ActionScript 3.0 :: Remove Unloaded Swf File All Event Like Eneterframe / SetInterval
Jan 31, 2011
I was load a page1.swf file into main.swf.[code]when i click the main.swf inside nextBtn i was unload page1.swf & load page2.swf but still page1.swf controling main.swf objects.how to remove unloaded swf file all event like Eneterframe, setInterval.
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Jun 14, 2006
im looking for how to remove a setInterval. i searched but the answer which was supposed to work dident for me.
[Code]...
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Mar 29, 2010
I have a large project built in as3. Part of its main functionality is to load and unload various as2 swfs. The problem is that the memory ins't free up once they are unloaded.
I have access to the as2 swfs code base and destroyed all objects, stopped and killed timers, listeners, removed from stage, destroyed all the MovieClip.protoypes that were created. They look to be clean as far as the AS2 debugger show no remnants of the object after the destroy function is run. In AS3 i've closed the local connection, cleaned all references/listeners to the AVM1Movie and ran Loader.unloadAndStop(). The trace out in flex says the swf was unloaded but looking at windows task manager the memory usage never drops to when it was before the as2 swf was loaded. Each as2 swf can take up to 80 megs each time it's run so memory gets eaten up fast and loading and unloading a few as2 files.
At this point if the AS2 swfs are unloaded the only thing that I can assume that could be left is MovieClip.prototype and/or _global, _root variables add during the AS2's run time. But i've gone through those and can't find anything else that might be sticking. Has anyone ever seen problems before with the AVM1 machine not freeing up its memory?
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Jul 26, 2006
I have an MC (my_mc) with a button inside (mybtn_btn). Now I make something like this:
ActionScript Code:
my_mc.mybtn_btn.onRollOver = function(){
_root.showBubble();
[code]....
This doesn't work, of course. The bubble is removed, but not the interval. How the heck do I remove that interval?
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Mar 19, 2009
Im trying to get the grasp of classes and as3 and i got probably an easy question for someone with good as3 knowledge.Lets say i got a main.as and a class URLLoad.as that loads some external vars. In the URLLoad class i got a event.complete listener. So i know when the vars are finnished loading and everything works fine. But how do i know it has finnished loading the vars if i try to reach them from main.as file??? Whats the routine for doing this? Is it better to remove the event.complete listener to main.as file?
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Apr 5, 2008
i have an xml file that is regenerated every 10 mins. I am trying to use the setinterval to reload my xml file in flash but cant get it to work?? Is what im trying do do possible? or is there a better way of doing it?
[Code]...
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Sep 12, 2009
I can't seem to remove / unload the external swf files e.g when the carousel.swf (portfolio) is displayed and I press the about button the about content is overlapping the carousel (portfolio) . How can I remove / unload an external swf file from the main flash file and load a new swf file, while at the same time removing garbage collection from memory?
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Jan 13, 2011
that is my very strange problem.I have the following setup:A loader swf (responsible for the loading bar) loads a controller swf. The progress bar gets filled up to 50% (100% of that swf are 50% of the whole process).When the controller swf is loaded, it is added to the stage.Then, the controller swf starts loading other swfs (for buttons, and other program related stuff).The progress of this loading is given the loader swf and make up the other 50%.When the progress reaches 100%, the loader swf hides and the controller swf is displayed.
[Code]...
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Feb 8, 2006
I have the next code:
mc.onPress=function()
{
//some code
}
How do I remove the event handler onPress?
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Mar 7, 2009
joystick. In the class of the game object I add it like this(parent as MovieClip).addEventListener("fire", onFireButton);After several rounds of playing it looks like I get someperformance issues. When looking in the debugger all listeners are stillthere even if the clips of the game object isn't on stage.When/where would I remove these events in my class? To I haveto trigger another event when the game is over or is it possible toexecute some code in my class automaticly ... some destructor or anythinglike this
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Mar 11, 2010
My parent class adds bonus_mc It then adds an event listener to bonus_mc to listen for a custom event When the custom event is dispatched I want the parent_mc to remove event.target. But it wont, it's says 1118: Implicit coercion of a value with static type Object to a possibly unrelated type flash.display: DisplayObject.
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Dec 31, 2010
In the frame 1 of my movie, part of my code is:[URL]..It works all fine, but when i go to the frame 2 the listener is still there but the function resizeHandler is not anymore (and i dont want it). So the console output this:
[Code]...
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Jan 23, 2011
How do you know when you should remove event listeners? For example, I know that if I have a TimerEvent listener, I can safely remove that event when I have stopped and / or deleted my timer. Or, if I have a display object on the stage, and I remove it, I can safely remove any event listeners associated with the display object.
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Jan 31, 2009
I've placed listeners on the var "topic_mc" (below), but I'm not sure how to remove them properly:
Code:
private function layoutTopics(modNum:Number, attachTo:MovieClip):void {
topicLength = MainMenu.modArr[modNum].topicArr.length;
if (Interface._ui != null) {
[code]...
doesn't really work - the listeners keep running. How do I call the objects properly to remove the listeners?
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Mar 20, 2012
If I add an event listener, and I re-add it later, does that automatically refresh/renew the listener or do I need to remove it before adding a new one every time?ex:
Code:
function swipeStart(event:MouseEvent):void
{
[code]........
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Jun 24, 2003
i have an "if" statement that creates an eventlistener... i then have an if statement to remove it... but everytime i have the "removeEventListener" thingy i get an error
Code:
favourites.addEventListener(MouseEvent.CLICK, openfav);
function openfav(event:MouseEvent) {
[code]......
