ActionScript 3.0 :: Open Url On Drop Of A Movie Clip?
Oct 27, 2009
how to oprn a url on the drop of a movie clip
this is my current code for dragging and dropping, and playing the movie clip, but i would also like to drop the clip on a section of my page to open a url?
stop();
var p1aopen:Boolean=false;// port1 open
var p2aopen:Boolean=false;
var p3aopen:Boolean=false;
how to attach a movie clip to another movie clip after drag and drop .I mean to say that is it possible to make a new movie clip with the target movie clip and dropped movie clip.
I have several movieclips that I want to have drop down on the stage. I am using the Bounce tween. However, I want the 1st movie clip to drop first, followed by the 2nd, the 3rd and so forth. How do I achieve this one after the other effect? Here is my code so far:
stop(); import mx.transitions.Tween; import mx.transitions.easing.*; var kTween:Tween = new Tween (k_mc, "_y", Bounce.easeOut, k_mc._y, 319.3, 48, false);
[code]....
This is causing the first 2 movie clips to play at the same time.
If I wanted to make a type of ecard, whereby the user can drag and drop a text field wherever they like, and then type into this, is this possible? I know about drag and drop on movie clips, but can it be performed on items like text fields?
I have a button which, when a user drags it onto a movieclip is supposed to cause that movie clip to advance to frame 2. What I've used so far is this:
Code:
on (press) { startDrag(this);[code]..........
The button drags fine, but when released over the movieclip nothing happens. I've tried using "_parent.slide1_mc.gotoAndStop(2);" instead to no avail.
so was just testing the Dragging and Dropping of objects in AS3....... for multiple movie clip using the same function.......however it's not working....and doesn't even show an error.........
I'm making a website and I'm having trouble with a movie clip that has a drop down menu. It works fine in all but when i click on one of the buttons that's in the drop down menu nothing happens. or I have the right coding for the button this is what I have on the timeline Inside of the sub button
this.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_6); function fl_ClickToGoToAndStopAtFrame_6(event:MouseEvent):v oid {
when I try to open the actions for a movie clip, it opens it in a tab a the top of the page, but will not restore, therefore i am unable to see or add to the actions. how can i fix this?
I'm trying to open a new window from a button in my main window and load a movie clip into it. I have not yet found a solution that works though. From the documentation I have found and tried:
Code: loadMovie(filepath, this);
This works, but it replaces my existing one. I want a new window, so I tried to add:
Code: this.createEmptyMovieClip("chat_mc", 999);
This loads all the components from the movie clip ontop of my existing one, it gets it half way there sort of, lol. All in all this is what I have:
Code: on (release) { this.createEmptyMovieClip("chat_mc", 999); loadMovie("C:\Documents and Settings\foo\Desktop\Server.swf", chat_mc); }
how I can get this to work? I would like two windows with two movies, the new one created on the press of a button.
I just read a thread on how to duplicate a movie clip and drag and drop it with AS2. However, I keep getting a syntax error on line 3. Attached is the file.
I've got a movie clip that I want to be able to drag and drop on stage, I've added this code to do this:
correct1_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp1); correct1_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt1); function pickUp1(event:MouseEvent):void {
[Code]....
But the button still does what its supposed to do...but I fear I shouldn't have these errors coming up anyway as (knowing me) I'll run into trouble later on because of it... I would of thought as long as the button is within the movie clip there wouldn't be a problem dragging it about and such...
I have a draggable movie clip that contains a button inside to hold my code. The target area is in the root and is a movie clip. I need to be able to drag and drop on the target. When it does drop on the target it needs to play a different keyframe from the root which holds a movie clip. Below is the code I have in my button within the draggable movie:
[Code]...
it starts dragging, but for some reason the drop target isn't working or the stopDrag, because it won't stop dragging.
i have been trying to get this to work forever. What im doing here is making a flash site thats like a real time strategy game. You have to build stuff in order to unlock new sections of the site. check out this: [URL] click on build, then drag the Main button and release somewhere above. Notice that when you release it sticks to the cursor and doesnt stop dragging. Now, hit cancel and notice that the main clip is still loaded and works correctly if you drag and drop it.
I have a movie clip with the name ABOUT, and it contains 92 frames. That I want is when my page open, automatically goes in the movie clip ABOUT and play the frame 47. Here is a code that I am experience to achieve but nothing.
ActionScript Code: on (release) { _root.cont.cont2.p2c1.ABOUT.gotoAndPlay(47); gotoAndPlay(47); }
I have written the drag and drop function for a movie clip this movie clip has a animation inside of it, this is on a seperate layer. When i play the swf, the animation and the movie clip it was inside become individual objects. How do I make these two objects into one entity?
