ActionScript 2.0 :: MovieClipLoader Don't Cross Each Other If Multiple Are Running
Aug 21, 2009
I'm using the MovieClipLoader class to create a function that builds a preloader for external stuff. I need it to be global so I can call on it wherever in the movie, and I need it to be self contained so the MovieClipLoaders don't cross each other if multiple are running. The below code worked until I made it "_global" and placed everything into the one function.
[Code]....
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Feb 27, 2004
I'm using the MovieClipLoader () class to load 1 swf and 1 jpg, what I want is that once BOTH are loaded a certain command get executed.
Right now the command get executed twice, since it does it once the swf is loaded, and once the jpg is loaded:
[AS]
var pagecontent = new MovieClipLoader();
pagecontent.loadClip(page + ".jpg", _root.mc_foto.mc_fposition);
pagecontent.loadClip(page + ".swf",_root.mc_cposition);
[code]....
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Dec 1, 2005
I came up with the following thumbnail generator code and I tried to attach a ovieClipLoader to each one but it sems to only work for the last generatedthumnail...I'm kindda' new to this This is the part of the code that generates the thumbnails:
Code:
function thumbnails_fn2(k){
movie=this.attachMovie("Mthumb", "Mthumb"+k, k);
[code]....
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Oct 30, 2009
I have a small problem using MovieClipLoader to load multiple images at the same time. This is the function for loading:
ActionScript Code:
private function loadImage(image:String, container:MovieClip, w:Number, h:Number):Void{
var listener:Object = new Object();
_root.debug.text += "Loading: " + image +"
[code]....
This function is triggered in a for cycle for 4-9 images.The problem is - some of the images don't get fully loaded. It is usually 1 or 2 at most. Some of them don't show at all and some load partially (let's say I see 60% of the image and underneath a gray line). Is there some restriction for multiple connections in Flash? Are the requests made too fast?This problem does not occur in Flash environment, it occurs only online. The listeners execute alright even for the not loaded images. No load error at all.
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Jan 3, 2011
Which is the best way to load many images with the movieClipLoader class?do I have to create one instance of moveClipLoader for each image or is it possible to use the same for all the images?
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Dec 13, 2005
I'm loading multiple instances of the same jpg dynamically to my swf. It works just fine locally, but when I upload it, it only executes the first loading code it encounters in the timeline. I was doing things fairly complexly with 'for' loops and dynamic name generation and stuff, but I've stripped it down to the basics in an effort to get this to work.
Here's some code:
loadMovie('1.jpg', mc1.empty_mc);
loadMovie('1.jpg', mc2.empty_mc);
mcLoader.loadClip('1.jpg', mc3.empty_mc);
mcLoader.loadClip('1.jpg', mc4.empty_mc);
mcLoader.loadClip('1.jpg', mc5.empty_mc);
as you can see, I'm using two different methods of loading the jpgs, just in an effort to pin down exactly what is going on. Locally, they all load fine. When I upload to the server, only the first instance of the loading code is run (so mc1 will get its jpg, but the rest won't). I've tried to swap the order, place the loading code in different areas, try to load different jpgs into each empty mc, but nothing works except that first instance flash gets to in the timeline.
The swf and jpgs are all in the same folder, both locally and on the server. The server the swf is hosted on is Windows 2003 box if that matters. I tried uploading it to a different windows box and got the same problem.
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Oct 28, 2006
I'm making a XML photogallery. Im using a MovieClipLoader to load multiple images on the screen at the same time. I've assigned variable path to hold image
[Code]....
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Jan 20, 2004
Is it posible to make a preloader of a SWF that loads an external JPG?
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Jun 22, 2010
Im sure there is a simple way to do this, but it's been driving me nuts for days now.I am trying to loop through all the data in my xml file, thats no problem, however I need to read the data three times for the menu I am building. Is there a simple way to do this? Basically I want to take the first set of results, then add on the second then the third. So I will end up with a list of data three times what is actually contained in the xml doc.
