I'm trying to minimize the size of my SWF, but I can't find the tools that I need. HI need a tool that will take my SWF (or .as files would work as well, I suppose) and deconstruct it, analyzing how many bytes each class contributed to the final SWF file size. I would like this analysis to occur for both 'built-in' Flash classes ('flash.util.*', etc), as well as my own hand-written classes. (Other languages, such as C, Java, OpenLaszlo, etc, provide this functionality in a straightforward manner, but I'm stumped with AS3). (Note that I'm compiling with CS3, but Flex SDK solutions are also welcome)
Armed with this information, I'll be able to identify which classes are contributing the most to file size, and optimize them as necessary. For example, Flash's Button class is a bit bloated for simple applications - this tool would help me realize the inordinate number of bytes the Button class is contributing and re-write a simpler Button class for my needs (which inadvertently, I've already done ).
In a project we use large flash FLA file with lots of graphic assets, but the actual data that is changed is just in a few symbols. Sometimes it is not very efficient to transfer the whole FLA file that comes up to 20MB now.
I was thinking about using Shared Libraries, but it seems that, even if you import external library, it still copies the whole assets into the destination file, but does not link it from external file. Consequently, size of the FLA file still remains the same.
Is there any way to split FLA files into few separate in order to minimise size of the most frequently updated file and keep all unchanged data in another file?
What does this mean? "Minimize the Flash movie size by limiting the glyphs embedded in the movie" in sIFR3 to improve rendering speed What is the meaning of "limiting the glyphs embedded in the movie"?
I am having an issue with a playbook app I am working on. This is the first one i've done using Flex Burrito Hero, and on the simulator I noticed that the app fails to minimize gracefully (when multi-tasking etc). Are there any resources for handling minimization or anything that could help guide me to debug whats going on with that?
I've made a video player based on the flvplayback component. I didn't get the player to fit the screen when i turned of fullscreenTakeover so i turned it on again.
But i at least want the user to be able to double click their out of fullscreen mode. I have tried adding a mouseEvent to both the player and the stage but i don't get it to work. Is there a way to do this?
I am creating a media player that is supposed to run in the background and thus not obscure any other applications that the user runs.The playe is essentially a lot of AS3 with a minimum of graphics � just enough to set volume and toggle some parameters.uestion:How can I make my graphics so that it can be minimized and only appear on the tastbar?As it is now it can be maximized to cover the full screen and made small so tha it shrivels up down in the left corner of the screen.
I have created a button with this function to minimize my application window, in AS3 for an AIR app:
function mbtn(e:MouseEvent):void { stage.nativeWindow.minimize(); }
On the stage, I have an empty movieclip which loads an AS class file. It works fine and shows up where I have put the empty movieclip which acts as a holder. But, if I hit the button that minimizes the window, and then open my application again the content of my AS class move some pixels below and go off stage.
Usually maximize, and minimize works while I am opening video player in windows, but when I upload it on website, I cant use maximizie and minimize option.
Here is my html code: Select all<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "[URL]"> <html xmlns="[URL]"><head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Gagi's Gym</title> <style type="text/css"> [Code] .....
I've added allowFullScreen but with no sucsess, IE gives me this: Code: Select allSecurityError: Error #2152: Full screen mode is not allowed. at flash.display::Stage/set displayState() at f4:player/fullScreenHandler()
I want to have layer pop in my flash movie that allows the user to click and drag it around the screen. I also want this to have minimize, maximize, and close buttons on
this is sort of a cross post (yes AND sorry), but I realized that it makes more sense to post it here than in FlashMX - so the moderators are welcome the first post. What I'm trying to do is gradually minimize an object, when dragged into a certain area. Let's say I have a box and when it is dragged away from the center it becomes gradually smaller.
I have several SWFs pulled in at runtime from different domains (we're using a CDN). There are some shared fonts within the SWFs. I'm trying to minimize file sizes as much as possible, so that means either not embedding the fonts in any of those SWFs and setting all their TextFormats at runtime. That's very impractical, and it would be easy to miss some of them.
The other, better option is to use runtime shared libraries to pull in the fonts, but that requires either an absolute URL (goes against the concept of using a CDN), or a relative URL (defeats the purpose of using RSLs in the first place since those resources would be downloaded several times anyway). Ideally i'd like to be able to tell each SWF at runtime where to pull in the fonts, and give them all the same, dynamic URL. I can't find anyone who's encountered a similar situation, so i'm not sure if this can or can't be done, but most AS3 problems i find are solved here, so i'm hoping someone knows a good solution for this.