Here is what I am looking to do. Currently I have a drag and drop built in AS 3 that works perfectly fine, but I'm looking to add one more functionality. What I want to happen is when I drop the correct drag item on it's correct target piece (which is a movie clip) I want my target movie clip to go a head one frame.
So as an example I'm dragging a piece of paper onto a movie clip of of a waste basket. When I drop the piece of paper on it the waste basket, the waste basket movie clip moves a head one frame which shows a crumpled up piece of paper in it. Here is my current code for my drop eventlistener:
When the the 1. , 2. and 3. lines have boxes dropped on them I want the movie clip to load. I haven't been able to achive this. but I found a temporary way around it by making the clip load once the "3." target is full. this works but isn't completly accurate, I need it to also check if the other targets are full before the clip loads. I'm thinking it's something like:
I'm trying to add an element to the scene on the root level, and when it is dropped within a specific movie clip area, it takes that element and puts it in the movie clip, thus allowing me to mask out the area.
Everything works fine when I add can.addChild(myBox); directly, but the element is not viewable on the root scene, since the movie clip is masked. Right now with the code below, the result is gives me is not good. It creates the element on the root level, but doesn't allow me to put it in the movie clip.
Sounds strange, but let me explain. What the user sees: Loading the page, color swatches fade in and slide over into place, row by row. Once in place, user can drag and drop swatches around, place side-by-side, etc. The script necessary to attach to a button so that all swatches can be reset back into place where they were, and not generate a replay of the initial movie clip from the beginning. (a goto and play is not what I'm looking for) Here's my code so far:
I am trying to create an application for students to visualize their course schedules.I have rectangles representing each class, which students can drag and drop to build their schedule.I would like the students to be able to type in the course number and name before adding it to the schedule.I have the drag-and-drop working, and editable text working. owever, when I try to edit the text, it drags the box as well.Therefore, I would like to be able to limit the "drag" functionality to one corner of the rectangle.So the user would have to click that part in order to drag the movie clip. Please see the attached image to get a better idea of what I'm talking about.
I have 4 shapes which fit into 4 boxes and would like to modify my code so when a shape is placed in the correct box a movie clip appears e.g. if a triangle is placed into a triangle shape the movieclip for triangle appears. if the shape is placed into the wrong box a message appears saying try again.
i want a button in a mvie clip which moves the main movie clip to certain frames. THIS I CAN DO.
However when i add drag and drop code to the main movie clip (of which this button is inside) the button no loger moves to the frames but the drag and dropworks.
i want to drag and drop a movie clip with a button inside this which changes the main movie clip. what do i need to add?
I have a flash project where I want when i click on a link it open in a movie clip.the movie clip is call mccontainer but i try doing parent.mccontainer but that did work.I am using CS4 the only document i found that was near to what i what to do is this but i try this but nothing is it different in CS4.so basically i want to click on a link that go to www.google.com but it doesn't open a new windows it load into a movie clip.
Flash crashes when I try to open any Movie Clip with a text field. This happens with both CS 5 and CS5.5. I am on a Mac Running 10.6.8. The files in question began as a CS4 about a year ago and have been converted to CS5 and CS55 since.
This problem happens sometime but not always, but it has definitely gotten worse with the latest Flash Pro update. (Flash Pro CS5.5 v. 11.5.1.349)This appears to be related to Mac only. I have reprouced on two other Macs, but have not been able to on a PC. (all running CS 5 or CS 5.5)We have a Javascript that goes through the FLA and embeds the fonts in all text fields. (Because font embedding in CS5 or CS5.5 infamously does not work at all). Sometimes if you run this script before you try to open the MC it will apparently fix the problem and let you in, sometimes it will not.
I have a drag and drop game where each movie clip is a word that the player has to arrange on screen in a certain order of importance - there is no snapping mechanism and the user can place the words anywhere desired.
Later in the game, I need this list of words to appear in the order that the player previously organized within a different scene.
This is an example code of how I set up the drag and drop game:
//Array to hold all the puzzle movie clip instances. var burgerArr:Array = new Array (burger_mc, burger2_mc, burger3_mc, burger4_mc, burger5_mc, burger6_mc, burger7_mc);
I have to use the old drag and drop code on my movie clips, but the problem is when I drag the movieclip to the area on my .swf file once i release it, it sticks to the hand mover.I am encloseing the action script I am using could someone or kglad tell me what is missing from the code so that once it is released it will not stick, see code belowcircle.onPress = function(){ startDrag(this);}circle.onRelease = function(){ stopDrag();}