ActionScript 3.0 :: Populate 2 Dictionary Instances In 2 For-loops?
Sep 30, 2010
I am trying to populate 2 dictionary instances in 2 for-loops. Then later I am trying to reference the objects that are stored in the dictionaries as the objects are dragged and dropped. I am having a problem with that part of it. I have put all of the dictionary code in red.
Code:
import flash.utils.Dictionary;
var loaded:XML = new XML();
var loader:URLLoader = new URLLoader();
[Code].....
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Jun 15, 2010
I am creating an app using CS4 flash. I have it calling an asp containing xml with from 1 to 30 records. The xml example at the bottom has 3 records.I was hoping someone would be able to tell me the code needed for my swf to check how many records there are and generate that many "pages" from a page template, with the data dynamically entered into text boxes on each generated page.I have included the method i am using to call the xml.[code]
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Dec 4, 2009
if there is a way to use movie clip instances with FOR loops (yeh I'm not skilled with OOP so I premade mc's instead using loadMovie :for example I made manual SwapDepth function between movieclips, I have hero1_mc, hero2_mc,...,hero6_mc and enemy1_mc,..., enemy12_mc. The code looks something like this:
Code:
if (_root.hero1_mc._y > _root.hero2_mc._y) {
tempDepth1 = _root.hero1_mc.getDepth();
tempDepth2 = _root.hero2_mc.getDepth();[code].....
...and so on, code works fine but if I were to write all compares manually it will be thousand lines of code to check each movie clip with each other.So I was wondering is there any way to put those movie clip instances hero1_mc, hero2_mc... into FOR loop like (code doesn't work, if there could be a way to replace numbers with variables):
Code:
for (i=1; i<18; i++) {
for (j=1; j<18; j++) {
if ("_root.hero"+i+"_mc" > "_root.hero"+j+"_mc") {
.......
so I don't have to type all combinations D: so far I haven't found any way to do so, is there any way to make something similar with FOR loop and movie clips? I'm working on my project with AS2.
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Jun 1, 2004
I have 16 layers of movieclips (one in each layer), each has been given the instance name, "line1" through to "line 16". I'm trying to figure out how to hide all of them through actionscript, so far, my code is:
for(x=1; x<17; x++){
line[x]._visible = false;
}
but for some reason, it doesn't hide all the instances. I've tried typing it in seperatly, (line1._visible = false; , line2._visible = false; , etc...) and it works, but for some reason, when I use the for loop, it doesn't work..
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Jun 1, 2004
I have 16 layers of movieclips (one in each layer), each has been given the instance name, "line1" through to "line 16". I'm trying to figure out how to hide all of them through actionscript, so far, my code is:
for(x=1; x<17; x++){
line[x]._visible = false;
}
but for some reason, it doesn't hide all the instances. I've tried typing it in seperatly, (line1._visible = false; , line2._visible = false; , etc...) and it works, but for some reason, when I use the for loop, it doesn't work...what am I doing wrong?
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Aug 27, 2010
The dictionary use strict equals(===) for key comparison, how to change the comparison, so I can use my standard for comparison, for example, I have a class named Student:
class Student{
var id:int;
var name:String;[code]....
I want Dictionary use id to compare if the two keys are equal, not use strict equal(===) to compare if the key is the same.
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Dec 19, 2010
The great thing about dictionary: one can use objects as keys. The bad thing: compiler still believes that the keys are strings.
[code]...
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Jul 29, 2010
Normally in Flex you use a collection like ArrayCollection as the dataprovider for components. I often have data stored as a dictionary whose values I would like to use as a dataprovider.
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Aug 31, 2010
I'm working with a large set of hierarchical taxonomic terms, where each term ("203") has a matching "term203" movie clip on the stage, and am having trouble getting a recursive function to return all of a given term's descendants.There is a main Dictionary() object with the following nested organization for each term:
{ [object Movie Clip] : { "tid":203, "parent":99, "name":"Culture", selected:false, "otherData":"etc" } }
...where the [object Movie Clip]'s instance name would be "term203". All of these object:subObjectArray items ("terms") are stored in a master taxonomy:Dictionary() object.I've been trying to make a recursive function (which is in itself already a little above my head) that takes the click.target of a movie clip and returns a new Dictionary() object with all of the children and grandchildren and great grandchildren (etc) of that term, in the same, nested organization described above.
The code below traces the right number of recursive loops, but the returned Dictionary() object only contains the first run's terms (only the immediate children of the requested term).
var taxonomy:Dictionary = new Dictionary();
// ...Term info is loaded into taxonomy from a JSON-style text file)
// ...MOUSE_OVER event listeners are added to each
[code]....
I certainly do not claim to be the most efficient AS3 programmer, so I am open to alternative configurations. However, after trying static and nested Arrays, I would prefer to continue using the Dictionary() object as my main pool.As noted, only the immediate children end up animating in the revealChildren() function. It's mystifying to me then, that in the getAllChildren() function, all of the descendants trace sequentially (well in no particular order) in the output window.Also I can't get any sort of name or property out of the subSet Object. That could be the problem.I've only tested it as far as 'two generations,' but it seems that only the first round of calling the function successfully adds those terms to the new Dictionary() object and returns it intact to the animating function.
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Mar 1, 2011
I'm often seeing others using a Dictionary object in their AS3 code that simply maps objects by String keys and wondering if there is any advantage at all of using a Dictionary over a simple Object if String keys are used. Anyone know any details on this? I would suppose that since an Object is more lightweight it should be faster and preferable over a Dictionary if used with String keys.
