ActionScript 3.0 :: Placing My Loader Text?
Feb 2, 2010this is my code it works, but my loader text keeps popping up in the corner not in the middle like I want it to, any one know what I'm doing wrong?[code]
View 0 Repliesthis is my code it works, but my loader text keeps popping up in the corner not in the middle like I want it to, any one know what I'm doing wrong?[code]
View 0 RepliesI'm importing and playing an external FLV in my movie using the FLVPlayback component and providing captioning for it using the FLVPlaybackCaptioning component. It's working great. (CS5, AS3, Windows 7)
By default the captioning box plays directly on top of the FLVPlayback Component. I want to separate them, so for instance, i can put content (images and such) in between the Playback component and the caption box.
I am building a little app where the user loads a .png image on stage and I want to allow the user to be able to click on a textTool from the tools tab and place text anywhere on top of the image.
View 2 RepliesI would like the cursor to appear and blink in the first text field in a movie clip that gathers information to be sent to a php. The following does not work. stage.focus = textField; textField.setSelection(textField.text.length,textF ield.text.length); And the only other things I find are for custom cursors. I just want the visitor to see the blinking cursor in the firstName_txt input box when the page appearss. Also, if the visitor tabs from one input text field to the other, the blinking cursor appears in the first three input text fields but not in the fourth. Yet, the visitor can enter text in the fourth input text field.
View 9 RepliesI created a a simple text display marquee with previous and next buttons. The swf reads the xml fine, with the exception of placing the word "undefined" after the last text object and before the first. Here's the AC2 code I'm using:
[Code]...
I have been trying to make a preloader that displays text instead of numbers for the percent loaded. Does anyone have a code for this or have ever dealt with anything like it?
View 5 RepliesI have a SWF file that is the first frame of the movie and it's only purpose is to load in another SWF and show text corresponding to the progress of download completion. When I test the movie (Simulate Download) it just simulates without showing my text with percentage complete. The only way I can get it to show, is if I add a button to click to make it show. How can I get it, so that when someone opens the movie, it will start the download process, show the percentage, and then upon completion, start the UILoader movie?[code]...
View 9 Repliesi have a dynamic text which loads data from external file what i want is that based on what i click in the dynamic text the corresponding image should be displayed from the folder in the movie clip loader. e.g say dynamic text file has ball,bat,bird,sun these should be listed in the dynamic text area and when say i click ball, the movie clip loader should display the the image of ball from the folder.
View 8 RepliesI created a loader class which creates a text pre loader and works fine until I add a mask over the images.Then the preloader doesn't display anymore. The preloader is called "progressOutput"
[Code]...
I want my product button to click on it, to load an external sfw into a loader and the text of this external swf too. The text is loading good when i click the swf file on its own, but with the index page not. when i click the product button the loader is loading only the swf file of product but not the text on it. The text is coded to the product swf.This is the code of index Page which i want to load the product page:
stop();
productMenu_btn.onRelease = function(){
myLoader.contentPath = "contents/lingerie/lingerie_page.swf"
}
and this is the code of the product page which is loading on the loader :
stop();
myData = new LoadVars();
myData.onLoad = function(success){
if (success){
[code]....
So I am trying to load variables from a .php file into a movie clip and then plug in those variables to various fields and for some reason its not working...so heres whats going on...(this is for the staff page for my church)
In the primary timeline we have this line...
loadVariables("./middleware/staff.php?id=" + staffID,
staff_panel, "GET");
We are loading the variables into the movie clip which contains our various fields...the value for staffID is created in the previous frame when the user click on that person's icon, we know for sure that this is being passed correctly to this frame, because I have a text box in the main timeline which displays the number.
The resulting string from the .php file looks like this...
staffNameE=Jason+Webb&staffTitleE=Lead+Pastor&staffDescE=Jason's+bio+g oes+here...&picLoader=./images/staff_pics/jwebb.jpg&staffEmail=webmast er@brooklife.org
Within the movie clip that the variables are being loaded into we have this....it loops till the var load is done and then writes the information to the fields...
while (L ne "stop"){
if (staffNameE ne ""){
staffName = staffNameE;
[Code].....
