ActionScript 3.0 :: Remove Unloaded Swf File All Event Like Eneterframe / SetInterval

Jan 31, 2011

I was load a page1.swf file into main.swf.[code]when i click the main.swf inside nextBtn i was unload page1.swf & load page2.swf but still page1.swf controling main.swf objects.how to remove unloaded swf file all event like Eneterframe, setInterval.

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im looking for how to remove a setInterval. i searched but the answer which was supposed to work dident for me.

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Flash :: Unloaded AVM1 Swfs Trace Out As Unloaded But Memory Is Not Freed For The AVM2 Machine

Mar 29, 2010

I have a large project built in as3. Part of its main functionality is to load and unload various as2 swfs. The problem is that the memory ins't free up once they are unloaded.

I have access to the as2 swfs code base and destroyed all objects, stopped and killed timers, listeners, removed from stage, destroyed all the MovieClip.protoypes that were created. They look to be clean as far as the AS2 debugger show no remnants of the object after the destroy function is run. In AS3 i've closed the local connection, cleaned all references/listeners to the AVM1Movie and ran Loader.unloadAndStop(). The trace out in flex says the swf was unloaded but looking at windows task manager the memory usage never drops to when it was before the as2 swf was loaded. Each as2 swf can take up to 80 megs each time it's run so memory gets eaten up fast and loading and unloading a few as2 files.

At this point if the AS2 swfs are unloaded the only thing that I can assume that could be left is MovieClip.prototype and/or _global, _root variables add during the AS2's run time. But i've gone through those and can't find anything else that might be sticking. Has anyone ever seen problems before with the AVM1 machine not freeing up its memory?

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ActionScript 2.0 :: Remove A SetInterval From MC?

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I have an MC (my_mc) with a button inside (mybtn_btn). Now I make something like this:

ActionScript Code:
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[code]....

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ActionScript 3.0 :: Remove The Event.complete Listener To Main.as File?

Mar 19, 2009

Im trying to get the grasp of classes and as3 and i got probably an easy question for someone with good as3 knowledge.Lets say i got a main.as and a class URLLoad.as that loads some external vars. In the URLLoad class i got a event.complete listener. So i know when the vars are finnished loading and everything works fine. But how do i know it has finnished loading the vars if i try to reach them from main.as file??? Whats the routine for doing this? Is it better to remove the event.complete listener to main.as file?

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ActionScript 3.0 :: Remove / Unload External Swf File(s) From The Main Flash File And Load A New Swf File And Garbage Collection From Memory?

Sep 12, 2009

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Actionscript 3 :: When To Remove Event Listeners

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ActionScript 3.0 :: How To Remove These Event Listeners

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Code:
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[code]...

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Code:
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ActionScript 3.0 :: Remove These Event Listeners?

Feb 2, 2009

I've placed listeners on the var "topic_mc" (below), but I'm not sure how to remove them properly:

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Code:

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[code]....

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[Code]...

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I'm trying to load a successive series of swf, each containing audio, into a loader. As each ends, it's unloaded and the next one loads. I'm using the following code:

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ActionScript 3.0 :: Remove A Loader Event Listener?

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IŽd like to know what is the rigth way to remove a loader event listener? Like this?
 
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ActionScript 3.0 :: Add / Remove Event Listeners Within Functions

Apr 4, 2011

What I am trying to do is, if a user presses keyboard (key 1), picture 1 should FadeIn and if a user presses keyboard (key 2) picture one should FadeOut and picture 2 FadeIn and vice-versa. With the code mentioned below it works fine sometimes if I am not pressing any other key while it is performing one action but sometimes it behaves weird also. What I want AS3 to do is not to take any action or in other words it should not listen to keyboard until it finishes the opening or closing animation of a picture or any other object assigned to the key.
 
stage.addEventListener (KeyboardEvent.KEY_DOWN, KeyDownHandler);
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[Code] .....

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ActionScript 3.0 :: Remove Multiple Event Listeners?

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In some cases it is important to remove multiple event listeners in order to reduce CPU time.[code]...

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Is there some way where I can remove all event listeneres on my components all at once. Expecially when I dont have any prior knowledge of, what all listeners are being attached to my component.

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ActionScript 3.0 :: Remove Event Listener With Arguments

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I'm working on a website navigation wherein I want that on clicking the navigation buttons, a movie clip eases out to that clicked button to show the current page. I'm able to move the movieclip to the button's location but I need to remove the event listener once the movieclip stops over the navigation button.

Code:
import flash.events.Event;
btnStart.addEventListener(MouseEvent.CLICK, startMovie);
function startMovie(e:Event):void {
ball.addEventListener(Event.ENTER_FRAME, moveBall(btnStart));
} function moveBall(bt:SimpleButton):Function {
[Code] .....

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ActionScript 3.0 :: Stop Or Remove An Event Listener?

Jul 31, 2009

I am currently using a mouse move event listener to check the x and y coordinates of the mouse on the stage, but I am wondering how in god's name I can stop this once the function has exited. I am using the even listener inside of a drag and drop function, specifically inside of the drag function, but when I call dragging.stop(), I would also like to remove the event listener.

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ActionScript 3.0 :: Remove Event Listener Not Working?

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TypeError: Error #1006: removeEventListener is not a function.at MethodInfo-55()i don't know why this will appeared..this are my script

stop();
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[code].....

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ActionScript 3.0 :: Want To Remove EventListener For ReportStageMouse Event

Jan 14, 2010

In my scrolling code I want to remove the eventListener for my reportStageMouse event, but I get an error: 1120: Access of undefined property reportStageMouse. I am trying to remove the listener in my mouseUpOnStage event. I assume I cant remove the listener because it's in a nested function? [code]

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