ActionScript 3.0 :: Retrieve The Index Of The Array Sector In Which An Element Is Placed?
Sep 8, 2011
Supposing that i've a lot of MC placed on stage, every MC is stored into an array. Clicking on one of it, can i retrive the position in which it's stored into the array?
my_Array = new Array(); my_Array.push("one", "two", "three", "four")
Here's the catch: another variable (for instance) called "three" is loaded. I want to look up "three" in my_Array and retrieve the index-number (should be 2 of course). How can I accomplish that?
I search the stage for the level I created and put the floor pieces into an array. I'm trying to test the properties I created for each piece by tracing to output when the hero sprite is within the floor pieces sides. This works fine when I specify the array index to do this for, but does not work when I try to loop through every element of the array. I see no reason why this code should not work.
package { import flash.display.*; import flash.events.*; import flash.utils.getTimer; import flash.utils.Timer; public class MegaManTest extends MovieClip { private var hero:Object; [Code] .....
Say, I have an array of movie clips (dummies). Each dummy has an event listener and reacts to clicks. And when a dummy is clicked, I want to know the index of the clicked dummy.
I've only come up with this solution: run through the whole array of dummies and find out which dummy is the target, then exit the 'for' cycle and assign some global variable the value of counter variable, but this way the application I am building will demontsrate poor performance.
I have an array of movie clips (dummies). Each dummy has an event listener and reacts to clicks. And when a dummy is clicked, I want to know the index of the clicked dummy.I've only come up with this solution: run through the whole array of dummies and find out which dummy is the target, then exit the 'for' cycle and assign some global variable the value of counter variable, but this way the application I am building will demontsrate poor performance.
I have a simple list in Flex that is populated every N seconds by a dataprovider. My goal is to avoid scrolling the list after the dataprovider has been changed.
So, before I populate the list, I save the selectedIndex, and once the dataProvider is filled, I call:
Trouble is that this moves the selected item of the list to the top. The solution would be to get the index of the first element displayed in the list: but I have no idea on how to get that.
I have an XMLListCollection object that contains items with an ID property. I want to find one particular item by id and then get it's index in the collection. This is done to be able to tell the comboBox (whose dataProvider is the XMLListCollection) the index of the item to display.
Here is the problem I have: after I change the index of one movieclip using this code
oldIndex=getChildIndex(DisplayObject(e.target)); setChildIndex(DisplayObject(e.target), numChildren - 1); when I give the object its old index setChildIndex(DisplayObject(e.target), oldIndex);
and go to another frame of the movie, this element I have changed the index of stays on top of all elements on the new frame. My question is am I doing something wrong and if not, what can I do so that this element stays only in the frame it is placed.
I have used a method to shuffle a part of a Array, but i noticed that it does not work very well.When i run this method I sometimes get empty array values.So if you would try the example below and test it out some times you would get a right result but sometimes a wrong result.For example when i run this i get in my trace output:
a,b,c,d,g,,e,f (here after the g it goes wrong) a,b,c,f,g,d,e (here it goes right) a,b,c,d,,g,f,e (here it goes wrong)[code]...
Is it possible to, if you have an array of class names like ActionScript Code: var city01names:Array = ["pic_01", "pic_02", "pic_03" ...] make a new array which would read these names, instantiate them, and push them into a new array containing the instances of all these pictures, which I could then use for a slideshow?
I have an array called dropTarg1 which stores dropped-in items.I want to loop through this array and in a textfield, display each array item on a new line of this text fieldI think I need to use something like Array.join("/n") but I can't get it working properly. I hope that the /n would create a new line of the text field called reviewBoxContentText.
I have 4 buttons and an empty array. When a button is clicked,I'm adding a element to an array with array.push. However, I want to check the array 1st to see if that element exists. If so, then don't add it. Here's what I have thus far
[Code]...
Now I'm taking it I'd have a conditional statement to see if the element already exists. Unfortunatly I cannot just disable the button. I searched the AS dictionary but oddly enough it doesn't have an easy way to search an array. And IndexOf seems to only work for a string.
I want another array which takes the values of the price from the 1st Array. Can we do something like this? private var another_price_array:Array = [all_array.price]; This second array will be used to populate a ComboBox, or can I populate the combo directly from the first array itself?
basically i have a custom function for the array class. and within it i can refer to the aarray by using "this" however in a trace statement i want to be able to get the name of the array.
Code: // i think getDefinitionByName() might be of some kind of help. var myArray:Array = [1,2,3,4,5] Array.prototype.functionName = function(){
I am trying to access data from an array. The array is in the root and I am trying to get it's data into a submovie. In as2 it would have been:
mylabel.text = _root.myarray[1];
So, i have tried:
mylabel.text = root.myarray[1]; and mylabel.text = (this.root as Array).myarray[1];
and tons of other configurations.. I get the 1119 error no matter what i do. I am beginning to think I just can't get the info from the array in a sub movie..
I have an array variable called ball[#], which value starts at 0 and is incremented up to 8.
I also have a corresponding array variable called _ballPlaced which returns true or false if a ball is placed in a target zone.
What I would like to do is retrieve the array value variable from the ball[#] at any time.
For instance, the ball[#] variable can be clicked and dragged, so when it's selected it becomes the event.target. E.g. How can I put the array value of the ball[0] in the ball _ballPlaced array.[code]...
I have parsed an xml message into several arrays inside a function. I am able to see the data with a trace when it is placed inside the function, but I get a "parameter cannot be null" when the trace is outside the function.
function parseMC(assesInput:XML):void { for (i = 0; i<assesInput.*.length(); i++) { qArray[i] =(assesInput.multipleChoice[i].question.text());
In a Flex project, I have an array with objects in it. I want to save this array in a cell on a mysql table along with some other basic info like title, and an id. How to echo all the rows... I'm trying to echo the contents of an array that was serialized and placed in a single cell. This array has objects in it. So, I have this code here to serialize the array, and insert it along with the other info into my DB:
function submitLogDbObj($array,$id,$title) { $title=mysql_real_escape_string($title); return mysql_query("INSERT INTO logs (text,id,title) VALUES ('".serialize($array)."','$id','$title')"); }
Then for a test I'm trying to make a loop that will display the log in a way that looks like a conversation... An object in my array would look something like: [1] icon = "" msg = "this is a test" name = "Them: " systemMsg = 0 [Code] .....
i need to split a large text file into an array at line breaks so one array element = one line.i have tried the using "" in both match() and in RegExp but it doesnt work.i had the g and m flags on. tried the $ sign too.
I am currently trying to create a piece of code that will retrieve values from a 2D array and use them as x and y values to position instances of a MovieClip called mcMain. The code for the array will look something like this...
Code: var lvlMain:Array = new Array(); lvlMain.push(new Array()); var xAxis:Array = new Array([150,400,200,300,100]);
[Code]....
how to create a piece of code that would retrieve the x and y coordinates listed in the arrays and use them to create instances of mcMain. So going from the code above it would create the first instance at x=150 and y=100, second instance........fifth instance at x=100 and y=500.
I thought that there was a way to be able to name array indexes. Like instead of myArray[0], it could be myArray["tileFour"]. I thought that instead of using index numbers one could use index words.