ActionScript 3.0 :: OnOut Activated After OnClick ... How To Stop It
Aug 13, 2009
I have a mc that when clicked moves off screen, however when it starts to move, once the mouse cursor is off it, it moves back to its original position because my onOut event is to have it move back to the original position. How do I avoid the onOver activating after the mc has been clicked?
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Aug 13, 2009
I have a mc that when clicked moves off screen, however when it starts to move, once the mouse cursor is off it, it moves back to its original position because my onOut event is to have it move back to the original position.
How do I avoid the onOver activating after the mc has been clicked?
(p.s. - I'm wanting the button to also lead into the next frame and to never be seen again).
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Jan 6, 2010
I have a file with 3 movie clips and three buttons that control them to play...with the script below It is working fine.
stop()
function startImageOne(Event:MouseEvent):void [code]......
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Nov 6, 2009
I tried posting this in the newbies thread but no one replied. I want to use onfocus like onclick is used in this: this.onClick = function{...};
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Sep 19, 2009
The "size" is 1200x800 pix, and here is were the problem is. When a person look at the site with a 1280x800 or smaller a bit of the site is not there. I don't want to resize the file, so i thougt that the easiest way to solve this problem were to input a scroll, but I can't get the damn scroll activated. Do i need a huge actionscript or is it as simple as mark somewhere in publish (when you create the html-file) need answer as fast as possible.
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Sep 22, 2011
I have an object that has been added to the stage, exported properly for actionscript, and given an instance name.It's class file is this:
PHP Code: [code]....
And yet none of this works. The trace doesn't even go off, meaning the constructor is never activated. It's linked properly; if I go to the movie clip's preferences and hit "edit class file" it takes me to the proper one.It's possible that the problem lies with the frame numbering. The first time this object is added to the display list is in Frame 2...and it says "export in Frame 1" but I'm not exactly sure what that means or how it affects the class definition or how to get around it. I tried adding it (var sb:SoundButton = new SoundButton in the first frame,
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Jul 24, 2009
I'm trying to figure out how to get buttons to be activated by keyboard presses. I have found how to do that with specific keys ... but not with ANY keypress. I'm making a game for tiny children and they can't manipulate the mouse well. So I'm setting up a few things on stage that will run in a certain order when the child presses any key on the keyboard. For example, any key is pressed, dog wags his tail .... any key is pressed again, cat jumps, any key is pressed a third time, cow munches hay, and so on till it goes through a bunch of animal animations, then goes back to the first one. I'm pretty new at this stuff and have been banging my head against google for days trying to find the answer to this out there with no luck! I could do either movieclips or movie clips inside buttons if that makes sense.
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Feb 3, 2010
When the user mouses over a button, it brings up a menu. I want the user to be able to click things in that menu that pops up, but of course when the user moves the cursor off the button and onto the menu, it deactivates the button and the menu disappears. Is there a way around this?
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Jun 5, 2009
I'm trying to create a scrollpane that is activated by a button. I've already created the scrollpane and linked it up with the text I want, I just need to know how to make the button activate it.
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Feb 21, 2012
anyone got an idea of how I can create sound or voice activated animations? What I want to do is set up a microphone so when a viewer speaks, a movie will either activate a sound clip or an animation?
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Jan 19, 2009
I'm creating a platform game, and I want the character to hit a button which would take them to the next level (keyframe).
I want it to work like a normal button, except for the character on the screen, on contact with the button to transport into the next keyframe, rather than the user having to click the object.
Also, is there anyway to do this while at the same time (while changing to the next keyframe) keeping the score, so it adds up with the next levels points?
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Jul 8, 2009
I am trying to have a link on a web page open up a flash video that appears to hover over the html. I have read web pages explaining parts of this but I cannot get it all to work together.
I am using swfobject to embed the flash object into the web page. I think I need to use javascript to handle the event of clicking on the button and then use z-index to have it appear to hover. Ideally the flash would center itself in the middle of the browser
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Jun 5, 2009
I want to have pop-ups activated on mouse over of a button in my all-Flash website. By pop-up, I mean in the same browser window. Just a small window that comes up with a small amount of content related to the respective button. How do I do this?
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Mar 17, 2011
I made this menu : my menu
I am looking to make an improved and more advanced version of the same menu.
I made an animation of waves on the cofee's surface and am looking to make it loop when the mouse is moving and to stop looping when it's not.
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Jan 27, 2009
I'm designing a countdown timer that starts when you press a button.There are 4 buttons altogether in which i placed preset values like say, 5,10,15.20 mins.You get the drift.and it is supposed to start counting down from there.
However,when i press the button,it just gets stuck at a certain number e.g 4:58:49 and it doesnt count down.My actionscript is written like the one below.i don't understand why it doesnt work.A
stop();
start_time = getTimer();
_root.five.onPress = function () {
countdown = 300000;
[Code].....
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Oct 5, 2009
I have a button in a movieclip. Mc is activated by an invisible btn, on the timeline.... I want the btn "thumb6" in the movieclip to go to the frame called "img1", which is placed on the timeline also.