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Jun 17, 2011
why the Dictionary class ignores setPropertyIsEnumerable? I found this bug at bugs.adobe, seems the prototype might be involved in some devious way.Here is some test code:
var obj:Object = {
'a': 0,
'b': 1,[code]......
Notice that the Dictionary is still enumerating the property "a" even though it was told not to.
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Aug 18, 2008
What is the correct way to determine if a Dictionary contains a particular key or not?
In Java I can do:
HashMap x= new HashMap();
x.containsKey("test"); // returns true/false
Is this the correct way in AS3?
var xictionary = new Dictionary();
x["test"] == null
[Code]...
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Dec 23, 2010
in Java this: dict.keySet()
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Jun 3, 2011
somehow plug a dictionary into flash which can be used to verify words in a word creation game I'd like to create..
Sounds perfectly feasible but I just wouldn't know where to start in finding it... are there ones which are readily available ?? (preferably free)
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Mar 5, 2010
for (var k in dictionary)
{
var key:KeyType = KeyType(k);
var value:ValType = ValType(dictionary[k]); // <-- lookup
// do stuff
}
This is what I use to loop through the entries in a dictionary. As you can see in every iteration I perform a lookup in the dictionary. Is there a more efficient way of iterating the dictionary (while keeping access to the key)?
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Apr 22, 2010
As the title suggests, is it possible to use AMF to encode/decode Dictionaries (without subclassing, that is)? For example, here's a test case:
[Code]...
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Jan 22, 2011
What exactly is the difference between an object and a dictionary in Actionscript?
var obj:Object = new Object();
obj.something = "something";
var dict:Dictionary = new Dictionary();
dict.something = "something";
trace(obj.something, dict.something);
The trace statement seems identical...
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Aug 5, 2011
Right now I am using ArrayCollection. But I want to change that to Set as I want make sure do duplicate values come.
var addressList:ArrayCollection = new ArrayCollection();
One way is I can use Dictionary and store addresses as a key. And I can just use keys to iterate. But I am looking for Java HashSet like implementation.
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Jun 9, 2010
I am writing my destructor but I am not sure how to make sure that my Dictionary object is completely dismantled.
Do I just walk the keys and 'delete' the objects? If so do I need to destroy the keys? or are they already removed when the object is removed from the Dictionary?[code]...
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Mar 20, 2009
I have an ARRAY which contains single symbols and DICTIONARY in where every symbol in array is attached to unique string, what I want to do - is to merge ARRAY and DICTIONARY together, and as a result receive RESULT_ARRAY where order of elements is equal to ARRAY but elements are replaced according to a DICTIONARY.
Code:
//for example
//this is what we have -
var originalA:Array = new Array ();
originalA[0]="y";
[code]...
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Nov 18, 2009
I'm trying to do something along the following:
Code:
//Loop through all items in the dictionary to update each and every one
for (var key:DisplayObjectContainer in containerDict)
[code].....
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Jun 24, 2010
Has anyone tried sending a Dictionary through the arguments of ExternalInterface.call()?What happens to it when it reaches the Javascript side, because from what I understand JavaScript does not have a Dictionary implementation.
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Mar 6, 2011
Is there a way for flash to get the nature of a word (noun, verb, adverb, etc.) from a dictionary somewhere?
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Jul 22, 2010
Does Flex Dictionary maintain the order of its elements?
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Feb 19, 2011
Does Flash Actionscript have List and Dictionary equivalents? I've only found the documentation for the Array.
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Mar 8, 2011
I am using Flex dictionary to store ValueObjects with Timestamp as the 'key' for each object.
Given a timestamp, I want to iterate over the dictionary starting from the given timestamp key value.
The Docs discuss the following for dictionary iteration, but this iterates from the first key-value pair.
for (var key:Object in myDictionary)
{
trace(key, myDictionary[key]);
}
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Aug 29, 2011
In my parsley container, I'm instantiating an object 'A' that contains a Dictionary (flash.utils.Dictionary).
I would like to create this Dictionary using parsley and inject it to 'A'.
This dictionary pairs structure is: key=id of object 'B', value='B'
where object 'B' is also an object which is defined and created using parsley(so basically the pairs structure is and object id as a key and the object itself as the value).
Now, I have no problem creating 'A' and 'B', but can't seem to find the right way to create this dictionary using parsley, nor injecting it to 'A'.
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Nov 17, 2011
So I am writing a program which uses Dictionary to store objects. For example
var dictionary:Dictionary=new Dictionary();
var myObject = new myObject(var1, var2, var3);
dicionary["key"]=myObject;
where var1, var2, and var3 are simply means of assigning values to variables in myObject.can I access values or functions that are found in myObject? In myObject class I have some getters and setters. Can I use a getter to get the value of var1 for example.
dictionary["keys"].getVar1()?
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Jan 20, 2012
This is kinda related to my other question: flex dictionary bug? The HashMap has a method getValues() which returns an array of values:
[cODE]....
the loop for (var key:* in map) iterates the keys of the dictionary map, but it seems its implementation does it in some random way. What is the best way to write a test since I don't know what the array returned by getValues method will contain? I thought I could do it by calling the sort method, and compare the values, is there a better way to do it?assertEquals(map.getValues().sort(), "value A,value B,value C,value X,value Y,value Z");
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Feb 6, 2009
its for managing several buttons that load different swf'sI do not know what to do with the last else bit.I understand all of it except "places it in cache with e.currentTarget as the key"cache is meant to be a dictionary which I do not really understand.
Code:
function menuClick(e:Event):void{
if (currentlyShowing != null){
[code].....
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