Actionscript 3 :: Catch The Event Minimize Of The Browser Window In Flash Player?
Dec 21, 2010This application is for a social network, so use JavaScript will not work.
View 1 RepliesThis application is for a social network, so use JavaScript will not work.
View 1 RepliesThe only way I have found so far to capture the browser window close event from actionscript/flash is actually to capture the event in javascript, and then use a javascript/flash data passing from the javascript callback.
Something around those lines:
window.onbeforeunload = clean_up;
function clean_up()
{
var flex = document.${application} || window.${application};
[Code].....
I am working on a project that is not going on the web, but CDs. I'm trying to have a swf load in a new flash player window when a button is clicked. I've searched the web, but seem to only find how to open a new browser window.
View 8 Replieshow to set the flash player, not the contents to resize to fit browser window.
[SWF(width="1024", height="768", backgroundColor="#000000", frameRate="29")]
My main swf is set to the above, but I want it to resize and fit the window?
Trying to detect a browser close event and send some data to the database when the user closes the browser window...but can't seem to get it to work.[code]
View 6 RepliesUsually maximize, and minimize works while i am opening video player in windows, but when i upload it on website, i cant use maximizie and minimize option. Any working code for websites.
here is my html code: <
!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
[code].....
I have created a button with this function to minimize my application window, in AS3 for an AIR app:
function mbtn(e:MouseEvent):void
{
stage.nativeWindow.minimize();
}
On the stage, I have an empty movieclip which loads an AS class file. It works fine and shows up where I have put the empty movieclip which acts as a holder. But, if I hit the button that minimizes the window, and then open my application again the content of my AS class move some pixels below and go off stage.
Task of my code that movieclip added on stage, change its size - height when change size of browsers (player) window thus height movieclip = height browsers(player) window.
That is my code:
package {import flash.display.*;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
[Code] .....
In the issue MovieClip menubg added on stage but when I change size of window I get error:
TypeError: Error #1009: It is not possible to cause property or a method referring to object "null".at ZhMenu/onResize()
And menubg dont change its size of course.
Usually maximize, and minimize works while I am opening video player in windows, but when I upload it on website, I cant use maximizie and minimize option.
Here is my html code:
Select all<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "[URL]">
<html xmlns="[URL]"><head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Gagi's Gym</title>
<style type="text/css">
[Code] .....
I've added allowFullScreen but with no sucsess, IE gives me this:
Code: Select allSecurityError: Error #2152: Full screen mode is not allowed.
at flash.display::Stage/set displayState()
at f4:player/fullScreenHandler()
How can I disable the browser's minimize button when launching my flex application?
View 1 RepliesI want to catch the close event of the flash movie. What would I do to do something when the flash window is closed?
View 1 RepliesI have this streaming video player with an asyncErrorHandler function which isn't working correctly.In Flash player 10 I get no errors, but in Flash player 9 I'll get a popup window with the error message that shows up in my output window when I test on my local machine.
Error #2044: Unhandled AsyncErrorEvent:. text=Error #2095: flash.net.NetConnection was unable to invoke callback onBWDone. error=ReferenceError: Error #1069: Property onBWDone not found on src.display.VideoClass and there is no default value.
I feel that I have my AsyncErrorEvent setup correctly however, but am unsure as to why I still get a massive error in my output window, here is the popup window and code below:My statusEventHandler function
// ☼ --- Handle Status and Errors
function statusEventHandler(event:NetStatusEvent):void {
trace("connected is: "+ncConnection.connected);
trace("event.info.level: "+event.info.level);
[code]...
When the user presses the mouse, and releases it over a static textfield with selectable text, no MOUSE_UP event is fired - not on the stage and also nowhere else.I experienced this when using a scrollbar class on a movieclip with a nested static textfield.When the user drags the scroll handle and releases the mouse over the textfield, the dragging/scrolling is stuck.To test this, create a new AS3 fla file, place a static textfield somewhere, and put in some text. Make sure the selectable property is checked in the properties panel.Add this script to the timeline:[code]Now test the movie and click the mouse. You will notice that trace('up') will not occur when you release the mouse over the textfield.
View 2 RepliesI'm programming a little tank game (Check the attachment). The main class for tank is game.serovkonstantin.tanks.Tank.as and there are also 2 subclasses for now: Abrams and T90 which extend Tank. In my game.serovkonstantin folder I have a custom event (TankEvent), and the only event type inside of it which is TANK_INACTIVE.
I've added an event listener for MouseEvent.CLICK to each of the tank instances (inside Tank.as) which works just fine. When I add any of the tank instance onto the stage and click it, it traces the tank's name just like I wanted whether it's Abrams or T-90 depending on what tank I clicked. But the problem is that when I click a tank I also want it to dispatch my TankEvent.TANK_INACTIVE. The main stage has a listener for this event, so I expected it to catch the event and trace some phrase, but nothing happens I don't know whether it doesn't dispatch my event or doesn't catch it.
