cant make them fix with each other.
I'll explain the functionality a little bit, but forgive my English if any mistakes since it's not my native language. The user is given a set of shapes and a question like "CREATE A HOUSE" so he should be able to drag the shapes that is given and and build the house.
I am drawing three circles in my flex application, using actionscript. But these circles are now pure 2D images, which is not looking good. How can I make it look like 3D using some shadows or shades inside the shape.
I'm working on an IK based character animation, and I have a question about the different IK "types".I've started by creating a charater, created using symbols to represent the various body parts, which works great, and I've created a shape based armature as well to handle the mouth because the shape based animation works perfectly for animating it.Is there a way to "attach" the shape armature to the symbol armature to that the mouth will move with the head during animation? It is difficult to keep the mouth armature aligned with the face manually, and the bones don't "stick" when I drag them from the symbol armature to the shape armature.
Why is it that when I draw with the pencil tool, my lines get auto-reshaped? This is nice but it's not nice when I try to draw a stickfigure and it turns out completely wrong. Sometimes when I draw a circle with the pencil tool it becomes a square. But then again I don't use a drawing pad. I use a mouse.
Somebody told me: "Because Flash is really a vector drawing tool, not a bitmap drawing tool. It is *interpreting* your marks as pieces of a curve. That said I think there may be a setting to remove this smooth - in effect using more line parts for you drawing."
How can i easily break the shape into two pieces so that I can change them into movie clips?I tried using the selection tool combined with shift key to create selections but the selection tool only does squares so it's very frustrating to select a portion of my drawing precisely using it, i've given up
I have maze-like game and I'm trying to get the player mc to respond to a collision between the boundary mc.hitTestObject doesn't work since it's not a rectangle. Is there a way to do this?
I'm working on an application where I'm drawing some rectangles on the screen, and then will need to manipulate the shapes (change their size, location). I tried to do something with .drawRect and clearing the shape each time I was manipulating it, but the RAM usage was spiking and then falling (presumeably because i keep reinitializing a new component and then removing it, and garbage collection was cleaning it out). This seems like its probably not the most efficient way to do it.
Is there a way for me to just create a shape once, and then move it around on a canvas (and change its width and height without all this RAM usage?