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Feb 2, 2009
I've placed listeners on the var "topic_mc" (below), but I'm not sure how to remove them properly:
Code:
private function layoutTopics(modNum:Number, attachTo:MovieClip):void {
topicLength = MainMenu.modArr[modNum].topicArr.length;
if (Interface._ui != null) {[code]....
doesn't really work - any trace statement I place within the event function will run for infinity. How do I call the objects properly to remove the listeners? Note: I've tried referring to currentTarget instead of target but that doesn't make any difference.
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Oct 22, 2010
is it necessarily to add and remove event listeners like so:
Code:
addEventListener(MouseEvent.MOUSE_DOWN,mDown);
function mDown(e:MouseEvent){
removeEventListener(MouseEvent.MOUSE_DOWN,mDown);
[code]....
assuming rapid input, is it really better to do this rather than just let the mouseDown and MouseUp Listeners run all the time? It seems like it would be strenuous to constantly add and remove listeners like this. But this is how i generally see it done..
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Aug 15, 2011
I'm trying to remove an event listener but I can't make it work correctly. Here's the code:
[Code]...
I want to add a MOUSE_OUT listener in the first function, then remove it during the second function. I think I coded it properly, but I can't be sure. I tried to test the code by changing the remove event listener (below) to remove the original listener but it didn't work. Typically, I'd just trace the object to see if it's still there, but I don't know how to trace a listener. helpLoader.removeEventListener(MouseEvent.MOUSE_OU T, onHelpOver);
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May 28, 2009
I'm trying to load a successive series of swf, each containing audio, into a loader. As each ends, it's unloaded and the next one loads. I'm using the following code:
Code:
var ldr:Loader = new Loader();
var c:int = 0;
[code].....
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Apr 19, 2011
I have a btn on the main stage and when moused over, it will play an mc (window_mc) which opens up a toggle window. The window_mc includes 3 layers; 1 the animation of the toggle window, 2 the AS of the window and 3 the content inside the toggle window.
The content (layer 3) is another mc (countdown_mc). Within that mc I have an animation and the next frame holds an flv, which plays after the animation.
My question is in relation to the main btn on the main stage that pulls the toggle window open (window_mc) when moused over. I have it set to where it only opens and closes when the mouse is rolled onto the button or off it. The window will open and close accordingly.
When the content in the window gets to the flv within the countdown_mc, I do not want the rollover action to work anymore. (I have an exit btn on the window that will close everything out if clicked).
I know I probably need a removeEventListener action, but I am not sure how to write it if the addEventListener is linked to my btn on the mainstage and I want it removed within the countdown_mc which is inside the window_mc.[code]...
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Jun 10, 2010
circDraw.addEventListener(Event.ENTER_FRAME,function(e:Event){expand(e .target); },false,0,true);
function expand(obj):void {
obj.height+=3;
obj.width+=3;
How would I add a line here to remove that event?
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Feb 14, 2011
IŽd like to know what is the rigth way to remove a loader event listener? Like this?
loader.contentLoaderInfo.removeEventListener(ProgressEvent.PROGRESS, onProgressData)loader.contentLoaderInfo.removeEventListener(Event.INIT, onInit)
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Apr 4, 2011
What I am trying to do is, if a user presses keyboard (key 1), picture 1 should FadeIn and if a user presses keyboard (key 2) picture one should FadeOut and picture 2 FadeIn and vice-versa. With the code mentioned below it works fine sometimes if I am not pressing any other key while it is performing one action but sometimes it behaves weird also. What I want AS3 to do is not to take any action or in other words it should not listen to keyboard until it finishes the opening or closing animation of a picture or any other object assigned to the key.
stage.addEventListener (KeyboardEvent.KEY_DOWN, KeyDownHandler);
/**///keyboard keycode for 1 & 2var key1:uint = 49;
var key2:uint = 50;
var BG1:Image1 = new Image1();
var BG2:Image2 = new Image2();
[Code] .....
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Aug 7, 2011
In some cases it is important to remove multiple event listeners in order to reduce CPU time.[code]...
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Aug 4, 2010
Is there some way where I can remove all event listeneres on my components all at once. Expecially when I dont have any prior knowledge of, what all listeners are being attached to my component.
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Jul 6, 2009
I'm working on a website navigation wherein I want that on clicking the navigation buttons, a movie clip eases out to that clicked button to show the current page. I'm able to move the movieclip to the button's location but I need to remove the event listener once the movieclip stops over the navigation button.
Code:
import flash.events.Event;
btnStart.addEventListener(MouseEvent.CLICK, startMovie);
function startMovie(e:Event):void {
ball.addEventListener(Event.ENTER_FRAME, moveBall(btnStart));
} function moveBall(bt:SimpleButton):Function {
[Code] .....
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Jul 31, 2009
I am currently using a mouse move event listener to check the x and y coordinates of the mouse on the stage, but I am wondering how in god's name I can stop this once the function has exited. I am using the even listener inside of a drag and drop function, specifically inside of the drag function, but when I call dragging.stop(), I would also like to remove the event listener.
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Oct 18, 2009
TypeError: Error #1006: removeEventListener is not a function.at MethodInfo-55()i don't know why this will appeared..this are my script
stop();
stage.addEventListener("mouseMove", brushfly);
nextbrush.visible = false;
[code].....
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Jan 14, 2010
In my scrolling code I want to remove the eventListener for my reportStageMouse event, but I get an error: 1120: Access of undefined property reportStageMouse. I am trying to remove the listener in my mouseUpOnStage event. I assume I cant remove the listener because it's in a nested function? [code]
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