The situation is this: Im trying to make a pre-loader that displays the load amount in text as a % and has a loading bar that will only load when the movie loads. When the movie is fully loaded the loading bar fill be full and it will display 100%, when the movie is half full it will be 50% and the bar will only be half way across. If I wanted to make the loading bar a specific width how would I do it?? At the moment the bar only seams to want to be 100 wide. The script im using so far is:
[Code]...
So I am trying to load variables from a .php file into amovie clip and then plug in those variables to various fields andfor some reason its not working...so heres whats going on...(thisis for the staff page for my church) (and yes I have read theutorials :P )In the primary timeline we have this line...
loadVariables("./middleware/staff.php?id=" + staffID,
staff_panel, "GET");
We are loading the variables into the movie clip whichcontains our various fields...the value for staffID is created inthe previous frame when the user click on that person's icon, weknow for sure that this is being passed correctly to this frame,
I have a dynamic text field which is loading images from an external html. This text is named scrollPaneImage and is a child of a movieClip called scrollPaneContent. I then load scrollPaneContent into a scroll pane named scrollPane
When the user interacts with my swf different images are loaded into scrollPaneImage. Since some of the images take a few seconds to load, I'd like there to be a progress loader displayed in the scrollpane.
I have tried adding the progress event listner to the dynamic text, the movie clip and the scrollpane and cannot get it to respond or track the loading.
scrollPaneContent.addEventListener(ProgressEvent.PROGRESS,reportProgress);
function reportProgress(e:ProgressEvent):void {
trace(e.bytesLoaded + " loaded out of " + e.bytesTotal);
trace("LOADED");
}
Google calendar is available to be embed into a HTML website.. But I have a Flash site.. I want to load that calendar into my site.. It has an option for a button. But would like to have the entire calendar view. Can this be loaded into a dynamic text box or a loader component??? Does anyone have a clue how to do this... Or create a monthly calendar with events.. I can't seem to find one anywhere, I am sure it can be done.. but not very good with AS.
View 1 Repliesim trying to make a pre-loader, that based on the percent loaded, displays text. So at 5% it says "loading" and at 10% "still loading" , etc. Im guessing there is a way to say percenttotal=5, entertext=still loading target=instancenameoftextbox I've gotten the loader tutorial on the site here to work, i just want to add this to it.
View 2 RepliesI have two swf files, each one almost with the same classes, the most important one is a Singleton class, each swf does "singleton.getInstance()". The diference is that one swf is like a container and the other one is like a module. So when the container loads the module from an absolute path like loader.load("file://c:/modules/module.swf") or loader.load("[URL]"), two different singletons (same class) are created
But when the container loads from a relative path like loader.load("module.swf") , just one singleton is created (that is what I want) I am just intrigued with this behavior, could someone explain me this? PD: I believe is something related to loaderContext and applicationDomain but It also appears that isn't working right. -Patricio Foieri , Vertigo Labs
The title describes the problem: Loader.load() is firing the INIT event, but in my listener it's reporting loader.content as null. The description for INIT event is "Dispatched by the associated LoaderInfo object when the properties and methods of the loaded SWF file are accessible."I'm loading a lot of JPG images, and 95 percent of the time it works fine; the init listener fires and reports valid loader. content.I absolutely need loader.content available because I need to set the bitmap smoothing property to true.I've tried using Event.COMPLETE and it has the exact same problematic behavior.
View 13 RepliesI'm feeling a bit low now as I have been suffering this for months. A simple loader loads my simple game and runs VERY FAST on even slow pcs BUT when I build this other loader, it goes quite slowly and I don't know where the app is going wrong. WHERE is the processing consumptoin coming from out of my app.
[Code]...