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Mar 11, 2005
I've got this button that sets _xdest = 450. What I am trying to do is set an If move._xPos>= 450 then a function is activated like this
move.onEnterFrame = function() {
if (_root.move._xPos>= 450) {
out();
}};
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Nov 1, 2010
I have a button on my page and when I click it, I'd like a sendAndLoad event to happen. The button's instance name is button. I'm not sure how to get the sendAndLoad to be activated when the button (in this case a submit button) is pressed. I know that sendAndLoad is with the LoadVars class so I'm not sure it can even be called within a button actions. Here is the sendAndLoad I'm trying to use:
[Code]...
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Feb 21, 2011
I m creating a project of maze game in which have to use keyboard event. All the coding is done in as3 and i m using swc files in my project. When i published the swf, it shows me intro screen then it goes to game screen when i click on play button. Then the game screen gets loaded (i did addChild for this as i m using swc for each screen). Now the keyboard event should capture when any key is pressed. For this i wrote :
Main.STAGE.addEventListener(KeyboardEvent.KEY_DOWN , pressSpaceBar);
Main.STAGE is a static variable stored in another .as file.
But the event is not firing on loading the game screen. It fires when i click anywhere on screen(screen selection).
Why this is happening ? and why the keyboard event is not firing ?
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Mar 30, 2012
i'm trying to make a zoom in and out of a movieclip when certain event is activated, anyone knows a way of doing this? i tried with mc.scaleX++ or mc.scaleY++ (i tried with mc.scaleX+10000) but nothing happened.[code]
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Oct 8, 2009
I have a one key frame movie with 20 square symbols over the page, each one is a movie clip, that when clicked plays a movie clip. The movies all function and do what they are suppose to, but the issue I have is that when the movies play are obscured but some of the other movies.
What I need to happen is that any one of the movies, when clicked comes to the top level, on top of everything else.
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Jan 9, 2007
I've got four buttons on the stage and im using this script to animate them when the mouse rolls over:
[Code]...
how can I get the other buttons to keep their distance when the activated one grows in size?
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Dec 6, 2007
I am using the mctween activated bttn.My bttns are looped and have been defined in a variable.I am trying to get specific onrelease functions such as loadMovie from each button in the loop depending on what bttn is clicked,but instead the onrelease functions is loading movies for all when any bttn in the loop is clicked.Heres my code.
Code:
// Includes the tweening extensions.
#include "mc_tween2.as"[code]....
I'm trying to make sure that if the user clicks, this.button_2 then this.button_2 will load movie2.swf alone not every movie for every bttn in the loop.
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Jan 30, 2009
I have what should be a very simple dynamic text box (multiline and html) embedded within a MC loading an external text file with html tags (properly formatted for flash).I have a scrollbar component attached to the text box. Everything works if I test the movie and if I just play the swf file . But when the swf file is embedded in an html file the scrollbar does not activate and only the text within the window is seen.Here is the script:
var url:String = "news.txt";
var loadit:URLLoader = new URLLoader();
loadit.addEventListener(Event.COMPLETE, completeHandler);[code].........
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Jul 30, 2009
I've been searching this forum and googling for quite some time, and I haven't been able to come up with anything. Anyway, here's a description:I have an array that has multiple instances of the same movie clip. I add them to the stage and then add an eventListener to each one.I have that working fine. The problem is, I'd like to add a filter to them and remove an eventListener once the eventHandler has been activated. However, I have no way to know which instance set off the eventListener. Is there any way I can pass that information into the eventHandler function? Or is there any way I can access the parent from the evenHandler itself? [code]
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Dec 25, 2006
I have a quite problem with two movie clips. One of them is dragable and small, lets say mc_lens. The other one is the entire background mc_bug.When i pass the mouse over the mc_lens, the mc_bug (background) is activated. And THAT is what i dont want. I want that everytime my cursor is over the mc_lens, the mc_bug is disabled or something like this but NOT erased, and when the mouse cursor is out of mc_lens, activate the mc_bug again.
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May 25, 2004
I am making a jigzaw and when all the pieces are put in the right place, another movie clip will be played.All pieces are buttons placed in different movieclips. The movieclips are then placed in scene 1.
In frame 1, I've written
_global.var1=0;
In frame 2, I've put movieclip1, and in movieclip1 I've placed button1, with the following actionscript:
on (press) {
startDrag ("_root.movieclip1");
}[code]..........
However, when the piece is in the right place, and the if-statement has been activated, _global.var1 is still 0 when I trace it in frame2.
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Mar 12, 2009
I'm using the code below for an infinite looping menu but this menu code makes it move on its own. I want the looping/movement to be activated by the user literally dragging up and down. Does anyone know how I can alter this code so it responds to the user dragging up and down.
[Code]...
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Aug 24, 2009
light onto a little confusion I am having, I have a menu that already loads in images via an XML file on a menu, what I am trying to do is when an image/meni Item is click I would like to load in an swf into the same place as the image Item loads into! am I making any sense.on a click event, do I use in the XML file the <link>link to swf</link> ????this is what I have in my xml file that loads in the images so far;
Code:
<image name="image 12" path="img/img12.jpg"
title="Lorem ipsum 12"
[code].....
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Sep 10, 2009
I have swf movies that load in on a timeDelay on Click, but can't get to unload correclty when another click happens, I was directed to this adobe file:
[URL]
but never used before and don't really understand, would anyone beable to help implement to my onCLick script?? this is what I have on my onClick;
[Code]...
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