ActionScript 3.0 :: Multiple Videoplayer Running In A Movieclip Which To Unload?
Aug 6, 2009
I have a multiple videoplayer running in a movieclip on the timeline of another movieclip.I need to unload or stop it from playing when the timeline moves on
Im sure there is a simple way to do this, but it's been driving me nuts for days now.I am trying to loop through all the data in my xml file, thats no problem, however I need to read the data three times for the menu I am building. Is there a simple way to do this? Basically I want to take the first set of results, then add on the second then the third. So I will end up with a list of data three times what is actually contained in the xml doc.
I have a movieclip running inside a movieclip and i want trigger an action on the timeline in AS2 I would put _root.gotoAndPlay("start6_fl"); or _parent.gotoAndPlay("start6_fl"); depending on were I wanted to go.How do you do this really simple action in AS3?
I'm using the MovieClipLoader class to create a function that builds a preloader for external stuff. I need it to be global so I can call on it wherever in the movie, and I need it to be self contained so the MovieClipLoaders don't cross each other if multiple are running. The below code worked until I made it "_global" and placed everything into the one function.
I have a fairly large flash movie with over 3000 frames set to 30fps with several videos as backgrounds, some special effects libraries, sound effects, music, voice, and a reasonable amount of tweening going on. Some of the scenes are running a bit slowly, particluarly during scene transitions when new sounds, voice, music and videos come in.question: is it better to split this up into many swfs and then make a flash file that plays each one? How should I be organizing it?
If so, what code do I use to play multiple swfs and how do I load one from my setup screen out of order (In my setup screen, I let the user start playing at any scene they like). I have 7 "scenes". I use quotes because they are not actual scenes (which even Adobe recommends against and I'm unsure why... - if you know, tell me?). My scenes are simply delineated by placing Labels along the timeline.
am setting up multiple multicast sessions, i generated configurations for each session using a seperate stream name, IP address, port.
1) Is it possible to run multiple multicast session.From configuration, looks like we can, but need confirmation 2) How can i test these sessions using the default player ? or any sample player
I need to be able to preload multiple .swf's while a movie is running. These files will later be called and placed into an empty movie clip. Here's what I've come up with.
Code:
var loader:MovieClipLoader = new MovieClipLoader(); var loadListener:Object = new Object(); loadListener.onLoadStart = function(target_mc) { trace("loading...");
What I have is one swf with buttons, pressing one loads another swf containing several thumbnails (all thumbnails should be images loaded externally). Pressing one of the thumbnails should load yet another swf containing a large image of that thumbnail.This is what I have done so far (this is for the swf containing all the thumbnails):[code]This ActionScript automatically loads the 1.swf containing the larger image of the first thumbnails without waiting for the user to click the mouse.
I want to load and unload 4 swfs files that will run in a continuous loop. There are no buttons, it should just load automatically one after the next. The first swf plays fine but it does not advance to the next swf, it just loops the first one.
This is ActionScript Code: // Array of external clips to use. Variable index refers to next clip to be displayed. var clips:Array = ["swfs/ASA_Aseries.swf", "swfs/ASA_M7.swf" , "swfs/Interoperability_ASA.swf", "swfs/Vseries_ASA.swf"]; var index:int = 0; // Stuff for loading files var thisLoader:Loader = new Loader(); [Code] .....
how to load and also unload(removing) multiple external SWF.
so here is what i;m trying to do, i want to load multiple external SWF and play it on my main SWF now i hove no problem with just loading multiple SWF and placing it in the display list .The problem came up when i tried removing those loaded SWF from the display list ,The problem exist because i have no way to refer to what i have loaded and placed on the display list,
i used a single loader instance to load all that external swf, i do know that we have to remove all the event listener related to the external SWF that we want to remove and for this purpose i have crated a function called destroy which the main objective for this function is to remove all event listener inside the swf and also isolating all variable so it would be eligible for garbage collecting, here is what the code look like:
I have a question regarding httpstreaming we have fms running with multiple smaller mp4 files about 50 MB in size. When played they start playing immediatly but still are cached/downloaded in directory C:Documents and SettingsUsernameLocal SettingsTemp of the clients
Now we have issues with a large file of 890 MB, which is not being played, clients need to download this complete file to play it. Does the streamingpart doesn't work well on our server?
Please help since we getting a lot of complaints from viewers. Running FMS 4.0.3 on CENTOS 5.7 64 Bit
What can i check besides the forums regarding dynamic httpstreaming
I am working with CS5 and I have bunch of movie clips on the stage and each movie clip contains a kinetic typography animation. When I click on each movie clip, the animation starts to play but the problem is that it runs really slow. I use a very detailed font (Sketch Rockwell) which might be the reason for this slowness. And the whole animation looks ugly because of this.
