ActionScript 3.0 :: Reference A Sprite With A String?

Apr 6, 2012

I cant get the this[] keyword to work. I want to send a string to a function and then, via the string reference a Sprite. Are theire any other ways to adress a sprite with a String value?I thought this[myString].alpha = 0.5; was gonna do the trick but i keep getting (1010: A term is undefined and has no properties.). I tried every possible solution it feels like. Delaring Strings locally and Global...but i can�t get it to work.

PHP Code:

//Nothing Worksthis["myString"].alpha = 0.5;this[myString].alpha = 0.5;//Anyway to reference a Sprite with a String?

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ActionScript 3.0 :: How To Reference A Sprite With A String

Feb 21, 2009

I want to send a string to a function and then, via the string reference a Sprite. Are theire any other ways to adress a sprite with a String value?I thought this[myString].alpha = 0.5; was gonna do the trick but i keep getting (1010: A term is undefined and has no properties.). I tried every possible solution it feels like. Delaring Strings locally and Global...but i cant get it to work. And the String is well spelled btw!

PHP Code:
//Nothin Worksthis["myString"].alpha = 0.5;this[myString].alpha = 0.5;//Anyway to reference a Sprite with a String??? 

[code]....

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ActionScript 3.0 :: Reference A Sprite Or MovieClip Via A String?

Feb 21, 2009

I want to send a string to a function and then, via the string reference a Sprite. Are theire any other ways to adress a sprite with a String value?I thought this[myString].alpha = 0.5; was gonna do the trick but i keep getting (1010: A term is undefined and has no properties.). I tried every possible solution it feels like. Delaring Strings locally and Global...but i can�t get it to work. And the String is well spelled btw![code]

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ActionScript 3.0 :: Can't Reference An Instance Of A MC Through A Sprite

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I thought since a Sprite is a display object container and I can add an instance of a MovieClip to it I should be able to reference the MC through the Sprite.
 
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ActionScript 3.0 :: Reference Sprite Or Movieclip In Document Class

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How do I reference MovieClips or Sprites created in the Document class from a custom class?[code]But I have a lot objects I want to reference so using the above method would take to long.I know I can do this to reference a MovieClip on the main stage from a custom class.[code]Would referencing the sprite created in the document class be similar?

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Sep 26, 2010

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ActionScript 3.0 :: Reference Sprite Or Movieclip In Document Class?

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How do I reference MovieClips or Sprites created in the Document class from a custom classI know I can do this

ActionScript Code:
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[code].....

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ActionScript 3.0 :: Force A Sprite To Position Children In Reference To 0,0?

Sep 26, 2010

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Jun 3, 2010

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As3 :: Flash - Reference To Array By String (name Of Var)?

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e.g.

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...
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Code:
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Code:
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Code:
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[Code]...

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Sep 6, 2010

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[AS]
stop()
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[Code]....

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I am trying to set the value of some static vars but I need to reference the class with a string rather than a proper constructor. In AS3 I can do this with:

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ActionScript Code:
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ActionScript Code:
function DigitCompare():Void{
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[code]....

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how to make a simple AS3 class.I've made a simple calculator application that allows you to add, subtract, multiply, and divide after entering 2 values into their respective text box.The problem, how ever, is once I moved it into it's own class, I cannot figure out how to reference the text fields. I have the movie clips referenced just fine, but, I cannot figure out the text fields.Here are the errors it's spitting out:

Code:
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Main.as

Code:
package {
import flash.display.MovieClip;
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[code]....

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So i have an external text file organized like this:

/* $file: data.txt */
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[Code].....

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var lv:LoadVars = new LoadVars();
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[Code]....

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I have the following code:

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I need to use softkeyboard for a flash program developed for windows desktop, and I tried the example given on the following page: [URL] When I test the movie, it gives me a compiler error: 1119: Access of possibly undefined property needsSoftKeyboard through a reference with static type flash.display:Sprite. I noticed that this feature is available to flash players 10.2 or higher, so I updated my CS4, but it still didn't work. Does anybody know what is causing the problem?

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package {
import flash.display.*;
public class ScrollBar extends Sprite {[code].....

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I've got a sprite which I want to temporarily hide... But changing the .visible property doesn't do what I expect. The code looks roughly like this:

[Code]...

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package
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[Code]....

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[Code]...

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It has been a great resource of the years. No my problem. I am trying to dynamically resize a sprite that has a line drawn into it. Here is my code:

[Code]...

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