ActionScript 2.0 :: MovieClipLoader Don't Cross Each Other If Multiple Are Running

Aug 21, 2009

I'm using the MovieClipLoader class to create a function that builds a preloader for external stuff. I need it to be global so I can call on it wherever in the movie, and I need it to be self contained so the MovieClipLoaders don't cross each other if multiple are running. The below code worked until I made it "_global" and placed everything into the one function.

[Code]....

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Feb 27, 2004

I'm using the MovieClipLoader () class to load 1 swf and 1 jpg, what I want is that once BOTH are loaded a certain command get executed.

Right now the command get executed twice, since it does it once the swf is loaded, and once the jpg is loaded:

[AS]
var pagecontent = new MovieClipLoader();
pagecontent.loadClip(page + ".jpg", _root.mc_foto.mc_fposition);
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[code]....

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ActionScript 2.0 :: Multiple MovieClipLoader Code?

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I came up with the following thumbnail generator code and I tried to attach a ovieClipLoader to each one but it sems to only work for the last generatedthumnail...I'm kindda' new to this This is the part of the code that generates the thumbnails:

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function thumbnails_fn2(k){
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[code]....

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ActionScript 2.0 :: Loading Multiple Images Using MovieClipLoader?

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I have a small problem using MovieClipLoader to load multiple images at the same time. This is the function for loading:

ActionScript Code:
private function loadImage(image:String, container:MovieClip, w:Number, h:Number):Void{
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[code]....

This function is triggered in a for cycle for 4-9 images.The problem is - some of the images don't get fully loaded. It is usually 1 or 2 at most. Some of them don't show at all and some load partially (let's say I see 60% of the image and underneath a gray line). Is there some restriction for multiple connections in Flash? Are the requests made too fast?This problem does not occur in Flash environment, it occurs only online. The listeners execute alright even for the not loaded images. No load error at all.

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ActionScript 2.0 :: Loading Multiple Jpgs Dynamically With LoadMovie And MovieClipLoader

Dec 13, 2005

I'm loading multiple instances of the same jpg dynamically to my swf. It works just fine locally, but when I upload it, it only executes the first loading code it encounters in the timeline. I was doing things fairly complexly with 'for' loops and dynamic name generation and stuff, but I've stripped it down to the basics in an effort to get this to work.

Here's some code:

loadMovie('1.jpg', mc1.empty_mc);
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as you can see, I'm using two different methods of loading the jpgs, just in an effort to pin down exactly what is going on. Locally, they all load fine. When I upload to the server, only the first instance of the loading code is run (so mc1 will get its jpg, but the rest won't). I've tried to swap the order, place the loading code in different areas, try to load different jpgs into each empty mc, but nothing works except that first instance flash gets to in the timeline.

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[Code]....

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ActionScript 2.0 :: Unable To Preload Multiple Swf's While A Movie Is Running?

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I need to be able to preload multiple .swf's while a movie is running. These files will later be called and placed into an empty movie clip. Here's what I've come up with.

Code:

var loader:MovieClipLoader = new MovieClipLoader();
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[code]....

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function ScreenprintsLoad(screenprints_xml){
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[code]....

the xml structure is fine. But right now only the last thumb is showing.I've used this method before to load one image, but not in a loop.

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ActionScript 2.0 :: [mx] MovieClipLoader Progess Bar?

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ActionScript 2.0 :: CreateEmptyMovieClip / MovieClipLoader?

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it goes to a certain point in the timeline, which then initiates some code to load a movie clip onto a certain part of the screen.I made a sample swf to be loaded(home.swf), but the thing is, I dont want the user to see the things that are off the page of home.swf, that the user couldn't normally see... i was wondering the best way to solve this.As you can see, i already tried sizing the clip, but that only made it extremely small and didn't solve the problem.he main timeline :

Code:
this.createEmptyMovieClip("content_mc", this.getNextHighestDepth());
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[code].....

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I'm trying to take full advantage of the movieClipLoader along with listeners. But my callbacks aren't getting triggered. Inside one function I loadClip, when onLoadComplete happens I set the onRelease function. Within that onRelease I call another function ("cdPress") that also loads bigger images inside a clip.None of the callbacks in the cdPress function are working. The function is being called successfully, but the "onWhatever" callbacks are not.

Code:
function someFunction(){
cdListener.onLoadComplete = function(target_mc) {
target_mc.onRelease = function() {

[code].....

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ActionScript 2.0 :: Why Cant Get The Percent In Moviecliploader

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whats wrong with this code:

Code:
var: myMCL:MovieClipLoader = new MovieClipLoader();
myMCL1 = new Object();
myMCL.addListener(myMCL1);

[Code]....

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ActionScript 2.0 :: MovieclipLoader, Several Thumbnails?

Nov 19, 2006

Code:
// Create listener object:
var mclListener:Object = new Object();
mclListener.onLoadError = function(target_mc:MovieClip, errorCode:String, status:Number) {
trace("Error loading image: " + errorCode + " [" + status + "]");

[Code]...

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ActionScript 2.0 :: MovieClipLoader And DuplicateMovieClip()?

Jan 23, 2007

I'm trying something that should be fairly simple. I want to:- load a jpg into a container clip- when that image is loaded, then duplicate it and move it to a different position- then do a whole bunch of other stuffI'm doing all that using MovieClipLoader.onLoadInit(), and when tracing the duplicated movieClip, without fail, it returns undefined.

Code:
var detailImg:MovieClip;
// create a loader to handle loading the full image

[code].....

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ActionScript 2.0 :: MovieClipLoader With A Progress Bar?

Mar 1, 2007

i know the basic listener etc with MovieClipLoader but how would you add a progress bar to it to display the load on each mc?

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ActionScript 2.0 :: Moviecliploader With A Preloader?

Nov 9, 2007

I'm having troubles with my preloader showing up when it's on the server. It seems to work fine when testing it locally, the preloader (a circle) spins until the clip is loaded, then it goes away. When it's on the server, nothing happens, and when the image is loaded it shows up as it's supposed to, the preloader never shows up.

Code:
this.createEmptyMovieClip("container",100);
this.attachMovie('circle','circle',1,{_x:Stage.width/2,_y:Stage.height/2,_visible:false,_width:26.4,_height:25});
//the image to load
theImg = "bannerImgs/1.jpg";

[code]....

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ActionScript 2.0 :: MovieClipLoader On Different Servers?

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In one situation we have one movie that chooses randomly to load one of two other movies. On one server it works fine. On another server, flash says there are no errors and that it loads correctly (i tested this using onLoadError and onLoadInit). There are no errors and the onLoadInit is called correctly, but what is in the movie wont display after being loaded.In another situation, the user can upload a photo to the server and then that photo is used in the game. The photo upload works properly, the photo gets put on the server and all that jazz. Now on the one server, the loading of the image works fine, it shows up and everything. But then on this other server, yet again the photo says it loads properly with no errors, but it doesnt dipslay it. But I can go on wiht the rest of the game working fine... just no photo... has anyone run into this before?

Oh yes, and it also works on my home server, so it works on two servers and not this other one. So that makes me think it's a server issue, but if that was the case wouldnt flash throw errors if it couldnt work? And like i said, flash at least says it's loading the photo correctly!

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ActionScript 2.0 :: MovieClipLoader Isn't Loading?

Apr 28, 2008

why my movieClipLoader isn't loading anything here...must be something simple that i'm not seeing clearly.

Code:
postXML=function(){
trace("postXML function triggered");[code.....]

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