I am making a file that loads an swf on(release) of a movieclip. I can get it to load into frame 2 and have created a button to return to frame 1. But when you go back to frame 1 the swf is still there. How can I get it to unload when it goes back to frame 1?[code]
I have a flash nav bar with sub nav. the film button(main nav bar) has 4 sub buttons: tv, commercials, film and imbd. When you click on the sub button commercials, it takes you to the main timeline where I have a loader (in a movie clip _1benz(that loads a benz.jpg in a loader called benzLdr. When you click a button on the sub nav in this group, to leave the frame, the loader unloads. But when you click on the main navigation to leave this frame(which is on the main timeline) the loader remains on the stage.what would be the correct actionscript to remove the loader from the main nav when it moves to other frames on the main timeline? I have tried....
Do I need to put the loader on the first frame and then make it visible on the frame I want to show it? If I do that will it unload on all other frames?Nothing is working! What am i doing wrong?
I made a movieclip that is supposed to unload when a character (called 'char' in the code) hit it. That works fine. But I also want to unload another movie at the same time. The other movieclip is called 'square' and is already on the stage. But that doesn't work.Do I have to put _mc behind the name, or something like that?
onClipEvent (enterFrame) { if (_root.char.hitTest(this)) {
how do i unload everything that i put into a movieclip?
[edit]_root.mvc.unloadMovieNum(1);[/edit] works good but only removes attached movieclips not .swf's that i loaded into it. eventhough i told the .swf's depth to be 1.
Work bought this menu and asked me to edit it even though i'm no AS2 expert just so basic knowledge, I've come pretty far so far but now i ran into a problem (probably the final one)...The menu uses XML to load in the menu, so all the options are dynamical.If you click a button it loads a menu into the stage, but if i click an other it overlapse the old one...i need to unload all the other movies on the stage, how do I do this? This is what I got for onRelease functions:
I've made a MovieClip of an electric wire with 3 different keyframes with a few frames between each. The first 2 keyframes have a single bitmap in each with a different picture, I want it to cycle between these two to make it look like the electricity is moving and not just sitting there. The 3rd keyframe has nothing, eventually I will put an image with the electricity off, so the player can walk through, I just haven't done it yet. Since I don't want it to run the last keyframe until the player turns it off, I put a gotoAndPlay(); command in the movie clip after the second frame looping it back to the first frame, problem is, the line refuses to work.
I have copied and pasted it from other programs where it worked, I have checked the Frame Name, I put other lines in there, like stop(); trace(); and other things, but could not get ANY line of code to work in the MovieClip. There's probably something like "the layer is invisible, code will not run", but I can't tell what it is. I've deleted the symbol and started over, same problem. I've restarted Flash, same problem. I've restarted the computer, same problem. I even took it to a different computer, same problem. I don't know why it won't run this code, is there something disabling it that I overlooked? I have other code in the main timeline outside the movie clip and code in other movieclips that has always worked fine and continues to work fine, I don't see what the problem is.
I ignored the problem for a while, and worked on other things, but I had to add multiple frames to an existing movieclip (which I believe was created before the other one), and now this movieclip is having the same problem. Does anyone know how to fix this, before it spreads to the rest?
I want to know how to load and unload a movieclip.As for example i have a map of uk in my swf and when any body click on map(say london).the present map should fade away and new bigger map of the london should be loaded which is on another swf and must get first (orginal map) when he click back button.
how to load/unload MC's on my MC container? I have a menu with a lot of buttons and each one loading on the stage (inside a MC container) a movieclip that it's on the library.
Plus 1: the old movieclip is totally replaced by the new movieclip.
Plus 2: I think that change the visibility not is a good option cuz the old movieclip can still playing, right?
I know that load and unload SWF's can be more simple (I already use this) but I just wanted to try something different (do not work with a lot of SFW's on my project)
Well, a "simple" question: how to load/unload MC's on my MC container? I have a menu with a lot of buttons and each one loading on the stage (inside a MC container) a movieclip that it's on the library.
Plus 1: the old movieclip is totally replaced by the new movieclip.
Plus 2: I think that change the visibility not is a good option cuz the old movieclip can still playing, right?
I know that load and unload SWF's can be more simple (I already use this) but I just wanted to try something different (do not work with a lot of SFW's on my project)
I have a AS3 Flash file with some animations during the timeline. On the timeline I also have a stop() in the middle (on a keyframe). When I run this SWF file it does stop. But if I load if from another Flash file using a Loader object it does not stops (nor runs any other action script - i.e.: trace("hi")) I'm also including the context with the current application domain:
I have 6 frames on the main timeline each with a different movieclip. Is it possible that when one movie clips finishes running it will go to he next frame on the maintime line and run the next movieclip on the next frame with AS3?
I've tried to unload a movieclip from my flash MX File. I've tried on this way..that is unloadMovie[Num](level/"target") in this method I've given the target path of the movie clip. But when the browser page refreshing that again displays. How can we unload a movie that never comes even if browser refreshing the page.
now the movieclip "photo" consist on another movieclip that does the actual picture display/loading with some AS> photoHolder < loads the actual picture,so i thought ok,logically its
_root.photo.photoHolder.removeMovieClip(); maybe even _root["photo" + photoNum].photoHolder.removeMovieClip(); or _root.photo.removeMovieClip(); etc
i tried numerous other structures but i just can't get it to work, for some reasons i just can't unload the movieclip that shows the picture.