========
if you're interested why I need to dispatch this event, well,I suppose it will help my game know what tank to move when I click somewhere on the stage, and what tank(s) should be inactive,event it they all of the same type. I mean if I click one of the tanks it accepts all the controls while the other should be inactive
The title essentially is the question, how do I open the .swf without the browser's control bar junk? and maximize the window?
View 2 RepliesI need to catch a hover event on top of a flash object, so I set the wmode and created an invisible div on top of it to attach the event listeners to. Thing is, I can't click the flash object. The cover is swallowing the clicks, and the things I've tried to go around this have made a mess of the hover events. This is the 30th problem I ran into in 2 days time and it's driving me crazy xD.
View 1 RepliesIn Flash AS3 i wanna write the single try catch block in order to catch any errors in whole class. For ex, i have a lot of functions in myClass.as. I don'w wanna write in each function try catch blocks in order to catch errors in this function. Is there any methods to do this?
View 2 RepliesI have android 3.2 tablet application that displaying flash inside webView. now I want to catch event when pressing some inner item inside (it does't direct to another url..)
is it possible??
I have two mp4 video files on webserver, i wanted to play them in flash player(flv player) on my asp.net page, but i couldn't be able to play them, i also tried to play them in quick time player the same prob occured. but i waz giving the accurate path, there were no spaces in mp4 file names etc. Does it need to have mp4 player(or codec etc) installed on webserver?
I have also some wmv files on that server , and i am playing perfectly using silver light player, and media player object on my website.
i want to know how to catch mouse event on sprite.I have created a class which extends Sprite and then tried to catch mouse event on it. but not successful.so is it neccessary to draw something on it to catch events?
View 1 RepliesIt works flawlessly the other way round. I can dispatch an event in a class (extends sprite) and my main .fla does catch it. The other way round it doesn't. To transmit a number from my fla. to the class (added as child) I dispatch an event, but the class never receives it. What's wrong. Initially I wanted to dipatch the event in another class, but as far as I understood, the event would never be transmitted from the other class as events only communicate to their parents.
Hope my sketch helps a bit. Actually the image (uiloader) should transmit the loading progress directly, so the loading status bar could change its width. But as I couldn't get this to work, I started to dispatch another event from the main document which placed image and loading bar dynamically on the stage. How do I need to add the listener to the LoadingStatus.as, so that it can change the width by itself?[code]...
I've a movieclip with 30 frames. At the last frame I added a Dynamic Text field in order to insert some text at run time. This movieclip is fired by a button, so I wrote this code:
[Code].....
I'm loading data from TextFlow to spark:TextArea. In TextFlow i have 'a href' elements. Problem lies with the address of the 'link' elements. Some of them will go outside of the page (these i will leave without doing anything), other will go to other subpages in my site(these one i have to catch and process in code).[code]...
View 3 RepliesIt works flawlessly the other way round. I can dispatch an event in a class (extends sprite) and my main .fla does catch it. The other way round it doesn't. To transmit a number from my fla. to the class (added as child) I dispatch an event, but the class never receives it. What's wrong. Initially I wanted to dipatch the event in another class, but as far as I understood, the event would never be transmitted from the other class as events only communicate to their parents.
Actually the image (uiloader) should transmit the loading progress directly, so the loading status bar could change its width. But as I couldn't get this to work, I started to dispatch another event from the main document which placed image and loading bar dynamically on the stage. How do I need to add the listener to the LoadingStatus.as, so that it can change the width by itself?
I am loading some SFWs to my main application then I lose connection with the internet...
I tried the following:
myLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, IOErrorEventHandler);
public function IOErrorEventHandler(event:IOErrorEvent):void{ trace ('Error, connection lost');}
I simulated the breaking connection by hosting the SWFs files in a network, when it is loading them I disconnected the network cable.
But the trace don't come out.
Is there a way for me to caugh an event that shows me that they cannot be loaded becouse im not connected anymore?
It it possible to catch a double right click event in Actionscript 3?
View 1 RepliesI embedded a small swf file into my MXML file and would like to prevent users from navigating to next page until the embedded swf finished (mean stop running)How can I catch the event when the embedded swf stopped?I know when the movie begins to play as the code below but I don't know how to get when it stoppedThis is my first ever try to use Adobe Flash Builder
Code:
<![CDATA[
public function loadMovie(event:Event):void
{
Alert.show("Hello1.");
[code]....
Core of my code is following:
var img:Image = new Image;
img.source = 'http://..........';
img.autoLoad = true;
[Code]....
I found that, the complete event does not occur for some images. How can I catch complete event without signal leaks?
This isn't an exact duplicate of AS3: add event listener to loaded swf, actually it seems to be a mirror situation with non-mirror solution..
I have a test flash file that registers its own listener at first frame's actions.
trace("it's going to be OK");
stage.addEventListener(KeyboardEvent.KEY_DOWN, aKey);
Unfortunately neither line works when .swf is loaded into another movie. Assuming that stage object is wrong for such situations, which object should be used to get listener?
Is it necessary to rewrite loader in parent swf, as said in the linked question?
I am doing a small transiction using TransitionManager.start() function. how can i call a method after finishing the animation? i mean how to add event handler for this?
View 0 Replies