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May 7, 2010
I have a fairly large flash movie with over 3000 frames set to 30fps with several videos as backgrounds, some special effects libraries, sound effects, music, voice, and a reasonable amount of tweening going on. Some of the scenes are running a bit slowly, particluarly during scene transitions when new sounds, voice, music and videos come in.question: is it better to split this up into many swfs and then make a flash file that plays each one? How should I be organizing it?
If so, what code do I use to play multiple swfs and how do I load one from my setup screen out of order (In my setup screen, I let the user start playing at any scene they like). I have 7 "scenes". I use quotes because they are not actual scenes (which even Adobe recommends against and I'm unsure why... - if you know, tell me?). My scenes are simply delineated by placing Labels along the timeline.
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Aug 6, 2009
I have a multiple videoplayer running in a movieclip on the timeline of another movieclip.I need to unload or stop it from playing when the timeline moves on
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Apr 5, 2011
am setting up multiple multicast sessions, i generated configurations for each session using a seperate stream name, IP address, port.
1) Is it possible to run multiple multicast session.From configuration, looks like we can, but need confirmation
2) How can i test these sessions using the default player ? or any sample player
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Feb 24, 2006
I need to be able to preload multiple .swf's while a movie is running. These files will later be called and placed into an empty movie clip. Here's what I've come up with.
Code:
var loader:MovieClipLoader = new MovieClipLoader();
var loadListener:Object = new Object();
loadListener.onLoadStart = function(target_mc) {
trace("loading...");
[code]....
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Feb 22, 2012
I have a question regarding httpstreaming we have fms running with multiple smaller mp4 files about 50 MB in size. When played they start playing immediatly but still are cached/downloaded in directory C:Documents and SettingsUsernameLocal SettingsTemp of the clients
Now we have issues with a large file of 890 MB, which is not being played, clients need to download this complete file to play it. Does the streamingpart doesn't work well on our server?
Please help since we getting a lot of complaints from viewers. Running FMS 4.0.3 on CENTOS 5.7 64 Bit
What can i check besides the forums regarding dynamic httpstreaming
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Nov 5, 2010
My swf works fine when previewed locally but because of flash cross domain issues (link below) doesnt work live. [URL] Ive used a 'crossbrowser.php file to .load in xml but am not having success with the sendAndLoad command. [URL]
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Mar 19, 2012
I have a strange problem. When I run an exe projector that I exported from flash cs5.5, and on few of my client's computers it running very slow in full screen.When I running an swf file (not exe projector), also in full screen, it running well!I checked my clients computer hardware, and it match the system requirements of flash player.
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May 11, 2009
I have a problem in Flash Site uploading.That is, i have created a flash site & in the dreamweaver i inserted the flash site as insert -> media -> Shockwave.The site is running inside the dreamweaver but when i publish it, flashsite is not running.
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Jan 19, 2011
Is it possible to have multiple FMS installation running on 1 linux server?This mean that each fmsadmin, fmsmaster, fmsedge, fmscore will run under a specific user. (not vhosts of a single FMS install)How will this impact the performance of the other FMS instances in case there are more of them running on the same server?
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Jul 25, 2010
i have 2 swf files, same size and i want a MovieClipLoader to load the first and after it finishes to load the second in a loop.i found a fla file with a script but it only loads the first swf.
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Jun 18, 2008
function ScreenprintsLoad(screenprints_xml){
var screenprintsThumbs = screenprints_xml.firstChild.firstChild.childNodes;
maincontent.createEmptyMovieClip("holder", 1);
for(var i = 0; i<screenprintsThumbs.length; i++){
[code]....
the xml structure is fine. But right now only the last thumb is showing.I've used this method before to load one image, but not in a loop.