I have the following code which simply loads an external swf, puts it in the right place and should all be hunky dory.This works:
Code:
var myLoader:Loader = new Loader();
addChild(myLoader);
var url:URLRequest=new URLRequest("foobar.swf");[code].....
to set the dimensions of the loader so the external swf doesn't 'spill over', the result is a blank screen. No matter how high I set those dimensions it just doesn't display anything.
I got this very strange behavior from FlashPlayer debugger 10.1 r82. When I call loader.load method, no ADDED event is dispatched to the loader object. But if I open the file and call loader.loadBytes instead, an ADDED event is dispatched to the loader object. I suspect the ADDED event is dispatched because the content is being set as the child of Loader object, but why in the other case it is not dispatched?
View 4 Repliesthe file loads correctly but the loading screen only flashes up at the end.The only thing being exported in frame 1 is the loader image, and that is extremely small.Is it possible that there's a queue of things being loaded and the loader image is at the bottom of that queue? Since that was one of the last things added to the project
View 1 Repliesi have a main loader swf file called loader.swf and it loads an RSL.swf (runtime shared library for my swf files) and then 10 swf files, each one to a container (fE.: movieclip '01' in loader.swf, then movieclip '02' and so on). the 10 swf files have a lot of references to RSL.swf, and i have to use RSL.the problem is when loader.swf loads the RSL and the other 10 swfs the loader throws errors like this:
Code:
*** Security Sandbox Violation ***[code]...
then i put in EVERY swf files (loader,RSL and the other 10) the code Security.allowDomain ("*") but throws the same errors...
I'm loading some images with Loaders, cloning the BitmapData to a new Bitmap, and adding the Bitmap as a child of a Sprite. So far, so good. I want the Loaders I'm using to be removed by garbage collection, which they seem to be. The problem, or so it seems, is that when the Loaders are cleaned up, the Bitmaps I'm creating lose their data.
Edit: All this is happening when a class is instanced, and many copies of this class are being used as actors in a game. As the Actors are being created the older ones are losing their BitmapData to garbage cleanup. When all of them are finally loaded, only the last few are visible. I've rewritten my posted code as a class. If I prevent the Loaders from being cleaned up by somehow keeping a reference to them, the Bitmaps don't lose the data, but I don't want these Loaders hanging around.
[Code]..
I am attempting to load multiple images in AS3 and I'm exploring different options on how this can be done.I would like to have to only use one Load() instance and handle the various image assignments in the onComplete handler...here is my first attempt:
var buttonLdr:Loader = new Loader();
buttonLdr.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onLoadError);
buttonLdr.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadCo
[code]....
Sorry for the complicated topic. I got a .swf that loads in other .swfs. Rather than figuring out how to make a loader for loading .swfs I thought I'd just use a simple loader in the .swf I'm loading.
However, it doesn't work. It starts fully loaded but doesn't finish. Heres the AS:[AS]_root.stop();
PercentLoaded = _root.getBytesLoaded()/_root.getBytesTotal()*100;
[code].....
how to create an image gallery that loads external bitmaps. It also has some nice fade in/fade out effects using Tweener. I was wondering, what would I need to modify from my code to load MovieClips from the library instead of the external JPEGs.
Code:
import caurina.transitions.Tweener;
var btn:Object;
var disabledBtn:Object;
[Code].....
How to access a loader loaded by a loader
View 4 RepliesI'm designing a website in flash & have imported my images into the library & have placed them on the stage, but when I go to "test movie" to preview my page, some of the images look like this [URL] the funny thing is, when I look at the images on the stage they look fine, it's only when I test my movie that they look cut off.
View 3 RepliesI have a 6*6 table, and 2 dices generating random numbers. The 6*6 table have empty textboxes which will display the sum of two dices. I have the table and the instance ready but I do not know how to display them onto the right textbox. For example if red dice roll and one and white dice roll a two I hope selec12.text=3. The code I have done are as below
Code:
var row:int=7;
var colum:int=7;
[code]....