Flex :: Catch The Event Of Image Loading Completed?
Oct 24, 2010
Core of my code is following:
var img:Image = new Image;
img.source = 'http://..........';
img.autoLoad = true;
[Code]....
I found that, the complete event does not occur for some images. How can I catch complete event without signal leaks?
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May 31, 2009
I have what seems a straighfoward situation: I update the source property of an image, when the image is loaded i want to redraw the border skin to fit the new size of the image.
newImgEdit.addEventListener(Event.COMPLETE, loadImgComplete);
newImgEdit.source = myurl_ressource;
private function loadImgComplete(evt:Event):void {
[Code]...
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Dec 6, 2010
I'm loading data from TextFlow to spark:TextArea. In TextFlow i have 'a href' elements. Problem lies with the address of the 'link' elements. Some of them will go outside of the page (these i will leave without doing anything), other will go to other subpages in my site(these one i have to catch and process in code).[code]...
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Jun 10, 2011
I have a repeater which creates a child named "wholeProject" each time the repeater loops.
<mx:Repeater id="projectRP" dataProvider="{projectsHttp.lastResult.project}">
<Block:project
id="wholeProject"
[Code]....
As you can see from the last line of the piece, i have a the creationComplete option run two functions. What I would LIKE to happen is once the repeater is done loading all of the block:project pieces for each function to run once and only once. Instead, the two functions are running after each is created. I tried putting the creation complete in the tag, but that didn't work.
Is there a way to tell the creationComplete piece to run only when the last piece of the repeater has been created?
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Jun 20, 2010
I'm programming a little tank game (Check the attachment). The main class for tank is game.serovkonstantin.tanks.Tank.as and there are also 2 subclasses for now: Abrams and T90 which extend Tank. In my game.serovkonstantin folder I have a custom event (TankEvent), and the only event type inside of it which is TANK_INACTIVE.
I've added an event listener for MouseEvent.CLICK to each of the tank instances (inside Tank.as) which works just fine. When I add any of the tank instance onto the stage and click it, it traces the tank's name just like I wanted whether it's Abrams or T-90 depending on what tank I clicked. But the problem is that when I click a tank I also want it to dispatch my TankEvent.TANK_INACTIVE. The main stage has a listener for this event, so I expected it to catch the event and trace some phrase, but nothing happens I don't know whether it doesn't dispatch my event or doesn't catch it.
========
if you're interested why I need to dispatch this event, well,I suppose it will help my game know what tank to move when I click somewhere on the stage, and what tank(s) should be inactive,event it they all of the same type. I mean if I click one of the tanks it accepts all the controls while the other should be inactive
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Feb 3, 2010
I am displaying a combo box in something of a WYSIWYG preview. I want the user to be able to click on the combo box and see the options inside, but I don't want them to be able to change the value. I tried using preventDefault() on the change event but it doesn't work. I don't want to disable it because I do want the user to be able to "look inside" the dropdown.
So I'm trying to block the change, but can't. My next resort is to change the selected index back to what it was before the change, Is there any way to do this within the scope of a ListEvent.CHANGE event listener?
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Jul 23, 2010
I have a tween I am calling in a function and I'd like a scale event to occur once the tween complete.I've never created an event listener dependant on the completion of another actionI'll ultimatley scale cntcnt XandY to the newly created scprop once the TweenLite event completes.
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function clktwn(e:MouseEvent):void{
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[code]....
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Nov 18, 2009
I created some movieclip buttons, set a statement to disable it, but I can't enable them again when another button is selected?
PHP Code:
pack.addEventListener("click",loadAuto);
function loadAuto(e:Event):void {
portafolio.loadAlbum("pack","1");
if (e.target==pack) {
pack.enabled=false;
[Code] ......
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Aug 15, 2006
I am getting some strange results while loading large files dynamically, and testing my movies. Even if I delete the object in which the external file is loading, the bandwidth of the loading seems to continue. Either Im not doing a good job of cleaning up after myself, or the test environment when exporting a movie isn't accurate, or ... there is no way to cancel the effects of
[Code]...
Is this going to be the case online? (difficult for me to test right now) Is there a way to break off the loading once it has begun? (I thought by deleting the object that called the loading function, I would end the loading)
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Jun 10, 2009
I am trying to replace some code which loaded an external image and triggered and function once completed with code that uses and embedded image. The relevant code looks like this.
Code:
[Embed(source='globe.png')]
public function Globe()
{
var imageLoader:Loader = new Loader();
[code]....
The commented out section is where it used to take the loaded image and apply it to a texturemap.I need to replace the lines of code in the first function with something that calls the second function correctly.
I have tried using function imageLoadComplete (e:Event = null)and calling it with imageLoadComplete(); in the first function but although it compile and runs without error, the program does not work properly. I suspect this is to do with the dispatchEvent(); line which I do not understand.
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Sep 14, 2009
i want to know how to catch mouse event on sprite.I have created a class which extends Sprite and then tried to catch mouse event on it. but not successful.so is it neccessary to draw something on it to catch events?
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Nov 19, 2009
It works flawlessly the other way round. I can dispatch an event in a class (extends sprite) and my main .fla does catch it. The other way round it doesn't. To transmit a number from my fla. to the class (added as child) I dispatch an event, but the class never receives it. What's wrong. Initially I wanted to dipatch the event in another class, but as far as I understood, the event would never be transmitted from the other class as events only communicate to their parents.