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Nov 23, 2004
Has anyone successfully created a progress bar (or even a text field which displays the percentage loaded) which monitors the load progess of a movie clip loaded with MovieClipLoader?I know we can use the getProgress method, but I'm struggling to apply it
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Jul 6, 2005
it goes to a certain point in the timeline, which then initiates some code to load a movie clip onto a certain part of the screen.I made a sample swf to be loaded(home.swf), but the thing is, I dont want the user to see the things that are off the page of home.swf, that the user couldn't normally see... i was wondering the best way to solve this.As you can see, i already tried sizing the clip, but that only made it extremely small and didn't solve the problem.he main timeline :
Code:
this.createEmptyMovieClip("content_mc", this.getNextHighestDepth());
var mclLoader:MovieClipLoader = new MovieClipLoader();
[code].....
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Nov 23, 2005
I'm trying to take full advantage of the movieClipLoader along with listeners. But my callbacks aren't getting triggered. Inside one function I loadClip, when onLoadComplete happens I set the onRelease function. Within that onRelease I call another function ("cdPress") that also loads bigger images inside a clip.None of the callbacks in the cdPress function are working. The function is being called successfully, but the "onWhatever" callbacks are not.
Code:
function someFunction(){
cdListener.onLoadComplete = function(target_mc) {
target_mc.onRelease = function() {
[code].....
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Jun 3, 2006
whats wrong with this code:
Code:
var: myMCL:MovieClipLoader = new MovieClipLoader();
myMCL1 = new Object();
myMCL.addListener(myMCL1);
[Code]....
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Nov 19, 2006
Code:
// Create listener object:
var mclListener:Object = new Object();
mclListener.onLoadError = function(target_mc:MovieClip, errorCode:String, status:Number) {
trace("Error loading image: " + errorCode + " [" + status + "]");
[Code]...
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Jan 23, 2007
I'm trying something that should be fairly simple. I want to:- load a jpg into a container clip- when that image is loaded, then duplicate it and move it to a different position- then do a whole bunch of other stuffI'm doing all that using MovieClipLoader.onLoadInit(), and when tracing the duplicated movieClip, without fail, it returns undefined.
Code:
var detailImg:MovieClip;
// create a loader to handle loading the full image
[code].....
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Mar 1, 2007
i know the basic listener etc with MovieClipLoader but how would you add a progress bar to it to display the load on each mc?
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Nov 9, 2007
I'm having troubles with my preloader showing up when it's on the server. It seems to work fine when testing it locally, the preloader (a circle) spins until the clip is loaded, then it goes away. When it's on the server, nothing happens, and when the image is loaded it shows up as it's supposed to, the preloader never shows up.
Code:
this.createEmptyMovieClip("container",100);
this.attachMovie('circle','circle',1,{_x:Stage.width/2,_y:Stage.height/2,_visible:false,_width:26.4,_height:25});
//the image to load
theImg = "bannerImgs/1.jpg";
[code]....
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Jan 16, 2008
In one situation we have one movie that chooses randomly to load one of two other movies. On one server it works fine. On another server, flash says there are no errors and that it loads correctly (i tested this using onLoadError and onLoadInit). There are no errors and the onLoadInit is called correctly, but what is in the movie wont display after being loaded.In another situation, the user can upload a photo to the server and then that photo is used in the game. The photo upload works properly, the photo gets put on the server and all that jazz. Now on the one server, the loading of the image works fine, it shows up and everything. But then on this other server, yet again the photo says it loads properly with no errors, but it doesnt dipslay it. But I can go on wiht the rest of the game working fine... just no photo... has anyone run into this before?
Oh yes, and it also works on my home server, so it works on two servers and not this other one. So that makes me think it's a server issue, but if that was the case wouldnt flash throw errors if it couldnt work? And like i said, flash at least says it's loading the photo correctly!
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Apr 28, 2008
why my movieClipLoader isn't loading anything here...must be something simple that i'm not seeing clearly.
Code:
postXML=function(){
trace("postXML function triggered");[code.....]
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