One of the most annoying things when working with Flash/Flex projects is that it takes soo long to build the project. In a Flash game I am doing, it takes more than one minute to build it.
In my adobe flex interface window there is two graph at a time .Is it possible to add maximizing & minimizing functionality to these graph so that one can view both graph at a time and if required minimize one ,which leads the other graph to occupy the minimized graphs place.and vice versa. it?
The swf I need to modify from the commonsense approach is below. Because this ad expands when a 120x90 "trigger" is rolled over the client has asked for the ad to start on rollover which I have accomplished with a button on frame 1 with a on (rollover) { gotoAndPlay(2); }
Because people will accidentally rollover this ad and start it playing the client wants the ad to start at a 0 volume level. This way the accidental rollovers can still choose to turn up the volume to hear the commercial if they so choose. I have tried changing the sound level in the AS in a couple places but neither worked. In addition intuitively the slider also needs to be in the 0 position and I have a feeling just moving the graphic instance of the volume button is not the way to go. [URL].
Actionscript for volume control is: onClipEvent (load) { _root.volumeLevel = 100; left = _x-50; right = _x; top = _y; bottom = _y; } onClipEvent (enterFrame) { [Code] .....
how you launch a popupwindow so that it goes fullscreen and only has the close minimize and restore functions left in the right corner. (if no way in flash javascript will do too)
I am making items that minimize onto the side of the screen as little icons, I have that figured out. What i am trying to accomplish is making them minimize to a dynamic spot if there is not already one there. There a bunch of posistions that they could minimize to, i would like them to choose the next highest avaliable spot. Heres some code that will make them do that:
Has any one experienced a crash when using "test movie" in Flash CS4 on Windows 7?For me, it started when I began working on an Actionscript 2.0 project. It happens every time I test a movie, then minimize the window.I have tried re-installing Flash, but the problem still remains. The weird thing is, it waits until I minimize the window. No other time.
Test movie --> Close it --> Minimize Flash --> Wait a second or two --> Crash
Usually maximize, and minimize works while i am opening video player in windows, but when i upload it on website, i cant use maximizie and minimize option. Any working code for websites.
here is my html code: < !DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
So ive been asked to build a page for a real state company and the guy told me it should be similar to these [URL] Ive been trying a couple of weeks so far, but i dont seem to find a way to do somthing similar, i mean, i want to have the welcome screen as those two:
- the gradient background - flash occupies whole screen no matter what size it is - gradient expands sideways infinately - no matter what height my explorer window is, gradient is always in the same position relative to top, and if i keep expanding downwards the background keeps last colour of the gradient. - the brand logo looks as if it had top, left and right anchors, and it also limitates the minimum width of the explorer window
i though of addind a 3000 x 3000px square with the gradient and centering it, but i know there has to be a professional way of achieving that.
I am trying to build a flash that auto-adjust its size to the browser window size, while leaving the content of the flash itself top-centered in the screen.I have found this solution [URL].. on How to keep centered stuff in this exact case so i am pretty confident i will be able to adjust that script to do what i want.
Now my problem is that if i put my content inside the movie-clip (centerrectangle) with all the animation require, link and other stuff, the movieclip (center rectangle ) never have the exact same center, thus making the script go wild trying to always adjust the location to the variable size of the movie clip.
I am trying to build a flash that auto-adjust its size to the browser window size, while leaving the content of the flash itself top-centered in the screen.
I have found this solution [url].. on How to keep centered stuff in this exact case so i am pretty confident i will be able to adjust that script to do what i want.
Now my problem is that if i put my content inside the movie-clip (centerrectangle) with all the animation require, link and other stuff, the movieclip (center rectangle ) never have the exact same center, thus making the script go wild trying to always adjust the location to the variable size of the movie clip...
I need it to stay exactly at the same position whatever the size of the movie-clip. [code]...
I made a preloader for my single scene movie and although the preloader is about 16k, when placed into frame 1 of the movie and tested, the frame is shown to have about 256k, which is larger than the movie it's loading. I've gone through all the files and made sure that export in frame 1 is not checked and made sure the publish settings also are set to export in frame 1.