ActionScript 3.0 :: Overload A Native Class?

Nov 25, 2009

I'm not so confident in OOP, and I don't know if "overload" it's the right term.I want to add a method to the MovieClip Class, for example, how can I do that?

Code:
myMovieClip.myFunction("lol");

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Is my understanding that there are no Abstract classes and you can't override or overload constructors of derived classes correct? Abstract classes aren't important for me but if it's possible I'd like to know how. But is there a way to overload default constructors and I'm just doing something wrong? Can we only override methods or can we overload them also.For a simple game I'm making, I'm not using FlexBuilder and don't want to for this project for specific reasons, so I'm using Flash and instead of using sprites and bitmaps I want to draw shapes in Flash and covert them into MovieClip symbols which I "link" for export as AS to use in my code. I want to make it a little modular so I can just change certain aspects of the code for different approaches.If I create a class Actor which extends MovieClip the default constructor has to be Actor() with no arguments. But I'd like my class to be able to have arguments like initial x and y coordinates. I know you can just create methods to initialize each part but I'd like to try and have a default constructor to do so.

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1) So I create a base class called Actor which extends MovieClip save it as Actor.as and default constructor of Actor() add whatever properties I want.

2) Then I create an object in my library, let's call it mcShip, then I link that symbol for export as ActionScript and have it's base class as Actor and name the class ShipMC.

3) I then create a new .as file and call this one ShipActor.as, this class ShipActor extends ShipMC and then I create a default constructor ShipActor(gs:GameScreen, xA:Number,
yA:Number) and this works fine (also I create a method in Actor class called ActorSuper and call it from ShipActor with passed in arguments, since I don't know of a way to overload the parent class' constructor)

If I were to just have my mcShip with a base class of flash.display.MovieClip and I try to create ShipActor with the constructor above it says missing default constructor. The above 3 steps is the only way I can get it to work for now. Is there a way to overload the constructor? If not are there any other work arounds?

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