ActionScript 2.0 :: Create Genie-like-effect As There Is In Mac OS X When Minimize Windows?

Apr 17, 2008

Is there a way to create a Genie-like-effect as there is in Mac OS X when you minimize windows?[url]...

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How can I simulate the genie effect (like in Mac OS X) in flex4 using the new spark effects?

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[Code]...

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[code].....

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I'm running ant to compile a Flex application, and the build keeps failing when running it on a windows command line. Other people in my team can successfully run the very same build under mac and linux. This is the error shown in the command prompt:

[Code]...

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I'm using Flex in Flash Player 10 on Windows, using FileReference to load a file into memory, as below.My issue is that when a file is locked by Windows, my FileReference is not giving me any feedback that the file is inaccessible--it simply never dispatches any events after my calling load().Does anyone have insight into how to tell that Flash Player is unable to open the file?

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[code]....

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I have a mp4 file which is to be used in an application. Currently i am in the stage of figuring out the technology to be used for this job. I am familiar with flex and am hoping that i be able to use it for the application. But i can not figure out a way to play the file in flex. I have been able to play the file only in windows media player and that required the installation of three codecs : Mp4Audio.ax, Mp4Video.ax, Mp4Src.ax.

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I'm trying to minimize the size of my SWF, but I can't find the tools that I need. HI need a tool that will take my SWF (or .as files would work as well, I suppose) and deconstruct it, analyzing how many bytes each class contributed to the final SWF file size. I would like this analysis to occur for both 'built-in' Flash classes ('flash.util.*', etc), as well as my own hand-written classes. (Other languages, such as C, Java, OpenLaszlo, etc, provide this functionality in a straightforward manner, but I'm stumped with AS3). (Note that I'm compiling with CS3, but Flex SDK solutions are also welcome)

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I was just wondering what the best way to distort an object using AS3 is? I am creating a game which involves a ball-like object bouncing off several hard surfaces, ideally I'd like the ball to squash on impact (think of a soft rubber ball 'squashing' as it hits off something) and I wasn't sure what the best way to do this was? It may hit off of surfaces at any angle, so it won't simply be hitting off a horizontal plane from above otherwise I'd just use the scale function.

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