ActionScript 3.0 :: Move VCam From Branheisey To A Custom Classes?

May 5, 2010

i'm trying to move vCam from branheisey to a custom classes and i get this error, how to solve it?

ActionScript Code:
package {
import flash.display.*;
import flash.events.*;

[Code].....

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ActionScript Code:
var c1:Class1 = new Class1();
var c2:Class2 = new Class2();

[code]....

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ActionScript Code:
public function btnClick(event:MouseEvent):void {
var zoomF:theZoom = new theZoom();

[code].....

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Say I have a document class called index, where I set up some variables and methods and include a class.

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Error: Error #2136: The SWF file file: index.swf contains invalid data.
at com::index/initIndex()
at com::index()

[Code]...

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ActionScript 2.0 :: Extending Custom Classes In AS3?

Oct 30, 2006

im trying to port my code to as3 but i stumbled on a problem i have no idea how to fix.
error report:

Code:
verify PointAirFri$iinit()
stack:
scope: [global Object$ Point$ PointAirFri$]
locals: PointAirFri Number Number Number
0:getlocal0
stack: PointAirFri
scope: [global Object$ Point$ PointAirFri$]
locals: PointAirFri Number Number Number
1:pushundefined
stack: PointAirFri void?
scope: [global Object$ Point$ PointAirFri$]
locals: PointAirFri Number Number Number
2:setslot 14
stack:
scope: [global Object$ Point$ PointAirFri$]
locals: PointAirFri Number Number Number
4:abs_jump 78424138 45
stack:
scope: [global Object$ Point$ PointAirFri$]
locals: PointAirFri Number Number Number
0:getlocal0
stack: PointAirFri
scope: [global Object$ Point$ PointAirFri$]
locals: PointAirFri Number Number Number
1:pushscope
stack:
scope: [global Object$ Point$ PointAirFri$] PointAirFri
locals: PointAirFri Number Number Number
2:getlocal0
stack: PointAirFri
scope: [global Object$ Point$ PointAirFri$] PointAirFri
locals: PointAirFri Number Number Number
3:constructsuper 0
VerifyError: Error #1063: Argument count mismatch on Point$iinit(). Expected 3, got 0.
at PointAirFri$iinit()
at docClass/::init()
at docClass$iinit()
this is how the defined the classes:


Code:
package{
public class Point
{
vars
public function verlet(a)
{
code
}
public function savePoint()
{;
code
}
public function restore()
{
code
}
public function Point(__x:Number, __y:Number, __fr:Number)
{
x = __x;
y = __y;
dx = 0;
dy = 0;
vx = 0;
vy = 0;
friction = __fr;
}
}
}

package{
import Point;
public class PointAirFri extends Point
{
private var airFriction;
public override function verlet (a)
{
code
}
public function PointAirFri(__x:Number, __y:Number, __afr:Number)
{
x = __x;
y = __y;
dx = 0;
dy = 0;
vx = 0;
vy = 0;
airFriction=__afr;
}
}
}

if anyone has any idea why that error happens please enlighten me

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I have a few custom classes stored in AS files. Is it possible to have these classes imported another way from using the following method:

Code:
import ClassFile;

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ActionScript 3.0 :: Communicate Between Custom Classes?

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I've started to work with Actionscript 3.0 for a couple of weeks and I've just started my very first "top-to-bottom" AS3 project which I'll be delivering (a "demo") next Monday.However, some basic complications are arising and I just don't know what to do, this probably has been answered a lot of times but I can't seem to find a single blogpost/forum/website that addresses this issue in a way that I can understand instead of "copy/pasting" code.[code]Ok, when I press a button inside the NavBar class I want it to execute a function that tells the DocumentSetup generated MovieClip(contentLoader) to load in a different SWF based on the arguments passed on the Event.My questions are:

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VCAM AS3 1.1 source:

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ActionScript 3.0 :: Can SharedObjects Store Custom Classes?

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I have a an array of a custom class that I'm trying to store in a SharedObject.Storing is working fine, but when I recall the SO next compile it only returns an array of generic Objects instead of my custom class. This only happens with custom classes.Code excerpt below, this may be way too cut out, but it seems it's what I've narrowed the problem down too.[code]

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ActionScript 3.0 :: Blocking With Custom Media Classes

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In developing (and learning) some OOP gallery class structures, I seem to hit a snag with the non-blocking nature of AS3.[code]However, I need to get these into a grid, and I have a grid class written that takes an array input. So, ideally I would push the i and v instances into the array, and have the grid class loop through and put them in a neat little block. However, I can't access the width and height of the img and vid class instances. I tried getters, and am thinking of having to do some custom events but I'd rather not. Surely there's something I'm missing?The closest thing I got, but it still triggered late, was an Event.ADDED in the img class.

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ActionScript 3.0 :: Swf Can't Find Custom Classes After Publishing?

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So this is probably an easy thing I don't know, I'm hoping. But when I publish my project and test it in a normal HTML, the swf can find some classes but not others for some reason?
 
How can I make sure all the classes get compiled into the Swf? I got the main timeline calling the first class (CalypsoPlayer); and it finds this class find -- which is under the same class path. But CalypsoPlayer can't find the class it needs, even though it's under the same class path as the class.
 
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ActionScript 3.0 :: Pass A Bitmap Between Two Custom Classes?