Hope my sketch helps a bit. Actually the image (uiloader) should transmit the loading progress directly, so the loading status bar could change its width. But as I couldn't get this to work, I started to dispatch another event from the main document which placed image and loading bar dynamically on the stage. How do I need to add the listener to the LoadingStatus.as, so that it can change the width by itself?[code]...
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Jan 7, 2010
I've a movieclip with 30 frames. At the last frame I added a Dynamic Text field in order to insert some text at run time. This movieclip is fired by a button, so I wrote this code:
[Code].....
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Nov 19, 2009
It works flawlessly the other way round. I can dispatch an event in a class (extends sprite) and my main .fla does catch it. The other way round it doesn't. To transmit a number from my fla. to the class (added as child) I dispatch an event, but the class never receives it. What's wrong. Initially I wanted to dipatch the event in another class, but as far as I understood, the event would never be transmitted from the other class as events only communicate to their parents.
Actually the image (uiloader) should transmit the loading progress directly, so the loading status bar could change its width. But as I couldn't get this to work, I started to dispatch another event from the main document which placed image and loading bar dynamically on the stage. How do I need to add the listener to the LoadingStatus.as, so that it can change the width by itself?
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May 6, 2010
I am loading some SFWs to my main application then I lose connection with the internet...
I tried the following:
myLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, IOErrorEventHandler);
public function IOErrorEventHandler(event:IOErrorEvent):void{ trace ('Error, connection lost');}
I simulated the breaking connection by hosting the SWFs files in a network, when it is loading them I disconnected the network cable.
But the trace don't come out.
Is there a way for me to caugh an event that shows me that they cannot be loaded becouse im not connected anymore?
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Oct 27, 2011
It it possible to catch a double right click event in Actionscript 3?
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Feb 24, 2011
I embedded a small swf file into my MXML file and would like to prevent users from navigating to next page until the embedded swf finished (mean stop running)How can I catch the event when the embedded swf stopped?I know when the movie begins to play as the code below but I don't know how to get when it stoppedThis is my first ever try to use Adobe Flash Builder
Code:
<![CDATA[
public function loadMovie(event:Event):void
{
Alert.show("Hello1.");
[code]....
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Jan 15, 2010
I want to catch the close event of the flash movie. What would I do to do something when the flash window is closed?
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Jun 21, 2011
This isn't an exact duplicate of AS3: add event listener to loaded swf, actually it seems to be a mirror situation with non-mirror solution..
I have a test flash file that registers its own listener at first frame's actions.
trace("it's going to be OK");
stage.addEventListener(KeyboardEvent.KEY_DOWN, aKey);
Unfortunately neither line works when .swf is loaded into another movie. Assuming that stage object is wrong for such situations, which object should be used to get listener?
Is it necessary to rewrite loader in parent swf, as said in the linked question?
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I am doing a small transiction using TransitionManager.start() function. how can i call a method after finishing the animation? i mean how to add event handler for this?
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I need to fire and event when a function is called ...... And catch that event somewhere else.How can I do this?
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how can I catch event ProgressEvent.PROGRESS when upload is starting?? I try to catch this event for creating progress bar, but it works when I download files from server to swf with a help from method load() URLLoader only. It dosen't work when uploading data (for example ByteArray) from swf to server..
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May 7, 2010
When the user presses the mouse, and releases it over a static textfield with selectable text, no MOUSE_UP event is fired - not on the stage and also nowhere else.I experienced this when using a scrollbar class on a movieclip with a nested static textfield.When the user drags the scroll handle and releases the mouse over the textfield, the dragging/scrolling is stuck.To test this, create a new AS3 fla file, place a static textfield somewhere, and put in some text. Make sure the selectable property is checked in the properties panel.Add this script to the timeline:[code]Now test the movie and click the mouse. You will notice that trace('up') will not occur when you release the mouse over the textfield.
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I have a situation where I am allowing the user to drag a movieclip by means of startDrag and setting a rectangle. However while they are dragging this about, I want to register when the mouse moves over another object, however I can't seem to get this to work while they are dragging the object.
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Sep 27, 2010
Is there a way to dispatch an event after Flex loads an mx:image? I'm loading image externally and don't know the width/height until it's loaded. I get an exception when I call width/height to the image before loading.
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Aug 11, 2010
In Flash AS3 i wanna write the single try catch block in order to catch any errors in whole class. For ex, i have a lot of functions in myClass.as. I don'w wanna write in each function try catch blocks in order to catch errors in this function. Is there any methods to do this?
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Mar 16, 2011
I have imported 5 images to my mc using "for loop" and have add an event listener for loading complete. I can able to know, in which movie clip it is complete. the code is below:
Code:
for (var a:Number=0; a<arr.length; a++) {
var tmc:MovieClip=new MovieClip();
thumbMc.addChild(tmc);[code]....
Now I need to know is, the name of the image which is loaded for each and every loading.
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Dec 21, 2010
This application is for a social network, so use JavaScript will not work.
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Jan 9, 2012
The only way I have found so far to capture the browser window close event from actionscript/flash is actually to capture the event in javascript, and then use a javascript/flash data passing from the javascript callback.
Something around those lines:
window.onbeforeunload = clean_up;
function clean_up()
{
var flex = document.${application} || window.${application};
[Code].....
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Dec 12, 2011
I have android 3.2 tablet application that displaying flash inside webView. now I want to catch event when pressing some inner item inside (it does't direct to another url..)
is it possible??
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