Mar 22, 2010

I have two custom as3 classes, TriviaGame and TriviaQuestion, and I am  attempting to retrieve a bitmap image stored in TriviaQuestion and have  found it impossible thus far.

It seems the root of my problem is that bitmap is somehow null in my GetImage() function, even though it is class data that has been set earlier in  ImageLoaded(). The only time I am able to access the bitmap's info (in order to add it  to the display) is inside ImageLoaded().
 
In TriviaQuestion.as, loading the image:
private function XMLLoadedHandler (e:Event):void
{
xml = new XML(e.target.data);

[Code].....

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ActionScript 1/2 :: Arrays Within Custom Classes - Different Instances?

Jul 13, 2010

I have made a very simple custom class for keeping track of groups of offices for a company. The class has a Number variable to tell it how many different offices there are, and an Array to store the individual offices by name. It looks like this.

class officeCluster{
static var _className:String = "officeCluster";
// variables var numOffices:Number;
var locationArray:Array = new Array();
// functions function officeCluster() {
trace("officeCluster constructor");
}}

Now, it is my understand that when I create different instances of the class, they will each have their own version of "numOffices" and their own version of "locationArray". When I run traces of "numOffices", this seems to be true. For example,
trace(manufacturingOfficeCluster.numOffices);
trace(servicesOfficeCluster.numOffices);
yields
5
4

In the output panel, which is correct. However, there is trouble with the locationArray. It seems that as I assign different values to it, regardless of what instance I specify, there is only ONE array- NOT one for each instance. In other words,
trace(manufacturingOfficeCluster.locationArray[1].theLocation);
// theLocation is a String. The locationArray itself holds Objects.trace(servicesOfficeCluster.locationArray[1].theLocation);

Is anyone aware of any issues partaining to using Arrays within Class instances? I've been able to work around this by creating multiple arrays within the class and using a different one for each instance, but this seems very sloppy.

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I'm using a electronic device to dispatch events within AS3.
 
short explanation: -->

Think of these events as a KeyboardEvent.My point is to dispatch an Event (like a Key that is being pressed) so I can listen to this event on EVERY Class I need to.I'm not sure how to instantiate or listen to these events correctly =/
 
I mean: I want to be able to listen to the key that is been pressed as if that was a global event every Class can receive...
 
long explanation: --> I'm doing something like this:

1) created a (main) Class that extends a Sprite.

2) created a class (KeyboardInput) that extends the main class.

3) created a class (KeyMap) that extends EventDispatcher.

4) created a class (HomeScreen) that extends a Sprite.
 
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stage.addEventListener(KeyboardEvent.KEY_DOWN,function(evt:KeyboardEve nt):void { keymap = new KeyMap(); keymap.setKey(String.fromCharCode(e.charCode)) });[code].....

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Actionscript :: Flash Importing Custom Classes

Feb 5, 2010

I am trying to import classes to no avail.

[Code]...

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Actionscript 3 :: Instantiate An Array Of Custom Classes?

Apr 1, 2012

Incorrect number of arguments. Expected no more than 0.hen I try to:ar countries:Country = new Country(10);ormally this would work in Java or C++, so I'm not sure what's up!?Here is my custom class.

package {
public class Country {
var cName:String = "noName";

[code].......

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ActionScript 3.0 :: Create A Swc Library Of Custom Classes?

Feb 12, 2009

I was wondering if anyone knew how to create a .swc library file that could be used in Flash or Flex?I want to compile a custom package of classes into a .swc for use and download,

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ActionScript 3.0 :: Control Stage With Custom Classes?

Jan 12, 2010

I am making a video player class that will be imported as a custom class into a fla (not document class). how i can add clips to the display object without having to return them from the class?

is there something like stage.addChild or root.addChild or something that i can use?

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ActionScript 3.0 :: External Preloader And Custom Classes

Dec 8, 2010

I need to build a preloader for a swf which size is about 3MB, I tryed and tryed giving up at the end to integrate a preloader in the swf itself because it shows up only when fully loaded, no way to fix this thing, looks like if you embed fonts there's no way to stream the swf for some reason. So a moved to another way, the classical , for me, one I wrote a simple, light swf which works as preloader and I load in it the big swf, the 3MB one. Every thing works, connection to the MySQL DB is ok, parameters are passed successfully to the Java scripts etc.. the fact is when it comes to the loading of custom classes crashes brutally, the errore code is #1009, whenever I declare an instance of a custom class in the AS3 of the 3MB SWF it crashes.[code]

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ActionScript 2.0 :: Importing Classes From Custom Folder?

Mar 26, 2011

I currently use actionscript 2 and the package Tweener to perform many of my animations etc. Essentially its a class for tweening items with code.

So it all works fine when my folder structure is like this:

- Myflash.fla
- Myswf.swf
- Folder called caurina which holds all of the Tweener classes.

And in my fla file I import the Tweener classes by calling the following lines of actionscript 2:

import caurina.transitions.*;
import caurina.transitions.properties.ColorShortcuts;
import caurina.transitions.properties.DisplayShortcuts;
import caurina.transitions.properties.FilterShortcuts;

[Code]....

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ActionScript 3.0 :: Import Custom Classes Dynamically?

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I'm more of a C# developer, I knew AS2 and quite enjoyed it, AS3 makes me rage.

I'm trying to load a custom class into my flash project in cs5.

error: 1172: Definition daycare.Forms could not be found.[code]...

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